update pipeworks
This commit is contained in:
parent
547e44d1b5
commit
d1a8445e01
@ -1 +0,0 @@
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20210326-2343
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@ -45,6 +45,10 @@ local pane_box = {
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{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 } -- pane
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}
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}
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local texture_alpha_mode = minetest.features.use_texture_alpha_string_modes
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and "clip" or true
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minetest.register_node("pipeworks:steel_pane_embedded_tube", {
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drawtype = "nodebox",
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description = S("Airtight panel embedded tube"),
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@ -55,6 +59,7 @@ minetest.register_node("pipeworks:steel_pane_embedded_tube", {
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"pipeworks_pane_embedded_tube_sides.png",
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"pipeworks_pane_embedded_tube_ends.png", "pipeworks_pane_embedded_tube_ends.png",
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},
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use_texture_alpha = texture_alpha_mode,
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node_box = pane_box,
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selection_box = pane_box,
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collision_box = pane_box,
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@ -55,15 +55,22 @@ end)
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-- tube overload mechanism:
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-- when the tube's item count (tracked in the above tube_item_count table)
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-- exceeds the limit configured per tube, replace it with a broken one.
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function pipeworks.break_tube(pos)
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("the_tube_was", minetest.serialize(node))
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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end
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local crunch_tube = function(pos, cnode, cmeta)
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if enable_max_limit then
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local h = minetest.hash_node_position(pos)
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local itemcount = tube_item_count[h] or 0
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if itemcount > max_tube_limit then
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cmeta:set_string("the_tube_was", minetest.serialize(cnode))
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pipeworks.logger("Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
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minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
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pipeworks.scan_for_tube_objects(pos)
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pipeworks.break_tube(pos)
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end
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end
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end
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@ -813,82 +813,56 @@ local tiles_base = {
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"pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_1.png",
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"pipeworks_mese_tube_plain_6.png", "pipeworks_mese_tube_plain_5.png"}
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local tiles_on_off = {
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R__0 = "^pipeworks_lua_tube_port_%s.png",
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R_90 = "^(pipeworks_lua_tube_port_%s.png^[transformR90)",
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R180 = "^(pipeworks_lua_tube_port_%s.png^[transformR180)",
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R270 = "^(pipeworks_lua_tube_port_%s.png^[transformR270)"
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}
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local texture_alpha_mode = minetest.features.use_texture_alpha_string_modes
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and "clip" or true
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for red = 0, 1 do -- 0 = off 1 = on
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for blue = 0, 1 do
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for yellow = 0, 1 do
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for green = 0, 1 do
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for black = 0, 1 do
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for white = 0, 1 do
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local cid = tostring(white)..tostring(black)..tostring(green)..
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tostring(yellow)..tostring(blue)..tostring(red)
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local cid = white..black..green..yellow..blue..red
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local node_name = BASENAME..cid
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local tiles = table.copy(tiles_base)
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if red == 1 then
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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else
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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end
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if blue == 1 then
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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else
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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end
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if yellow == 1 then
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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else
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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end
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if green == 1 then
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tiles[3] = tiles[3].."^pipeworks_lua_tube_port_on.png"
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tiles[4] = tiles[4].."^pipeworks_lua_tube_port_on.png"
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tiles[5] = tiles[5].."^pipeworks_lua_tube_port_on.png"
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tiles[6] = tiles[6].."^pipeworks_lua_tube_port_on.png"
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else
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tiles[3] = tiles[3].."^pipeworks_lua_tube_port_off.png"
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tiles[4] = tiles[4].."^pipeworks_lua_tube_port_off.png"
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tiles[5] = tiles[5].."^pipeworks_lua_tube_port_off.png"
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tiles[6] = tiles[6].."^pipeworks_lua_tube_port_off.png"
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end
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if black == 1 then
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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tiles[2] = tiles[2].."^pipeworks_lua_tube_port_on.png"
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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else
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tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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tiles[2] = tiles[2].."^pipeworks_lua_tube_port_off.png"
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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end
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if white == 1 then
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tiles[1] = tiles[1].."^pipeworks_lua_tube_port_on.png"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
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else
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tiles[1] = tiles[1].."^pipeworks_lua_tube_port_off.png"
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tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
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tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
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tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
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end
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-- Red
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tiles[1] = tiles[1]..tiles_on_off.R_90:format(red == 1 and "on" or "off");
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tiles[2] = tiles[2]..tiles_on_off.R_90:format(red == 1 and "on" or "off");
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tiles[5] = tiles[5]..tiles_on_off.R270:format(red == 1 and "on" or "off");
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tiles[6] = tiles[6]..tiles_on_off.R_90:format(red == 1 and "on" or "off");
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-- Blue
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tiles[1] = tiles[1]..tiles_on_off.R270:format(blue == 1 and "on" or "off");
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tiles[2] = tiles[2]..tiles_on_off.R270:format(blue == 1 and "on" or "off");
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tiles[5] = tiles[5]..tiles_on_off.R_90:format(blue == 1 and "on" or "off");
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tiles[6] = tiles[6]..tiles_on_off.R270:format(blue == 1 and "on" or "off");
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-- Yellow
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tiles[1] = tiles[1]..tiles_on_off.R180:format(yellow == 1 and "on" or "off");
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tiles[2] = tiles[2]..tiles_on_off.R180:format(yellow == 1 and "on" or "off");
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tiles[5] = tiles[5]..tiles_on_off.R180:format(yellow == 1 and "on" or "off");
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tiles[6] = tiles[6]..tiles_on_off.R180:format(yellow == 1 and "on" or "off");
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-- Green
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tiles[3] = tiles[3]..tiles_on_off.R__0:format(green == 1 and "on" or "off");
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tiles[4] = tiles[4]..tiles_on_off.R__0:format(green == 1 and "on" or "off");
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tiles[5] = tiles[5]..tiles_on_off.R__0:format(green == 1 and "on" or "off");
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tiles[6] = tiles[6]..tiles_on_off.R__0:format(green == 1 and "on" or "off");
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-- Black
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tiles[1] = tiles[1]..tiles_on_off.R180:format(black == 1 and "on" or "off");
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tiles[2] = tiles[2]..tiles_on_off.R__0:format(black == 1 and "on" or "off");
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tiles[3] = tiles[3]..tiles_on_off.R_90:format(black == 1 and "on" or "off");
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tiles[4] = tiles[4]..tiles_on_off.R270:format(black == 1 and "on" or "off");
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-- White
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tiles[1] = tiles[1]..tiles_on_off.R__0:format(white == 1 and "on" or "off");
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tiles[2] = tiles[2]..tiles_on_off.R180:format(white == 1 and "on" or "off");
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tiles[3] = tiles[3]..tiles_on_off.R270:format(white == 1 and "on" or "off");
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tiles[4] = tiles[4]..tiles_on_off.R_90:format(white == 1 and "on" or "off");
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local groups = {snappy = 3, tube = 1, tubedevice = 1, overheat = 1}
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if red + blue + yellow + green + black + white ~= 0 then
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@ -933,6 +907,7 @@ for white = 0, 1 do
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description = "Lua controlled Tube",
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drawtype = "nodebox",
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tiles = tiles,
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use_texture_alpha = texture_alpha_mode,
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paramtype = "light",
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is_ground_content = false,
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groups = groups,
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@ -1039,6 +1014,7 @@ tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transform
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minetest.register_node(BASENAME .. "_burnt", {
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drawtype = "nodebox",
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tiles = tiles_burnt,
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use_texture_alpha = texture_alpha_mode,
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is_burnt = true,
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paramtype = "light",
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is_ground_content = false,
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@ -10,6 +10,36 @@ minetest.register_craft( {
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},
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})
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-- The hammers that can be used to break/repair tubes
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local allowed_hammers = {
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"anvil:hammer",
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"cottages:hammer",
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"glooptest:hammer_steel",
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"glooptest:hammer_bronze",
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"glooptest:hammer_diamond",
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"glooptest:hammer_mese",
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"glooptest:hammer_alatro",
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"glooptest:hammer_arol"
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}
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-- Convert the above list to a format that's easier to look up
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for _,hammer in ipairs(allowed_hammers) do
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allowed_hammers[hammer] = true
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end
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-- Check if the player is holding a suitable hammer or not - if they are, apply wear to it
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function pipeworks.check_and_wear_hammer(player)
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local itemstack = player:get_wielded_item()
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local wieldname = itemstack:get_name()
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local playername = player:get_player_name()
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if allowed_hammers[wieldname] then
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itemstack:add_wear(1000)
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player:set_wielded_item(itemstack)
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return true
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end
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return false
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end
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local nodecolor = 0xffff3030
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pipeworks.register_tube("pipeworks:broken_tube", {
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@ -36,29 +66,27 @@ pipeworks.register_tube("pipeworks:broken_tube", {
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local wieldname = itemstack:get_name()
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local playername = puncher:get_player_name()
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local log_msg = playername.." struck a broken tube at "..minetest.pos_to_string(pos).."\n"
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if wieldname == "anvil:hammer"
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or wieldname == "cottages:hammer"
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or wieldname == "glooptest:hammer_steel"
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or wieldname == "glooptest:hammer_bronze"
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or wieldname == "glooptest:hammer_diamond"
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or wieldname == "glooptest:hammer_mese"
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or wieldname == "glooptest:hammer_alatro"
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or wieldname == "glooptest:hammer_arol" then
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local meta = minetest.get_meta(pos)
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local was_node = minetest.deserialize(meta:get_string("the_tube_was"))
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if was_node and was_node ~= "" then
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pipeworks.logger(log_msg.." with "..wieldname.." to repair it.")
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minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
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pipeworks.scan_for_tube_objects(pos)
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itemstack:add_wear(1000)
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puncher:set_wielded_item(itemstack)
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return itemstack
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else
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if not was_node then
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pipeworks.logger(log_msg.." but it can't be repaired.")
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return
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end
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if not pipeworks.check_and_wear_hammer(puncher) then
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if wieldname == "" then
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pipeworks.logger(log_msg.." by hand. It's not very effective.")
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if minetest.settings:get_bool("enable_damage") then
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minetest.chat_send_player(playername,S("Broken tubes may be a bit sharp. Perhaps try with a hammer?"))
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puncher:set_hp(puncher:get_hp()-1)
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end
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else
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pipeworks.logger(log_msg.." with "..wieldname.." but that tool is too weak.")
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end
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return
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end
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pipeworks.logger(log_msg.." with "..wieldname.." to repair it.")
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minetest.swap_node(pos, { name = was_node.name, param2 = was_node.param2 })
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pipeworks.scan_for_tube_objects(pos)
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end
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}
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})
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@ -26,6 +26,11 @@ local texture_mt = {
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end
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}
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-- This will remove any semi-transparent pixels
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-- because that is still buggy in Minetest, force this as default
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local texture_alpha_mode = minetest.features.use_texture_alpha_string_modes
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and "clip" or true
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local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style)
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noctrs = noctrs or default_noctrs
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setmetatable(noctrs, texture_mt)
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@ -82,6 +87,7 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
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description = tubedesc,
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drawtype = "nodebox",
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tiles = outimgs,
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use_texture_alpha = texture_alpha_mode,
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sunlight_propagates = true,
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inventory_image = iimg,
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wield_image = iimg,
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@ -107,6 +113,18 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
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connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
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priority = 50
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},
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on_punch = function(pos, node, player, pointed)
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local playername = player:get_player_name()
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if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
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return minetest.node_punch(pos, node, player, pointed)
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end
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if pipeworks.check_and_wear_hammer(player) then
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local wieldname = player:get_wielded_item():get_name()
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pipeworks.logger(string.format("%s struck a tube at %s with %s to break it.", playername, minetest.pos_to_string(pos), wieldname))
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pipeworks.break_tube(pos)
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end
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return minetest.node_punch(pos, node, player, pointed)
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end,
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after_place_node = pipeworks.after_place,
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after_dig_node = pipeworks.after_dig,
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on_rotate = false,
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