updated mesecons and signs_lib
This commit is contained in:
parent
10466bea04
commit
def6e46501
@ -87,7 +87,11 @@ minetest.register_globalstep(function (dtime)
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end)
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function mesecon.queue:execute(action)
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mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
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-- ignore if action queue function name doesn't exist,
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-- (e.g. in case the action queue savegame was written by an old mesecons version)
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if mesecon.queue.funcs[action.func] then
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mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
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end
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end
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@ -70,6 +70,8 @@ dofile(minetest.get_modpath("mesecons").."/internal.lua");
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-- these are the only functions you need to remember
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mesecon.queue:add_function("receptor_on", function (pos, rules)
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mesecon.vm_begin()
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rules = rules or mesecon.rules.default
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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@ -90,6 +92,8 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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mesecon.turnon(np, rulename)
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end
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end
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mesecon.vm_commit()
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end)
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function mesecon.receptor_on(pos, rules)
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@ -112,10 +116,16 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
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mesecon.turnoff(np, rulename)
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mesecon.vm_begin()
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mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
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-- Turnoff returns true if turnoff process was successful, no onstate receptor
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-- was found along the way. Commit changes that were made in voxelmanip. If turnoff
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-- returns true, an onstate receptor was found, abort voxelmanip transaction.
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if (mesecon.turnoff(np, rulename)) then
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mesecon.vm_commit()
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else
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mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
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mesecon.vm_abort()
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end
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end
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end
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@ -37,11 +37,6 @@
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
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-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
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-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
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-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- RULES ROTATION helpers
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@ -371,52 +366,32 @@ function mesecon.is_power_off(pos, rulename)
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return false
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end
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-- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, activating / changing all effectors along the way.
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function mesecon.turnon(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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while frontiers[1] do
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local f = table.remove(frontiers, 1)
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local node = mesecon.get_node_force(f.pos)
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-- area not loaded, postpone action
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if not node then
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mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
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-- Area does not exist; do nothing
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elseif mesecon.is_conductor_off(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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-- Success: If false, at least one neighboring node is unloaded,
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-- postpone turning on action
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local success = true
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local neighborlinks = {}
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-- call turnon on neighbors
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-- Call turnon on neighbors
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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-- Neighboring node not loaded, postpone turning on current node
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-- since we can't even know if neighboring node has matching rules
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if not mesecon.get_node_force(np) then
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success = false
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break
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else
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neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
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for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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if success then
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
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param2 = node.param2})
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for npos, links in pairs(neighborlinks) do
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-- links = all links to node, l = each single link
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
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end
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end
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else
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mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
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end
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mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link))
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
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if mesecon.is_effector_off(node.name) then
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@ -427,151 +402,77 @@ function mesecon.turnon(pos, link)
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end
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end
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mesecon.queue:add_function("turnon", function(pos, rulename, recdepth)
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mesecon.turnon(pos, rulename, recdepth)
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end)
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-- Turn on an equipotential section starting at `pos`, which outputs in the direction of `link`.
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-- Breadth-first search. Map is abstracted away in a voxelmanip.
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-- Follow all all conductor paths replacing conductors that were already
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-- looked at, deactivating / changing all effectors along the way.
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-- In case an onstate receptor is discovered, abort the process by returning false, which will
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-- cause `receptor_off` to discard all changes made in the voxelmanip.
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-- Contrary to turnon, turnoff has to cache all change and deactivate signals so that they will only
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-- be called in the very end when we can be sure that no conductor was found along the path.
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--
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-- Signal table entry structure:
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-- {
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-- pos = position of effector,
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-- node = node descriptor (name, param1 and param2),
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-- link = link the effector is connected to,
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-- depth = indicates order in which signals wire fired, higher is later
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-- }
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function mesecon.turnoff(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local signals = {}
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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while frontiers[1] do
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local f = table.remove(frontiers, 1)
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local node = mesecon.get_node_force(f.pos)
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-- area not loaded, postpone action
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if not node then
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mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
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-- Area does not exist; do nothing
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elseif mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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-- Success: If false, at least one neighboring node is unloaded,
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-- postpone turning on action
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local success = true
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local neighborlinks = {}
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-- call turnoff on neighbors
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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-- Neighboring node not loaded, postpone turning off current node
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-- since we can't even know if neighboring node has matching rules
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if not mesecon.get_node_force(np) then
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success = false
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break
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else
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neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
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end
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end
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if success then
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
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param2 = node.param2})
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for npos, links in pairs(neighborlinks) do
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-- links = all links to node, l = each single link
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
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-- Check if an onstate receptor is connected. If that is the case,
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-- abort this turnoff process by returning false. `receptor_off` will
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-- discard all the changes that we made in the voxelmanip:
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for _, l in ipairs(mesecon.rules_link_rule_all_inverted(f.pos, r)) do
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if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
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return false
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end
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end
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else
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mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
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-- Call turnoff on neighbors
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for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link))
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
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if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
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mesecon.deactivate(f.pos, node, f.link, depth)
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end
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table.insert(signals, {
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pos = f.pos,
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node = node,
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link = f.link,
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depth = depth
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})
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end
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depth = depth + 1
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end
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end
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mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth)
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mesecon.turnoff(pos, rulename, recdepth)
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end)
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function mesecon.connected_to_receptor(pos, link)
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local node = mesecon.get_node_force(pos)
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if not node then return false end
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-- Check if conductors around are connected
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local rules = mesecon.get_any_inputrules(node)
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if not rules then return false end
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for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
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local links = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, l in ipairs(links) do
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local np = vector.add(pos, l)
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if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
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return true
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end
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for _, sig in ipairs(signals) do
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mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
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if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
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mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
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end
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end
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return false
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end
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function mesecon.find_receptor_on(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local checked = {}
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-- List of positions that have been searched for onstate receptors
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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local node = mesecon.get_node_force(f.pos)
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if not node then return false end
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if mesecon.is_receptor_on(node.name) then return true end
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if mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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-- call turnoff on neighbors: normal rules
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = vector.add(f.pos, r)
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local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
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for _, l in ipairs(links) do
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local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
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if not checked[checkedstring] then
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table.insert(frontiers, {pos = np, link = l})
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checked[checkedstring] = true
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end
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end
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end
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end
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depth = depth + 1
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end
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end
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function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
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local outputnode = mesecon.get_node_force(output)
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local inputnode = mesecon.get_node_force(input)
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local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode)
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local inputrules = mesecon.get_any_inputrules(inputnode)
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if not outputrules or not inputrules then
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return
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end
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
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-- Check if output sends to input
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if vector.equals(vector.add(output, outputrule), input) then
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if vector.equals(vector.add(input, inputrule), output) then
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return true, inputrule
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end
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end
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end
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end
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return false
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return true
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end
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-- Get all linking inputrules of inputnode (effector or conductor) that is connected to
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-- outputnode (receptor or conductor) at position `output` and has an output in direction `rule`
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function mesecon.rules_link_rule_all(output, rule)
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local input = vector.add(output, rule)
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local inputnode = mesecon.get_node_force(input)
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@ -591,8 +492,9 @@ function mesecon.rules_link_rule_all(output, rule)
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return rules
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end
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-- Get all linking outputnodes of outputnode (receptor or conductor) that is connected to
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-- inputnode (effector or conductor) at position `input` and has an input in direction `rule`
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function mesecon.rules_link_rule_all_inverted(input, rule)
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--local irule = mesecon.invertRule(rule)
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local output = vector.add(input, rule)
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local outputnode = mesecon.get_node_force(output)
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local outputrules = mesecon.get_any_outputrules(outputnode)
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@ -609,10 +511,6 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
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return rules
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end
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function mesecon.rules_link_anydir(pos1, pos2)
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return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
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end
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function mesecon.is_powered(pos, rule)
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local node = mesecon.get_node_force(pos)
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local rules = mesecon.get_any_inputrules(node)
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@ -1,30 +1,14 @@
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-- Ugly hack to prevent breaking compatibility with other mods
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-- Just remove the following two functions to delete the hack, to be done when other mods have updated
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function mesecon.receptor_on(self, pos, rules)
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if (self.receptor_on) then
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print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
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print("[Mesecons] If you are the programmer of this mod, please update it ")
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print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
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print("[Mesecons] Otherwise, please make sure you're running the latest version")
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print("[Mesecons] of that mod and inform the mod creator.")
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else
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rules = pos
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pos = self
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end
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
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-- used forceloading instead of VoxelManipulators.
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local BLOCKSIZE = 16
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-- convert block hash --> node position
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local function unhash_blockpos(hash)
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return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
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end
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function mesecon.receptor_off(self, pos, rules)
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if (self.receptor_off) then
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print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
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print("[Mesecons] If you are the programmer of this mod, please update it ")
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print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
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print("[Mesecons] Otherwise, please make sure you're running the latest version")
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print("[Mesecons] of that mod and inform the mod creator.")
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else
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rules = pos
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pos = self
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end
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
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for hash, _ in pairs(old_forceloaded_blocks) do
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minetest.forceload_free_block(unhash_blockpos(hash))
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end
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os.remove(minetest.get_worldpath()..DIR_DELIM.."mesecon_forceloaded")
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@ -219,7 +219,7 @@ function mesecon.table2file(filename, table)
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f:close()
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end
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-- Forceloading: Force server to load area if node is nil
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-- Block position "hashing" (convert to integer) functions for voxelmanip cache
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local BLOCKSIZE = 16
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-- convert node position --> block hash
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@ -236,43 +236,132 @@ local function unhash_blockpos(hash)
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return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
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end
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mesecon.forceloaded_blocks = {}
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-- Maps from a hashed mapblock position (as returned by hash_blockpos) to a
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-- table.
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--
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-- Contents of the table are:
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-- “vm” → the VoxelManipulator
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-- “va” → the VoxelArea
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-- “data” → the data array
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-- “param1” → the param1 array
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-- “param2” → the param2 array
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-- “dirty” → true if data has been modified
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||||
--
|
||||
-- Nil if no VM-based transaction is in progress.
|
||||
local vm_cache = nil
|
||||
|
||||
-- get node and force-load area
|
||||
function mesecon.get_node_force(pos)
|
||||
local hash = hash_blockpos(pos)
|
||||
|
||||
if mesecon.forceloaded_blocks[hash] == nil then
|
||||
-- if no more forceload spaces are available, try again next time
|
||||
if minetest.forceload_block(pos) then
|
||||
mesecon.forceloaded_blocks[hash] = 0
|
||||
end
|
||||
else
|
||||
mesecon.forceloaded_blocks[hash] = 0
|
||||
end
|
||||
|
||||
return minetest.get_node_or_nil(pos)
|
||||
-- Starts a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- During a VM transaction, calls to vm_get_node and vm_swap_node operate on a
|
||||
-- cached copy of the world loaded via VoxelManipulators. That cache can later
|
||||
-- be committed to the real map by means of vm_commit or discarded by means of
|
||||
-- vm_abort.
|
||||
function mesecon.vm_begin()
|
||||
vm_cache = {}
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function (dtime)
|
||||
for hash, time in pairs(mesecon.forceloaded_blocks) do
|
||||
-- unload forceloaded blocks after 10 minutes without usage
|
||||
if (time > mesecon.setting("forceload_timeout", 600)) then
|
||||
minetest.forceload_free_block(unhash_blockpos(hash))
|
||||
mesecon.forceloaded_blocks[hash] = nil
|
||||
else
|
||||
mesecon.forceloaded_blocks[hash] = time + dtime
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and map data
|
||||
-- and writing back any modified areas.
|
||||
function mesecon.vm_commit()
|
||||
for hash, tbl in pairs(vm_cache) do
|
||||
if tbl.dirty then
|
||||
local vm = tbl.vm
|
||||
vm:set_data(tbl.data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
end
|
||||
end
|
||||
end)
|
||||
vm_cache = nil
|
||||
end
|
||||
|
||||
-- Store and read the forceloaded blocks to / from a file
|
||||
-- so that those blocks are remembered when the game
|
||||
-- is restarted
|
||||
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
|
||||
minetest.register_on_shutdown(function()
|
||||
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
|
||||
end)
|
||||
-- Finishes a VoxelManipulator-based transaction, freeing the VMs and throwing
|
||||
-- away any modified areas.
|
||||
function mesecon.vm_abort()
|
||||
vm_cache = nil
|
||||
end
|
||||
|
||||
-- Gets the cache entry covering a position, populating it if necessary.
|
||||
local function vm_get_or_create_entry(pos)
|
||||
local hash = hash_blockpos(pos)
|
||||
local tbl = vm_cache[hash]
|
||||
if not tbl then
|
||||
local vm = minetest.get_voxel_manip(pos, pos)
|
||||
local min_pos, max_pos = vm:get_emerged_area()
|
||||
local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos}
|
||||
tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false}
|
||||
vm_cache[hash] = tbl
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- Gets the node at a given position during a VoxelManipulator-based
|
||||
-- transaction.
|
||||
function mesecon.vm_get_node(pos)
|
||||
local tbl = vm_get_or_create_entry(pos)
|
||||
local index = tbl.va:indexp(pos)
|
||||
local node_value = tbl.data[index]
|
||||
if node_value == core.CONTENT_IGNORE then
|
||||
return nil
|
||||
else
|
||||
local node_param1 = tbl.param1[index]
|
||||
local node_param2 = tbl.param2[index]
|
||||
return {name = minetest.get_name_from_content_id(node_value), param1 = node_param1, param2 = node_param2}
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets a node’s name during a VoxelManipulator-based transaction.
|
||||
--
|
||||
-- Existing param1, param2, and metadata are left alone.
|
||||
function mesecon.vm_swap_node(pos, name)
|
||||
local tbl = vm_get_or_create_entry(pos)
|
||||
local index = tbl.va:indexp(pos)
|
||||
tbl.data[index] = minetest.get_content_id(name)
|
||||
tbl.dirty = true
|
||||
end
|
||||
|
||||
-- Gets the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
function mesecon.get_node_force(pos)
|
||||
if vm_cache then
|
||||
return mesecon.vm_get_node(pos)
|
||||
else
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node == nil then
|
||||
-- Node is not currently loaded; use a VoxelManipulator to prime
|
||||
-- the mapblock cache and try again.
|
||||
minetest.get_voxel_manip(pos, pos)
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
end
|
||||
return node
|
||||
end
|
||||
end
|
||||
|
||||
-- Swaps the node at a given position, regardless of whether it is loaded or
|
||||
-- not, respecting a transaction if one is in progress.
|
||||
--
|
||||
-- Outside a VM transaction, if the mapblock is not loaded, it is pulled into
|
||||
-- the server’s main map data cache and then accessed from there.
|
||||
--
|
||||
-- Inside a VM transaction, the transaction’s VM cache is used.
|
||||
--
|
||||
-- This function can only be used to change the node’s name, not its parameters
|
||||
-- or metadata.
|
||||
function mesecon.swap_node_force(pos, name)
|
||||
if vm_cache then
|
||||
return mesecon.vm_swap_node(pos, name)
|
||||
else
|
||||
-- This serves to both ensure the mapblock is loaded and also hand us
|
||||
-- the old node table so we can preserve param2.
|
||||
local node = mesecon.get_node_force(pos)
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Autoconnect Hooks
|
||||
-- Nodes like conductors may change their appearance and their connection rules
|
||||
|
@ -41,10 +41,10 @@ signs_lib.regular_wall_sign_model = {
|
||||
textpos = {
|
||||
nil,
|
||||
nil,
|
||||
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
|
||||
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
|
||||
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
|
||||
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
|
||||
}
|
||||
}
|
||||
|
||||
@ -54,10 +54,10 @@ signs_lib.metal_wall_sign_model = {
|
||||
fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
|
||||
},
|
||||
textpos = {
|
||||
{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
|
||||
{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
|
||||
{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
|
||||
{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
|
||||
{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,10 +70,10 @@ signs_lib.yard_sign_model = {
|
||||
}
|
||||
},
|
||||
textpos = {
|
||||
{delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
|
||||
{delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
|
||||
{delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
|
||||
{delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
|
||||
{delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
}
|
||||
}
|
||||
|
||||
@ -86,10 +86,10 @@ signs_lib.hanging_sign_model = {
|
||||
}
|
||||
},
|
||||
textpos = {
|
||||
{delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
|
||||
{delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
|
||||
{delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
|
||||
{delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
|
||||
{delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,10 +102,10 @@ signs_lib.sign_post_model = {
|
||||
}
|
||||
},
|
||||
textpos = {
|
||||
{delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
|
||||
{delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
|
||||
{delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
{delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
|
||||
{delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
|
||||
{delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
|
||||
{delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
|
||||
}
|
||||
}
|
||||
|
||||
@ -141,6 +141,9 @@ else
|
||||
default_sign_image = "default_sign_wall.png"
|
||||
end
|
||||
|
||||
default_sign_metal = "default:sign_wall_steel"
|
||||
default_sign_metal_image = "default_sign_steel.png"
|
||||
|
||||
--table copy
|
||||
|
||||
function signs_lib.table_copy(t)
|
||||
@ -301,14 +304,16 @@ local function fill_line(x, y, w, c)
|
||||
return table.concat(tex)
|
||||
end
|
||||
|
||||
local function make_line_texture(line, lineno)
|
||||
local function make_line_texture(line, lineno, pos)
|
||||
|
||||
local width = 0
|
||||
local maxw = 0
|
||||
|
||||
local words = { }
|
||||
local n = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local defaultcolor = n.defaultcolor or 0
|
||||
|
||||
local cur_color = 0
|
||||
local cur_color = tonumber(defaultcolor, 16)
|
||||
|
||||
-- We check which chars are available here.
|
||||
for word_i, word in ipairs(line) do
|
||||
@ -389,12 +394,12 @@ local function make_line_texture(line, lineno)
|
||||
return table.concat(texture), lineno
|
||||
end
|
||||
|
||||
local function make_sign_texture(lines)
|
||||
local function make_sign_texture(lines, pos)
|
||||
local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
|
||||
local lineno = 0
|
||||
for i = 1, #lines do
|
||||
if lineno >= NUMBER_OF_LINES then break end
|
||||
local linetex, ln = make_line_texture(lines[i], lineno)
|
||||
local linetex, ln = make_line_texture(lines[i], lineno, pos)
|
||||
table.insert(texture, linetex)
|
||||
lineno = ln + 1
|
||||
end
|
||||
@ -402,10 +407,10 @@ local function make_sign_texture(lines)
|
||||
return table.concat(texture, "")
|
||||
end
|
||||
|
||||
local function set_obj_text(obj, text, new)
|
||||
local function set_obj_text(obj, text, new, pos)
|
||||
local split = new and split_lines_and_words or split_lines_and_words_old
|
||||
obj:set_properties({
|
||||
textures={make_sign_texture(split(text))},
|
||||
textures={make_sign_texture(split(text), pos)},
|
||||
visual_size = TEXT_SCALE,
|
||||
})
|
||||
end
|
||||
@ -495,7 +500,7 @@ signs_lib.update_sign = function(pos, fields, owner)
|
||||
if found then
|
||||
v:remove()
|
||||
else
|
||||
set_obj_text(v, text, new)
|
||||
set_obj_text(v, text, new, pos)
|
||||
found = true
|
||||
end
|
||||
end
|
||||
@ -507,12 +512,17 @@ signs_lib.update_sign = function(pos, fields, owner)
|
||||
-- if there is no entity
|
||||
local sign_info
|
||||
local signnode = minetest.get_node(pos)
|
||||
if signnode.name == "signs:sign_yard" then
|
||||
local signname = signnode.name
|
||||
local textpos = minetest.registered_nodes[signname].textpos
|
||||
if textpos then
|
||||
sign_info = textpos[minetest.get_node(pos).param2 + 1]
|
||||
elseif signnode.name == "signs:sign_yard" then
|
||||
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
||||
elseif signnode.name == "signs:sign_hanging" then
|
||||
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
||||
elseif string.find(signnode.name, "sign_wall") then
|
||||
if signnode.name == default_sign
|
||||
or signnode.name == default_sign_metal
|
||||
or signnode.name == "locked_sign:sign_wall_locked" then
|
||||
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
||||
else
|
||||
@ -577,7 +587,6 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
|
||||
end
|
||||
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
|
||||
local pt_name = minetest.get_node(under).name
|
||||
local signname = itemstack:get_name()
|
||||
|
||||
@ -587,8 +596,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
|
||||
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
|
||||
elseif wdir == 1 and signname == default_sign then
|
||||
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
|
||||
elseif signname == default_sign_metal then
|
||||
minetest.add_node(above, {name = signname, param2 = wdir })
|
||||
elseif signname ~= default_sign
|
||||
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
|
||||
and signname ~= default_sign_metal
|
||||
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
|
||||
minetest.add_node(above, {name = signname, param2 = fdir})
|
||||
else -- it must be a default or locked wooden wall sign
|
||||
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
|
||||
@ -793,11 +805,47 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
|
||||
on_rotate = signs_lib.wallmounted_rotate
|
||||
})
|
||||
|
||||
-- default metal sign, if defined
|
||||
|
||||
if minetest.registered_nodes["default:sign_wall_steel"] then
|
||||
minetest.register_node(":"..default_sign_metal, {
|
||||
description = S("Sign"),
|
||||
inventory_image = default_sign_metal_image,
|
||||
wield_image = default_sign_metal_image,
|
||||
node_placement_prediction = "",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
drawtype = "nodebox",
|
||||
node_box = signs_lib.regular_wall_sign_model.nodebox,
|
||||
tiles = {"signs_wall_sign_metal.png"},
|
||||
groups = sign_groups,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
signs_lib.construct_sign(pos)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
signs_lib.destruct_sign(pos)
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
signs_lib.receive_fields(pos, formname, fields, sender)
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
signs_lib.update_sign(pos)
|
||||
end,
|
||||
on_rotate = signs_lib.wallmounted_rotate
|
||||
})
|
||||
end
|
||||
|
||||
-- metal, colored signs
|
||||
|
||||
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
|
||||
local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
|
||||
|
||||
for _, color in ipairs(sign_colors) do
|
||||
for i, color in ipairs(sign_colors) do
|
||||
minetest.register_node(":signs:sign_wall_"..color, {
|
||||
description = S("Sign ("..color..", metal)"),
|
||||
inventory_image = "signs_"..color.."_inv.png",
|
||||
@ -816,6 +864,7 @@ for _, color in ipairs(sign_colors) do
|
||||
"signs_metal_back.png",
|
||||
"signs_"..color.."_front.png"
|
||||
},
|
||||
defaultcolor = sign_default_text_colors[i],
|
||||
groups = sign_groups,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
||||
@ -838,12 +887,13 @@ end
|
||||
local signs_text_on_activate
|
||||
|
||||
signs_text_on_activate = function(self)
|
||||
local meta = minetest.get_meta(self.object:getpos())
|
||||
local pos = self.object:getpos()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local text = meta:get_string("text")
|
||||
local new = (meta:get_int("__signslib_new_format") ~= 0)
|
||||
if text then
|
||||
text = trim_input(text)
|
||||
set_obj_text(self.object, text, new)
|
||||
set_obj_text(self.object, text, new, pos)
|
||||
end
|
||||
end
|
||||
|
||||
@ -934,13 +984,15 @@ minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
|
||||
|
||||
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
|
||||
|
||||
-- restore signs' text after /clearobjects and the like
|
||||
-- restore signs' text after /clearobjects and the like, the next time
|
||||
-- a block is reloaded by the server.
|
||||
|
||||
minetest.register_abm({
|
||||
minetest.register_lbm({
|
||||
nodenames = signs_lib.sign_node_list,
|
||||
interval = 15,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
name = "signs_lib:restore_sign_text",
|
||||
label = "Restore sign text",
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
signs_lib.update_sign(pos)
|
||||
end
|
||||
})
|
||||
@ -956,7 +1008,7 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
--Alternate recipe.
|
||||
--Alternate recipes.
|
||||
|
||||
minetest.register_craft({
|
||||
output = "locked_sign:sign_wall_locked",
|
||||
@ -966,13 +1018,21 @@ minetest.register_craft({
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "locked_sign:sign_wall_locked",
|
||||
recipe = {
|
||||
{default_sign_metal},
|
||||
{"default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
-- craft recipes for the metal signs
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_green 4",
|
||||
output = "signs:sign_wall_green",
|
||||
recipe = {
|
||||
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -985,10 +1045,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_yellow 4",
|
||||
output = "signs:sign_wall_yellow",
|
||||
recipe = {
|
||||
{ "dye:yellow", "dye:black", "dye:yellow" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1001,10 +1061,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_red 4",
|
||||
output = "signs:sign_wall_red",
|
||||
recipe = {
|
||||
{ "dye:red", "dye:white", "dye:red" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1017,10 +1077,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_white_red 4",
|
||||
output = "signs:sign_wall_white_red",
|
||||
recipe = {
|
||||
{ "dye:white", "dye:red", "dye:white" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1033,10 +1093,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_white_black 4",
|
||||
output = "signs:sign_wall_white_black",
|
||||
recipe = {
|
||||
{ "dye:white", "dye:black", "dye:white" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1049,10 +1109,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_orange 4",
|
||||
output = "signs:sign_wall_orange",
|
||||
recipe = {
|
||||
{ "dye:orange", "dye:black", "dye:orange" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1065,10 +1125,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_blue 4",
|
||||
output = "signs:sign_wall_blue",
|
||||
recipe = {
|
||||
{ "dye:blue", "dye:white", "dye:blue" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
@ -1081,10 +1141,10 @@ minetest.register_craft( {
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "signs:sign_wall_brown 4",
|
||||
output = "signs:sign_wall_brown",
|
||||
recipe = {
|
||||
{ "dye:brown", "dye:white", "dye:brown" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
|
||||
{ "", default_sign_metal, "" }
|
||||
},
|
||||
})
|
||||
|
||||
|
BIN
signs_lib/textures/signs_wall_sign_metal.png
Normal file
BIN
signs_lib/textures/signs_wall_sign_metal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 553 B |
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Reference in New Issue
Block a user