update home workshop, homedecor, and biome_lib

master
Vanessa Dannenberg 2021-04-16 10:45:54 -04:00
parent fc49170e24
commit c0df8cc914
6 changed files with 10 additions and 6 deletions

1
build-date Normal file
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@ -0,0 +1 @@
20210416-1045

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@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
* biome_lib:find_valid_wall()
* biome_lib:is_node_loaded()
For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.

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@ -72,8 +72,8 @@ biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_gras
biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
biome_lib.queue_run_ratio = 100 - rr
local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
biome_lib.queue_ratio = 100 - rr
biome_lib.entries_per_step = math.max(-rr, 1)
-- the timer that manages the block timeout is in microseconds, but the timer
@ -559,7 +559,7 @@ end
minetest.register_globalstep(function(dtime)
if not biome_lib.block_log[1] then return end -- the block log is empty
if math.random(100) > biome_lib.queue_run_ratio then return end
if math.random(100) > biome_lib.queue_ratio then return end
for s = 1, biome_lib.entries_per_step do
biome_lib.generate_block()
end

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@ -28,7 +28,7 @@ biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_
# that many actions are executed on every single tick, skipping none.
# More negative means more throughput, at the expense of lag. On fast PC's,
# a setting of between -500 and -2000 might be good.
biome_lib_queue_run_ratio (Queue run ratio) int -100
biome_lib_queue_ratio (Queue run ratio) int -200
# Minetest's map generator allows neighboring areas to overflow into one
# another, to create smooth terrain, but it often hands the map blocks that

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@ -3,6 +3,7 @@ minetest.register_alias("computer:shefriendSOO_off", "computers:shefriendSOO
minetest.register_alias("computer:vanio", "computers:vanio")
minetest.register_alias("computer:vanio_off", "computers:vanio_off")
minetest.register_alias("computer:slaystation", "computers:slaystation")
minetest.register_alias("computer:slaystation_off", "computers:slaystation_off")
minetest.register_alias("computer:slaystation2", "computers:slaystation2")
minetest.register_alias("computer:slaystation2_off", "computers:slaystation2_off")
minetest.register_alias("computer:specter", "computers:specter")

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@ -283,7 +283,7 @@ for _, mat in ipairs(counter_materials) do
})
homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet"..material
homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet_locked"..material
homedecor.kitchen_convert_nodes[#homedecor.kitchen_convert_nodes + 1] = "homedecor:kitchen_cabinet"..material.."_locked"
end