Get rid of player_textures mod

it's obsolete and there are better skins mods out there
I recommend skinsdb
master
Vanessa Dannenberg 2021-06-25 03:20:47 -04:00
parent 4aafaa3ee3
commit ac8d5c3ae0
10 changed files with 4 additions and 69 deletions

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@ -143,7 +143,6 @@ Sokomines_mods/locks \
nekogloops_mods/glooptest \
Calinous_mods/moreblocks \
CWzs_mods/replacer \
CWzs_mods/player_textures \
bobblocks \
unifiedbricks \
my_mods/pipeworks \
@ -534,20 +533,8 @@ mv $workdir"/mods/dreambuilder_extras/dreambuilder_theme_settings" \
rsync -a $upstream_mods_path"/my_mods/dreambuilder_themes/dreambuilder_theme_light" $workdir/mods
# Add in all of the regular player skins for the player_textures mod
rm -f $workdir/mods/player_textures/textures/*
LIST="player_Calinou.png
player_cheapie.png
player_kaeza.png
player_Sokomine.png
player_VanessaE.png"
while read -r FILE; do
cp $upstream_mods_path"/../player_skins/"$FILE \
$workdir/mods/player_textures/textures
done <<< "$LIST"
# Finally, strip-out the individual mods' .git dirs
# and copy the completed game to the target dir
rsync -aL \
--exclude=".git*" \
@ -563,5 +550,5 @@ rm -rf $workdir*
echo -e "\nCustomization completed.\n"
#echo -e "Here's what will be included in the game:\n"
#ls -a $game_path $game_path/mods
echo -e "Here's what will be included in the game:\n"
ls -a $game_path $game_path/mods

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@ -1,24 +0,0 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

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@ -1 +0,0 @@
Works pretty much the same as every other version of this mod. Put skins in the textures directory, with the name following the pattern "player_%s.png", where %s is the player name.

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@ -1,2 +0,0 @@
default
player_api

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@ -1,25 +0,0 @@
local function pivot(table)
local ret = {}
for k,v in pairs(table) do
ret[v] = k
end
return ret
end
local textures = pivot(minetest.get_dir_list(minetest.get_modpath("player_textures")..DIR_DELIM.."textures"))
local mesh = minetest.get_modpath("3d_armor") and "3d_armor_character.b3d" or "character.b3d"
local function applyskin(player)
local name = player:get_player_name()
if textures[string.format("player_%s.png",name)] then
if minetest.get_modpath("default") then
default.player_set_textures(player,string.format("player_%s.png",name))
end
player:set_properties({textures={string.format("player_%s.png",name)}})
end
player:set_properties({visual="mesh",visual_size={x=1,y=1},mesh=mesh})
end
minetest.register_on_joinplayer(function(player)
applyskin(player)
end)

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