update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content.
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caverealms_lite/docs/caverealms_lite_biomes.txt
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caverealms_lite/docs/caverealms_lite_biomes.txt
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Biome #, Biome name, "floor node"
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0, None
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1, Moss, "caverealms:stone_with_moss"
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2, Fungal, "caverealms:stone_with_lichen"
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3, Algae, "caverealms:stone_with_algae"
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4, Glaciated, "caverealms:thin_ice"
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The following are "deep realms"
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5, Deep Glaciated, "default:ice"
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6, DM, "caverealms:hot_cobble"
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7, Salt Crystal, "caverealms:stone_with_salt"
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8, Glow Obsidian, "caverealms:glow_obsidian"
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OR "caverealms:glow_obsidian2"
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9, Coal, "default:coalblock"
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OR "caverealms:coal_dust"
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OR "default:desert_sand"
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