updated mesecons, switched to cheapie's player_textures fork
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org/>
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Works pretty much the same as every other version of this mod. Put skins in the textures directory, with the name following the pattern "player_%s.png", where %s is the player name.
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default
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default?
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local mod_path = minetest.get_modpath(minetest.get_current_modname())
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local got_tex = {}
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local got_gdl = minetest.get_dir_list
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if got_gdl then
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for _, name in pairs(minetest.get_dir_list(mod_path.."/textures")) do
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if name:sub(1, 7) == "player_" then
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local player_name = name:sub(8):match("(.+)%.")
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got_tex[player_name] = true
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end
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local function pivot(table)
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local ret = {}
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for k,v in pairs(table) do
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ret[v] = k
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end
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return ret
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end
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local textures = pivot(minetest.get_dir_list(minetest.get_modpath("player_textures")..DIR_DELIM.."textures"))
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local function applyskin(player)
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local name = player:get_player_name()
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if textures[string.format("player_%s.png",name)] then
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if minetest.get_modpath("default") then
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default.player_set_textures(player,string.format("[combine:64x32:0,0=player_%s.png",name))
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end
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player:set_properties({textures={string.format("[combine:64x32:0,0=player_%s.png",name)}})
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end
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player:set_properties({visual="mesh",visual_size={x=1,y=1},mesh="character.b3d"})
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local tex = "player_"..player_name..".png"
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if got_gdl then
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if not got_tex[player_name] then return end
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else
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if not io.open(mod_path.."/textures/"..tex) then
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return
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end
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end
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player:set_properties({textures = {tex}})
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applyskin(player)
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minetest.after(10,applyskin,player)
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end)
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