update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor, stained_glass, unified bricks, and unified dyes In most of these, the update is to shift over to the new "old" coloring paradigm in Unified Dyes. See its forum thread for details.
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@@ -56,9 +56,7 @@ minetest.register_node("ilights:light", {
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node_box = lamp_cbox,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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end,
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after_dig_node = unifieddyes.after_dig_node
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})
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minetest.register_craft({
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@@ -70,6 +68,28 @@ minetest.register_craft({
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},
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})
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unifieddyes.register_color_craft({
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output = "ilights:light 3",
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palette = "wallmounted",
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neutral_node = "",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "", "default:glass", "MAIN_DYE" },
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{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
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}
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})
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unifieddyes.register_color_craft({
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output = "ilights:light",
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palette = "wallmounted",
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type = "shapeless",
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neutral_node = "ilights:light",
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recipe = {
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"NEUTRAL_NODE",
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"MAIN_DYE",
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}
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})
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-- convert old static nodes to param2 coloring
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ilights.colors = {
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