update home workshop, homedecor, and biome_lib
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20210416-1045
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@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
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* biome_lib:find_valid_wall()
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* biome_lib:is_node_loaded()
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For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
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For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
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**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.
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@ -72,8 +72,8 @@ biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_gras
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
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biome_lib.queue_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- the timer that manages the block timeout is in microseconds, but the timer
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@ -559,7 +559,7 @@ end
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minetest.register_globalstep(function(dtime)
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if not biome_lib.block_log[1] then return end -- the block log is empty
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if math.random(100) > biome_lib.queue_run_ratio then return end
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if math.random(100) > biome_lib.queue_ratio then return end
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for s = 1, biome_lib.entries_per_step do
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biome_lib.generate_block()
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end
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@ -28,7 +28,7 @@ biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_
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# that many actions are executed on every single tick, skipping none.
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# More negative means more throughput, at the expense of lag. On fast PC's,
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# a setting of between -500 and -2000 might be good.
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biome_lib_queue_run_ratio (Queue run ratio) int -100
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biome_lib_queue_ratio (Queue run ratio) int -200
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# Minetest's map generator allows neighboring areas to overflow into one
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# another, to create smooth terrain, but it often hands the map blocks that
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@ -3,6 +3,7 @@ minetest.register_alias("computer:shefriendSOO_off", "computers:shefriendSOO
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minetest.register_alias("computer:vanio", "computers:vanio")
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minetest.register_alias("computer:vanio_off", "computers:vanio_off")
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minetest.register_alias("computer:slaystation", "computers:slaystation")
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minetest.register_alias("computer:slaystation_off", "computers:slaystation_off")
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minetest.register_alias("computer:slaystation2", "computers:slaystation2")
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minetest.register_alias("computer:slaystation2_off", "computers:slaystation2_off")
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minetest.register_alias("computer:specter", "computers:specter")
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@ -283,7 +283,7 @@ for _, mat in ipairs(counter_materials) do
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})
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homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet"..material
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homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet_locked"..material
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homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet"..material.."_locked"
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end
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