update castles, areas, homedecor, plantlife,

gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit

switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures

The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
This commit is contained in:
Vanessa Dannenberg
2019-04-24 18:59:36 -04:00
parent dda854cf06
commit a5eef1c5de
948 changed files with 6511 additions and 5904 deletions

View File

@@ -0,0 +1,19 @@
Biome #, Biome name, "floor node"
0, None
1, Moss, "caverealms:stone_with_moss"
2, Fungal, "caverealms:stone_with_lichen"
3, Algae, "caverealms:stone_with_algae"
4, Glaciated, "caverealms:thin_ice"
The following are "deep realms"
5, Deep Glaciated, "default:ice"
6, DM, "caverealms:hot_cobble"
7, Salt Crystal, "caverealms:stone_with_salt"
8, Glow Obsidian, "caverealms:glow_obsidian"
OR "caverealms:glow_obsidian2"
9, Coal, "default:coalblock"
OR "caverealms:coal_dust"
OR "default:desert_sand"