copy all standard Dreambuilder mods in from the old subgame

(exactly as last supplied there, updates to these mods will follow later)
This commit is contained in:
Vanessa Ezekowitz
2016-04-01 20:02:19 -04:00
parent 615b22df4d
commit da66780a56
6453 changed files with 267406 additions and 0 deletions

13
bedrock/LICENSE.txt Normal file
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+---- zlib/libpng license ----+
Copyright (c) 2013-2014 Calinou and contributors
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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bedrock/depends.txt Normal file
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default

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bedrock/init.lua Normal file
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minetest.register_ore({
ore_type = "scatter",
ore = "bedrock:bedrock",
wherein = "default:stone",
clust_scarcity = 1 * 1 * 1,
clust_num_ores = 5,
clust_size = 2,
y_min = -30912, -- Engine changes can modify this value.
y_max = -30656, -- This ensures the bottom of the world is not even loaded.
})
minetest.register_ore({
ore_type = "scatter",
ore = "bedrock:deepstone",
wherein = "default:stone",
clust_scarcity = 1 * 1 * 1,
clust_num_ores = 5,
clust_size = 2,
y_min = -30656,
y_max = -30000,
})
minetest.register_node("bedrock:bedrock", {
description = "Bedrock",
tiles = {"bedrock_bedrock.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = 1}, -- For Map Tools' admin pickaxe.
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("bedrock:deepstone", {
description = "Deepstone",
tiles = {"bedrock_deepstone.png"},
drop = "default:stone", -- Intended.
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
if minetest.setting_getbool("log_mods") then
minetest.log("action", "[bedrock] loaded.")
end

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