update homedecor, basic_materials, led_marquee, signs_lib, unifieddyes
removed the inspector modmaster
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@ -46,10 +46,14 @@ minetest.register_craft( {
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|||
minetest.register_craft( {
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||||
output = "basic_materials:motor 2",
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||||
recipe = {
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||||
{ "default:mese_crystal_fragment", "homedecor:copper_wire", "homedecor:plastic_sheeting" },
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||||
{ "default:copper_ingot", "default:steel_ingot", "default:steel_ingot" },
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||||
{ "default:mese_crystal_fragment", "homedecor:copper_wire", "homedecor:plastic_sheeting" }
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||||
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" },
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||||
{ "default:copper_ingot", "default:steel_ingot", "default:steel_ingot" },
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||||
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" }
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||||
},
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||||
replacements = {
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||||
{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
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{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
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||||
}
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})
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minetest.register_craft( {
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||||
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@ -3,3 +3,5 @@ default
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|||
basic_materials
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unifieddyes
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building_blocks
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bucket?
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homedecor_fences?
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@ -347,7 +347,10 @@ homedecor.register("shower_head", {
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on_rotate = screwdriver.disallow,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
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if below and below.name == "homedecor:shower_tray" then
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||||
if below and (
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below.name == "homedecor:shower_tray" or
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below.name == "homedecor:bathtub_clawfoot_brass_taps" or
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||||
below.name == "homedecor:bathtub_clawfoot_chrome_taps" ) then
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local particledef = {
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||||
outlet = { x = 0, y = -0.42, z = 0.1 },
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velocity_x = { min = -0.15, max = 0.15 },
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@ -364,6 +367,27 @@ homedecor.register("shower_head", {
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end
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})
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local tub_sbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
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}
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local tub_cbox = {
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type = "fixed",
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||||
fixed = {
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||||
{-0.4375, -0.0625, -0.5, 1.4375, 0.5, -0.4375}, -- NodeBox1
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{-0.4375, -0.0625, 0.4375, 1.4375, 0.5, 0.5}, -- NodeBox2
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{-0.5, 0.1875, -0.4375, -0.4375, 0.5, 0.4375}, -- NodeBox3
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{1.4375, -0.0625, -0.4375, 1.5, 0.5, 0.4375}, -- NodeBox4
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{-0.3125, -0.3125, -0.4375, -0.125, -0.0625, 0.4375}, -- NodeBox5
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{1.375, -0.3125, -0.4375, 1.4375, -0.0625, 0.4375}, -- NodeBox6
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{-0.125, -0.3125, 0.375, 1.375, -0.0625, 0.4375}, -- NodeBox7
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{-0.125, -0.3125, -0.4375, 1.375, -0.0625, -0.375}, -- NodeBox8
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{-0.125, -0.5, -0.375, 1.375, -0.3125, 0.375}, -- NodeBox9
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{-0.4375, -0.0625, -0.4375, -0.3125, 0.1875, 0.4375}, -- NodeBox10
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}
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}
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homedecor.register("bathtub_clawfoot_brass_taps", {
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drawtype = "mesh",
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mesh = "homedecor_bathtub_clawfoot.obj",
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@ -377,10 +401,8 @@ homedecor.register("bathtub_clawfoot_brass_taps", {
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},
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description = S("Bathtub, clawfoot, with brass taps"),
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groups = {cracky=3},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
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},
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selection_box = tub_sbox,
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node_box = tub_cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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@ -397,10 +419,8 @@ homedecor.register("bathtub_clawfoot_chrome_taps", {
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},
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description = S("Bathtub, clawfoot, with chrome taps"),
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groups = {cracky=3},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
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},
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selection_box = tub_sbox,
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node_box = tub_cbox,
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sounds = default.node_sound_stone_defaults(),
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})
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@ -531,8 +551,8 @@ minetest.register_craft({
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minetest.register_craft( {
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output = "homedecor:bathroom_tiles_light 4",
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recipe = {
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{ "group:marble", "group:marble", "" },
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{ "group:marble", "group:marble", "dye:white" }
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{ "group:marble", "group:marble" },
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{ "group:marble", "group:marble" }
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},
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})
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@ -593,3 +613,67 @@ minetest.register_craft({
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{ "group:stick", "basic_materials:plastic_sheet", "group:stick" }
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},
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})
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minetest.register_craft({
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output = "homedecor:toilet",
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recipe = {
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{ "","","bucket:bucket_water"},
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{ "group:marble","group:marble", "group:marble" },
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{ "", "bucket:bucket_empty", "" },
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},
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})
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minetest.register_craft({
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output = "homedecor:sink",
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recipe = {
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{ "group:marble","bucket:bucket_empty", "group:marble" },
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{ "", "group:marble", "" }
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},
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})
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minetest.register_craft({
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output = "homedecor:taps",
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recipe = {
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{ "default:steel_ingot","bucket:bucket_water", "default:steel_ingot" },
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},
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})
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minetest.register_craft({
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output = "homedecor:taps_brass",
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recipe = {
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{ "basic_materials:brass_ingot","bucket:bucket_water", "basic_materials:brass_ingot" },
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},
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})
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minetest.register_craft({
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output = "homedecor:shower_tray",
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recipe = {
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{ "group:marble","bucket:bucket_empty", "group:marble" },
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},
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})
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minetest.register_craft({
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output = "homedecor:shower_head",
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recipe = {
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{"default:steel_ingot", "bucket:bucket_water"},
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},
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})
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minetest.register_craft({
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output = "homedecor:bathtub_clawfoot_brass_taps",
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recipe = {
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{ "homedecor:taps_brass", "", "" },
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{ "group:marble", "", "group:marble" },
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{ "default:steel_ingot", "group:marble", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "homedecor:bathtub_clawfoot_chrome_taps",
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recipe = {
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{ "homedecor:taps", "", "" },
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{ "group:marble", "", "group:marble" },
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{"default:steel_ingot", "group:marble", "default:steel_ingot"},
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},
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})
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@ -143,7 +143,19 @@ homedecor.register("radiator", {
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})
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-- crafting
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minetest.register_craftitem(":homedecor:fan_blades", {
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description = S("Fan blades"),
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inventory_image = "homedecor_fan_blades.png"
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})
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minetest.register_craft( {
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output = "homedecor:fan_blades 2",
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recipe = {
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{ "", "basic_materials:plastic_sheet", "" },
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{ "", "default:steel_ingot", "" },
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{ "basic_materials:plastic_sheet", "", "basic_materials:plastic_sheet" }
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},
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})
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minetest.register_craft({
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output = "homedecor:air_conditioner",
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After Width: | Height: | Size: 372 B |
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@ -1,4 +1,5 @@
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homedecor_common
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homedecor_misc?
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default
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basic_materials
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dye
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@ -2,293 +2,139 @@
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local S = homedecor.gettext
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local function N_(x) return x end
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-- new doors using minetest_game doors API
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local m_rules
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if minetest.global_exists("mesecon") then
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m_rules = mesecon and mesecon.rules and mesecon.rules.pplate
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end
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-- doors
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local function isSolid(pos, adjust)
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local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
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local node = minetest.get_node(vector.add(pos,adj))
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if node then
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local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
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if idef then
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return idef.walkable
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end
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end
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return false
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end
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local function countSolids(pos,node,level)
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local solids = 0
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for x = -1, 1 do
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for z = -1, 1 do
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local y = (node.param2 == 5) and -level or level
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-- special cases when x == z == 0
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if x == 0 and z == 0 then
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if level == 1 then
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-- when looking past the trap door, cannot be solid in center
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if isSolid(pos,{x,y,z}) then
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return false
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end
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-- no else. it doesn't matter if x == y == z is solid, that's us.
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end
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elseif isSolid(pos,{x,y,z}) then
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solids = solids + 1
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end
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end
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end
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return solids
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end
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local function calculateClosed(pos)
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local node = minetest.get_node(pos)
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-- the door is considered closed if it is closing off something.
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||||
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local direction = node.param2 % 6
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local isTrap = direction == 0 or direction == 5
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||||
if isTrap then
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-- the trap door is considered closed when all nodes on its sides are solid
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-- or all nodes in the 3x3 above/below it are solid except the center
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||||
for level = 0, 1 do
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||||
local solids = countSolids(pos,node,level)
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if solids == 8 then
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return true
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||||
end
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end
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return false
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else
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-- the door is considered closed when the nodes on its sides are solid
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-- or the 3 nodes in its facing direction are solid nonsolid solid
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-- if the door has two levels (i.e. not a gate) then this must
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||||
-- be true for the top node as well.
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||||
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-- sorry I dunno the math to figure whether to x or z
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||||
if direction == 1 or direction == 2 then
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||||
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
|
||||
if string.find(node.name,'_bottom_') then
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||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
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||||
return true
|
||||
end
|
||||
end
|
||||
local x = (direction == 1) and 1 or -1
|
||||
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
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||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
else
|
||||
-- direction == 3 or 4
|
||||
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
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||||
return true
|
||||
end
|
||||
end
|
||||
local z = (direction == 3) and 1 or -1
|
||||
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
|
||||
if string.find(node.name,'_bottom_') then
|
||||
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
|
||||
local function getClosed(pos)
|
||||
local isClosed = minetest.get_meta(pos):get_string('closed')
|
||||
if isClosed=='' then
|
||||
return calculateClosed(pos)
|
||||
else
|
||||
isClosed = tonumber(isClosed)
|
||||
-- may be closed or open (1 or 0)
|
||||
return isClosed == 1
|
||||
end
|
||||
end
|
||||
|
||||
local function addDoorNode(pos,def,isClosed)
|
||||
minetest.set_node(pos, def)
|
||||
minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
|
||||
end
|
||||
|
||||
local door_model_list = {
|
||||
{ name = "closet_mahogany",
|
||||
description = N_("Mahogany Closet Door (@1 opening)"),
|
||||
mesh = "homedecor_door_closet.obj"
|
||||
},
|
||||
|
||||
{ name = "closet_oak",
|
||||
description = N_("Oak Closet Door (@1 opening)"),
|
||||
mesh = "homedecor_door_closet.obj"
|
||||
local door_list = {
|
||||
{ name = "wood_plain",
|
||||
description = "Plain Wooden Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
open = "homedecor_door_open",
|
||||
close = "homedecor_door_close",
|
||||
}
|
||||
},
|
||||
|
||||
{ name = "exterior_fancy",
|
||||
description = N_("Fancy Wood/Glass Door (@1 opening)"),
|
||||
mesh = "homedecor_door_fancy.obj",
|
||||
tiles = {
|
||||
"homedecor_door_exterior_fancy.png",
|
||||
"homedecor_door_exterior_fancy_insert.png"
|
||||
description = "Fancy Wood/Glass Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
open = "homedecor_door_open",
|
||||
close = "homedecor_door_close",
|
||||
},
|
||||
usealpha = true
|
||||
backface = true,
|
||||
alpha = true
|
||||
},
|
||||
|
||||
{ name = "wood_glass_oak",
|
||||
description = N_("Glass and Wood, Oak-colored (@1 opening)"),
|
||||
mesh = "homedecor_door_wood_glass.obj",
|
||||
tiles = {
|
||||
"homedecor_door_wood_glass_oak.png",
|
||||
"homedecor_door_wood_glass_insert.png",
|
||||
}
|
||||
description = "Glass and Wood, Oak-colored",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_glass_defaults(),
|
||||
},
|
||||
},
|
||||
|
||||
{ name = "wood_glass_mahogany",
|
||||
description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
|
||||
mesh = "homedecor_door_wood_glass.obj",
|
||||
tiles = {
|
||||
"homedecor_door_wood_glass_mahogany.png",
|
||||
"homedecor_door_wood_glass_insert.png",
|
||||
}
|
||||
description = "Glass and Wood, Mahogany-colored",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_glass_defaults(),
|
||||
},
|
||||
},
|
||||
|
||||
{ name = "wood_glass_white",
|
||||
description = N_("Glass and Wood, White (@1 opening)"),
|
||||
mesh = "homedecor_door_wood_glass.obj",
|
||||
tiles = {
|
||||
"homedecor_door_wood_glass_white.png",
|
||||
"homedecor_door_wood_glass_insert.png",
|
||||
}
|
||||
},
|
||||
|
||||
{ name = "wood_plain",
|
||||
description = N_("Plain Wooden Door (@1 opening)"),
|
||||
mesh = "homedecor_door_plain.obj"
|
||||
description = "Glass and Wood, White",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_glass_defaults(),
|
||||
},
|
||||
},
|
||||
|
||||
{ name = "bedroom",
|
||||
description = N_("White Bedroom Door (@1 opening)"),
|
||||
mesh = "homedecor_door_plain.obj"
|
||||
description = "White Bedroom Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
open = "homedecor_door_open",
|
||||
close = "homedecor_door_close",
|
||||
}
|
||||
},
|
||||
|
||||
{ name = "wrought_iron",
|
||||
description = N_("Wrought Iron Gate/Door (@1 opening)"),
|
||||
mesh = "homedecor_door_wrought_iron.obj"
|
||||
description = "Wrought Iron Gate/Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_metal_defaults(),
|
||||
open = "doors_steel_door_open",
|
||||
close = "doors_steel_door_close",
|
||||
},
|
||||
backface = true,
|
||||
},
|
||||
|
||||
{ name = "woodglass",
|
||||
description = N_("Wooden door with glass insert (@1 opening)"),
|
||||
mesh = "homedecor_door_woodglass_typea.obj",
|
||||
tiles = {
|
||||
"homedecor_door_woodglass_typea.png",
|
||||
"homedecor_door_woodglass_typea_insert.png",
|
||||
description = "Wooden door with glass insert",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
open = "homedecor_door_open",
|
||||
close = "homedecor_door_close",
|
||||
},
|
||||
usealpha = true
|
||||
backface = true,
|
||||
alpha = true
|
||||
},
|
||||
|
||||
{ name = "woodglass2",
|
||||
description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
|
||||
mesh = "homedecor_door_plain.obj",
|
||||
usealpha = true
|
||||
description = "Wooden door with glass insert, type 2",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
open = "homedecor_door_open",
|
||||
close = "homedecor_door_close",
|
||||
},
|
||||
backface = true,
|
||||
alpha = true
|
||||
},
|
||||
|
||||
{ name = "closet_mahogany",
|
||||
description = "Mahogany Closet Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
}
|
||||
},
|
||||
|
||||
{ name = "closet_oak",
|
||||
description = "Oak Closet Door",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = {
|
||||
main = default.node_sound_wood_defaults(),
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
local def_selbox = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
|
||||
}
|
||||
local old_doors = {}
|
||||
|
||||
local sides = { N_("left"), N_("right") }
|
||||
|
||||
for i, side in ipairs(sides) do
|
||||
|
||||
for _, door_model in ipairs(door_model_list) do
|
||||
|
||||
local doorname = door_model.name
|
||||
|
||||
local selbox = door_model.selectbox or def_selbox
|
||||
local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
|
||||
local mesh = door_model.mesh
|
||||
local groups = {snappy = 3}
|
||||
|
||||
if side == "right" then
|
||||
mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
|
||||
groups = {snappy = 3, not_in_creative_inventory = 1}
|
||||
end
|
||||
|
||||
minetest.register_node(":homedecor:door_"..doorname.."_"..side, {
|
||||
description = S(door_model.description, S(side)),
|
||||
drawtype = "mesh",
|
||||
mesh = mesh,
|
||||
tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
|
||||
inventory_image = "homedecor_door_"..doorname.."_inv.png",
|
||||
wield_image = "homedecor_door_"..doorname.."_inv.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = groups,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
use_texture_alpha = door_model.usealpha,
|
||||
selection_box = selbox,
|
||||
collision_box = colbox,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return homedecor.stack_wing(itemstack, placer, pointed_thing,
|
||||
"homedecor:door_"..doorname.."_left", "air",
|
||||
"homedecor:door_"..doorname.."_right", "air")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
minetest.get_meta(pos):set_int("closed", 1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
homedecor.flip_door(pos, node, clicker, doorname, side)
|
||||
return itemstack
|
||||
end,
|
||||
-- both left and right doors may be used for open or closed doors
|
||||
-- so they have to have both action_on and action_off and just
|
||||
-- check when that action is invoked if to continue
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
minetest.get_meta(pos):set_string('closed',nil)
|
||||
end,
|
||||
drop = "homedecor:door_"..doorname.."_left",
|
||||
mesecons = {
|
||||
effector = {
|
||||
rules = m_rules,
|
||||
action_on = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if isClosed then
|
||||
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end,
|
||||
action_off = function(pos,node)
|
||||
local isClosed = getClosed(pos)
|
||||
if not isClosed then
|
||||
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
for _, door in ipairs(door_list) do
|
||||
doors.register(door.name, {
|
||||
tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }},
|
||||
description = door.description,
|
||||
inventory_image = "homedecor_door_"..door.name.."_inv.png",
|
||||
groups = table.copy(door.groups),
|
||||
sounds = door.sounds.main,
|
||||
sound_open = door.sounds.open,
|
||||
sound_close = door.sounds.close
|
||||
})
|
||||
if door.alpha then
|
||||
minetest.override_item("doors:"..door.name.."_a", {
|
||||
use_texture_apha = true
|
||||
})
|
||||
|
||||
minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
|
||||
minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
|
||||
|
||||
end
|
||||
|
||||
minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
|
||||
minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
|
||||
|
||||
minetest.override_item("doors:"..door.name.."_b", {
|
||||
use_texture_apha = true
|
||||
})
|
||||
end
|
||||
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left"
|
||||
old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right"
|
||||
end
|
||||
|
||||
-- Gates
|
||||
|
@ -451,56 +297,11 @@ minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:g
|
|||
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
|
||||
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
|
||||
|
||||
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
|
||||
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
|
||||
-- also adjusting param2 so the node is at 90 degrees.
|
||||
|
||||
function homedecor.flip_door(pos, node, player, name, side, isClosed)
|
||||
if isClosed == nil then
|
||||
isClosed = getClosed(pos)
|
||||
end
|
||||
-- this is where we swap the isClosed status!
|
||||
-- i.e. if isClosed, we're adding an open door
|
||||
-- and if not isClosed, a closed door
|
||||
isClosed = not isClosed
|
||||
|
||||
local rside
|
||||
local nfdir
|
||||
local ofdir = node.param2 or 0
|
||||
if side == "left" then
|
||||
rside = "right"
|
||||
nfdir=ofdir - 1
|
||||
if nfdir < 0 then nfdir = 3 end
|
||||
else
|
||||
rside = "left"
|
||||
nfdir=ofdir + 1
|
||||
if nfdir > 3 then nfdir = 0 end
|
||||
end
|
||||
local sound = isClosed and 'close' or 'open'
|
||||
minetest.sound_play("homedecor_door_"..sound, {
|
||||
pos=pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 2,
|
||||
})
|
||||
-- XXX: does the top half have to remember open/closed too?
|
||||
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
|
||||
|
||||
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
|
||||
end
|
||||
|
||||
function homedecor.flip_gate(pos, node, player, gate, oc)
|
||||
local isClosed = getClosed(pos);
|
||||
minetest.sound_play("homedecor_gate_open_close", {
|
||||
pos=pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 2,
|
||||
})
|
||||
|
||||
|
||||
local fdir = node.param2 or 0
|
||||
|
||||
-- since right facing gates use "open" nodes for closed, we need an
|
||||
-- isClosed flag to tell if it's "really" closed.
|
||||
|
||||
local gateresult
|
||||
if oc == "closed" then
|
||||
gateresult = "homedecor:gate_"..gate.."_open"
|
||||
|
@ -508,12 +309,14 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
|
|||
gateresult = "homedecor:gate_"..gate.."_closed"
|
||||
end
|
||||
|
||||
local def = {name=gateresult, param2=fdir}
|
||||
|
||||
addDoorNode(pos, def, isClosed)
|
||||
minetest.set_node(pos, {name = gateresult, param2 = fdir})
|
||||
minetest.sound_play("homedecor_gate_open_close", {
|
||||
pos=pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 2,
|
||||
})
|
||||
|
||||
-- the following opens and closes gates below and above in sync with this one
|
||||
-- (without three gate open/close sounds)
|
||||
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local below = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
|
@ -521,69 +324,15 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
|
|||
local nodebelow = minetest.get_node(below)
|
||||
|
||||
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
|
||||
addDoorNode(above, def, isClosed)
|
||||
minetest.set_node(above, {name = gateresult, param2 = fdir})
|
||||
end
|
||||
|
||||
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
|
||||
addDoorNode(below, def, isClosed)
|
||||
minetest.set_node(below, {name = gateresult, param2 = fdir})
|
||||
end
|
||||
end
|
||||
|
||||
-- Japanese-style wood/paper wall pieces and door
|
||||
|
||||
local jp_cbox = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
|
||||
}
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_top", {
|
||||
description = S("Japanese wall (top)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_top.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_middle", {
|
||||
description = S("Japanese wall"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_middle.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_bottom", {
|
||||
description = S("Japanese wall (bottom)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_bottom.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
-- Japanese-style wood/paper door
|
||||
homedecor.register("door_japanese_closed", {
|
||||
description = S("Japanese-style door"),
|
||||
inventory_image = "homedecor_door_japanese_inv.png",
|
||||
|
@ -636,6 +385,44 @@ homedecor.register("door_japanese_open", {
|
|||
|
||||
-- crafting
|
||||
|
||||
-- half-doors
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "homedecor:gate_half_door_closed 4",
|
||||
recipe = {
|
||||
"homedecor:door_wood_plain_left",
|
||||
"homedecor:door_wood_plain_left"
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "homedecor:gate_half_door_closed 4",
|
||||
recipe = {
|
||||
"homedecor:door_wood_plain_right",
|
||||
"homedecor:door_wood_plain_right"
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "homedecor:gate_half_door_white_closed 4",
|
||||
recipe = {
|
||||
"homedecor:door_bedroom_left",
|
||||
"homedecor:door_bedroom_left"
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "homedecor:gate_half_door_white_closed 4",
|
||||
recipe = {
|
||||
"homedecor:door_bedroom_right",
|
||||
"homedecor:door_bedroom_right"
|
||||
},
|
||||
})
|
||||
|
||||
-- Gates
|
||||
|
||||
minetest.register_craft( {
|
||||
|
@ -882,3 +669,25 @@ minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japane
|
|||
|
||||
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
|
||||
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
|
||||
|
||||
-- flip old homedecor doors around, since they use minetest_game doors API now
|
||||
|
||||
minetest.register_lbm({
|
||||
name = ":homedecor:convert_doors",
|
||||
label = "Convert Homedecor doors to mtg doors API",
|
||||
nodenames = old_doors,
|
||||
run_at_every_load = false,
|
||||
action = function(pos, node)
|
||||
-- old doors param2: N=0, E=1, S=2, W=3
|
||||
local newparam2 = (node.param2 + 2) % 4
|
||||
local e = string.find(node.name, "_", -7)
|
||||
local dir = string.sub(node.name, e+1)
|
||||
local newname = "doors:"..string.sub(node.name, 16, e-1)
|
||||
if dir == "right" then
|
||||
minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
|
||||
else
|
||||
minetest.set_node(pos, {name = newname.."_b", param2 = newparam2 })
|
||||
end
|
||||
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "doors:hidden"})
|
||||
end
|
||||
})
|
||||
|
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 563 B |
Before Width: | Height: | Size: 305 B |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 8.1 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 8.9 KiB |
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 27 KiB |
|
@ -425,13 +425,12 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:dishwasher",
|
||||
recipe = {
|
||||
{ "basic_materials:ic", "homedecor:fence_chainlink", "default:steel_ingot", },
|
||||
{ "default:steel_ingot", "homedecor:shower_head", "basic_materials:motor" },
|
||||
{ "default:steel_ingot", "basic_materials:heating_element", "bucket:bucket_water" }
|
||||
{ "basic_materials:ic", "building_blocks:slab_grate_1", "default:steel_ingot", },
|
||||
{ "default:steel_ingot", "homedecor:shower_head", "basic_materials:motor" },
|
||||
{ "default:steel_ingot", "basic_materials:heating_element", "bucket:bucket_water" }
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -517,6 +516,15 @@ minetest.register_craft( {
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:kitchen_faucet",
|
||||
recipe = {
|
||||
{ "default:steel_ingot","" },
|
||||
{ "", "default:steel_ingot" },
|
||||
{ "", "homedecor:taps" }
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:cutlery_set",
|
||||
recipe = {
|
||||
|
|
|
@ -836,6 +836,64 @@ minetest.register_node(":homedecor:chandelier_brass", {
|
|||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:rope_light_on_floor", {
|
||||
description = "Rope lighting (on floor)",
|
||||
inventory_image = "homedecor_rope_light_on_floor.png",
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
tiles = { "homedecor_table_standing_lamp_lightbulb.png" },
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {},
|
||||
connect_front = { -1/16, -8/16, -8/16, 1/16, -6/16, 1/16 },
|
||||
connect_left = { -8/16, -8/16, -1/16, 1/16, -6/16, 1/16 },
|
||||
connect_back = { -1/16, -8/16, -1/16, 1/16, -6/16, 8/16 },
|
||||
connect_right = { -1/16, -8/16, -1/16, 8/16, -6/16, 1/16 },
|
||||
disconnected_sides = {
|
||||
{ -6/16, -8/16, -6/16, -4/16, -6/16, 6/16 },
|
||||
{ 4/16, -8/16, -6/16, 6/16, -6/16, 6/16 },
|
||||
{ -6/16, -8/16, -6/16, 6/16, -6/16, -4/16 },
|
||||
{ -6/16, -8/16, 4/16, 6/16, -6/16, 6/16 }
|
||||
},
|
||||
},
|
||||
connects_to = { "homedecor:rope_light_on_floor" },
|
||||
mesh = "homedecor_chandelier.obj",
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:rope_light_on_ceiling", {
|
||||
description = "Rope lighting (on ceiling)",
|
||||
inventory_image = "homedecor_rope_light_on_ceiling.png",
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
tiles = { "homedecor_table_standing_lamp_lightbulb.png" },
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {},
|
||||
connect_front = { -1/16, 8/16, -8/16, 1/16, 6/16, 1/16 },
|
||||
connect_left = { -8/16, 8/16, -1/16, 1/16, 6/16, 1/16 },
|
||||
connect_back = { -1/16, 8/16, -1/16, 1/16, 6/16, 8/16 },
|
||||
connect_right = { -1/16, 8/16, -1/16, 8/16, 6/16, 1/16 },
|
||||
disconnected_sides = {
|
||||
{ -6/16, 8/16, -6/16, -4/16, 6/16, 6/16 },
|
||||
{ 4/16, 8/16, -6/16, 6/16, 6/16, 6/16 },
|
||||
{ -6/16, 8/16, -6/16, 6/16, 6/16, -4/16 },
|
||||
{ -6/16, 8/16, 4/16, 6/16, 6/16, 6/16 }
|
||||
},
|
||||
},
|
||||
connects_to = { "homedecor:rope_light_on_ceiling" },
|
||||
mesh = "homedecor_chandelier.obj",
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
-- crafting
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -1188,6 +1246,79 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "homedecor:standing_lamp_off",
|
||||
recipe = {
|
||||
{"homedecor:table_lamp_off"},
|
||||
{"group:stick"},
|
||||
{"group:stick"},
|
||||
},
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "homedecor:standing_lamp_off",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "homedecor:standing_lamp_off",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "homedecor:table_lamp_off",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "homedecor:table_lamp_off",
|
||||
recipe = {
|
||||
{ "wool:white", "default:torch", "wool:white"},
|
||||
{ "", "group:stick", ""},
|
||||
{ "", "stairs:slab_wood", "" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "homedecor:table_lamp_off",
|
||||
recipe = {
|
||||
{ "cottages:wool", "default:torch", "cottages:wool"},
|
||||
{ "", "group:stick", ""},
|
||||
{ "", "stairs:slab_wood", "" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "homedecor:table_lamp_off",
|
||||
recipe = {
|
||||
{ "wool:white", "default:torch", "wool:white"},
|
||||
{ "", "group:stick", ""},
|
||||
{ "", "moreblocks:slab_wood", "" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "homedecor:table_lamp_off",
|
||||
recipe = {
|
||||
{ "cottages:wool", "default:torch", "cottages:wool"},
|
||||
{ "", "group:stick", ""},
|
||||
{ "", "moreblocks:slab_wood", "" },
|
||||
},
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "homedecor:table_lamp_off",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "homedecor:table_lamp_off",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- aliases
|
||||
|
||||
minetest.register_alias("chains:chain_top", "homedecor:chain_steel_top")
|
||||
|
|
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.4 KiB |
|
@ -999,3 +999,58 @@ unifieddyes.register_color_craft({
|
|||
"MAIN_DYE",
|
||||
}
|
||||
})
|
||||
|
||||
-- Japanese-style wood/paper wall pieces and door
|
||||
|
||||
local jp_cbox = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
|
||||
}
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_top", {
|
||||
description = S("Japanese wall (top)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_top.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_middle", {
|
||||
description = S("Japanese wall"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_middle.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":homedecor:japanese_wall_bottom", {
|
||||
description = S("Japanese wall (bottom)"),
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_wall_japanese_bottom.obj",
|
||||
tiles = {
|
||||
homedecor.lux_wood,
|
||||
"homedecor_japanese_paper.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
selection_box = jp_cbox,
|
||||
collision_box = jp_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
fsc
|
|
@ -1 +0,0 @@
|
|||
An in-game tool to inspect node parameters and metadata.
|
|
@ -1,151 +0,0 @@
|
|||
|
||||
--[[
|
||||
|
||||
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
||||
|
||||
"inspector" is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as
|
||||
published by the Free Software Foundation; either version 2.1
|
||||
of the license, or (at your option) any later version.
|
||||
|
||||
--]]
|
||||
|
||||
local function make_fs(title, desc)
|
||||
return "size[12,8]"..
|
||||
"label[0.2,0.2;"..title.."]"..
|
||||
"textlist[0.2,1.0;11.5,7;;"..
|
||||
desc:gsub("\n", ",").."]"..
|
||||
"button_exit[11.1,0.2;0.8,0.8;close;x]"
|
||||
end
|
||||
|
||||
local function inspect_pos(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local desc = "===== node data =====\n"
|
||||
desc = desc .. "name = " .. node.name .. "\n"
|
||||
desc = desc .. "param1 = " .. node.param1 .. "\n"
|
||||
desc = desc .. "param2 = " .. node.param2 .. "\n"
|
||||
local light = minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.x}, nil)
|
||||
if light then
|
||||
desc = desc .. "light = " .. light .. "\n"
|
||||
end
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:get_timeout() ~= 0 then
|
||||
desc = desc .. "==== node timer ====\n"
|
||||
desc = desc .. "timeout = " .. timer:get_timeout() .. "\n"
|
||||
desc = desc .. "elapsed = " .. timer:get_elapsed() .. "\n"
|
||||
end
|
||||
|
||||
local nodedef = minetest.registered_items[node.name]
|
||||
local meta = minetest.get_meta(pos)
|
||||
local table = meta:to_table()
|
||||
local fields = minetest.serialize(table.fields)
|
||||
desc = desc .. "==== meta ====\n"
|
||||
desc = desc .. "meta.fields = " .. fields .. "\n"
|
||||
desc = desc .. "\n"
|
||||
local inventory = meta:get_inventory()
|
||||
desc = desc .. "meta.inventory = \n"
|
||||
for key, list in pairs(inventory:get_lists()) do
|
||||
desc = desc .. key .. " : \n"
|
||||
local size = #list
|
||||
for i = 1, size do
|
||||
local stack = list[i]
|
||||
if not stack:is_empty() then
|
||||
desc = desc .. "\"" .. stack:get_name() .. "\" - " .. stack:get_count() .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if nodedef then -- Some built in nodes have no nodedef
|
||||
desc = desc .. "==== nodedef ====\n"
|
||||
desc = desc .. dump(nodedef) .. "\n"
|
||||
end
|
||||
|
||||
return desc
|
||||
end
|
||||
|
||||
minetest.register_tool("inspector:inspector", {
|
||||
description = "Inspector Tool",
|
||||
inventory_image = "inspector.png",
|
||||
liquids_pointable = true, -- makes it hard to use underwater.
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local desc = ""
|
||||
if pointed_thing.type == "nothing" then
|
||||
return
|
||||
elseif pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
desc = "..."
|
||||
else
|
||||
desc = inspect_pos(pos)
|
||||
end
|
||||
elseif pointed_thing.type == "object" then
|
||||
local ref = pointed_thing.ref
|
||||
local entity = ref:get_luaentity()
|
||||
desc = dump(entity)
|
||||
end
|
||||
|
||||
local formspec = "size[12,8]"..
|
||||
"label[0.5,0.5;Node Information]"..
|
||||
"textarea[0.5,1.5;11.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(desc).."]"..
|
||||
"button_exit[2.5,7.5;3,1;close;Close]"
|
||||
|
||||
fsc.show(user:get_player_name(), formspec, {}, function() end)
|
||||
end,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
|
||||
local desc = ""
|
||||
if pointed_thing.type == "nothing" then
|
||||
return
|
||||
elseif pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
desc = "..."
|
||||
else
|
||||
desc = inspect_pos(pos)
|
||||
end
|
||||
elseif pointed_thing.type == "object" then
|
||||
local ref = pointed_thing.ref
|
||||
local entity = ref:get_luaentity()
|
||||
desc = dump(entity)
|
||||
end
|
||||
|
||||
local formspec = "size[12,8]"..
|
||||
"label[0.5,0.5;Node Information]"..
|
||||
"textarea[0.5,1.5;11.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(desc).."]"..
|
||||
"button_exit[2.5,7.5;3,1;close;Close]"
|
||||
|
||||
fsc.show(user:get_player_name(), formspec, {}, function() end)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("inspect", {
|
||||
params = "inspect",
|
||||
description = "inspect a pos",
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
local paramlist = {}
|
||||
for p in string.gmatch(param, "%S+") do
|
||||
paramlist[#paramlist + 1] = p
|
||||
end
|
||||
local pos = {x = paramlist[1], y = paramlist[2], z = paramlist[3]}
|
||||
if not pos.x or not pos.y or not pos.z then
|
||||
return false, "Need 3 parameters for X, Y and Z"
|
||||
end
|
||||
local desc = inspect_pos(pos)
|
||||
local formspec = "size[12,8]"..
|
||||
"label[0.5,0.5;Node Information]"..
|
||||
"textarea[0.5,1.5;11.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(desc).."]"..
|
||||
"button_exit[2.5,7.5;3,1;close;Close]"
|
||||
|
||||
fsc.show(name, formspec, {}, function() end)
|
||||
return true
|
||||
end,
|
||||
})
|
|
@ -1,3 +0,0 @@
|
|||
name = inspector
|
||||
description = An in-game tool to inspect node parameters and metadata.
|
||||
depends = fsc
|
Before Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 284 B |
|
@ -369,23 +369,17 @@ for i = 31, 255 do
|
|||
local groups = { cracky = 2, not_in_creative_inventory = 1}
|
||||
local light = LIGHT_MAX-2
|
||||
local description = S("LED marquee panel ("..i..")")
|
||||
local tiles = {
|
||||
{ name="led_marquee_base.png", color="white"},
|
||||
{ name="led_marquee_leds_off.png", color="white"},
|
||||
"led_marquee_char_"..i..".png",
|
||||
}
|
||||
local leds = "led_marquee_char_"..i..".png^[mask:led_marquee_leds_on.png"
|
||||
|
||||
if i == 31 then
|
||||
tiles = {
|
||||
{ name="led_marquee_base.png", color="white"},
|
||||
{ name="led_marquee_leds_off.png", color="white"},
|
||||
{
|
||||
name = "led_marquee_char_31.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
|
||||
}
|
||||
leds ={
|
||||
name = "led_marquee_char_31.png^[mask:led_marquee_leds_on_cursor.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
|
||||
}
|
||||
end
|
||||
|
||||
local wimage
|
||||
|
||||
if i == 32 then
|
||||
groups = {cracky = 2}
|
||||
light = nil
|
||||
|
@ -397,7 +391,11 @@ for i = 31, 255 do
|
|||
description = description,
|
||||
drawtype = "mesh",
|
||||
mesh = "led_marquee.obj",
|
||||
tiles = tiles,
|
||||
tiles = {
|
||||
{ name = "led_marquee_base.png", color = "white" },
|
||||
{ name = "led_marquee_leds_off.png", color = "white" }
|
||||
},
|
||||
overlay_tiles = { "", leds },
|
||||
inventory_image = wimage,
|
||||
wield_image = wimage,
|
||||
palette="led_marquee_palette.png",
|
||||
|
|
|
@ -21,10 +21,6 @@ v -0.500000 -0.453125 0.468750
|
|||
v -0.500000 -0.453125 -0.468750
|
||||
v -0.500000 -0.437500 -0.484375
|
||||
v -0.500000 -0.437500 -0.500000
|
||||
v 0.500000 -0.449125 -0.468750
|
||||
v -0.500000 -0.449125 -0.468750
|
||||
v -0.500000 -0.449125 0.468750
|
||||
v 0.500000 -0.449125 0.468750
|
||||
vt 0.681855 0.961799
|
||||
vt 0.723891 0.992824
|
||||
vt 0.723891 0.000000
|
||||
|
@ -69,10 +65,6 @@ vt 0.000000 0.000000
|
|||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
|
@ -106,7 +98,5 @@ f 7/26/8 6/38/8 19/19/8
|
|||
f 19/19/6 6/38/6 5/20/6
|
||||
f 15/22/6 10/39/6 9/23/6
|
||||
f 8/25/7 17/40/7 16/24/7
|
||||
g Cube_Cube_LEDs_Cube_Cube_LEDs_leds_off
|
||||
g Cube_Cube_LEDs_Cube_Cube_LEDs_base_led_marquee_leds_off.png
|
||||
f 1/41/6 2/42/6 3/43/6 4/44/6
|
||||
g Cube_Cube_LEDs_Cube_Cube_LEDs_leds_on
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f 21/45/6 22/46/6 23/47/6 24/48/6
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