update castles modpack, blox, bobblocks, coloredwood, technic,

gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes

In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes.  See its forum thread for details.
This commit is contained in:
Vanessa Dannenberg
2018-08-22 22:28:28 -04:00
parent 3c47f229fc
commit 9c9457e1f5
97 changed files with 1405 additions and 2398 deletions

View File

@@ -56,9 +56,7 @@ minetest.register_node("ilights:light", {
node_box = lamp_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_craft({
@@ -70,6 +68,28 @@ minetest.register_craft({
},
})
unifieddyes.register_color_craft({
output = "ilights:light 3",
palette = "wallmounted",
neutral_node = "",
recipe = {
{ "", "default:steel_ingot", "" },
{ "", "default:glass", "MAIN_DYE" },
{ "default:steel_ingot", "default:torch", "default:steel_ingot" }
}
})
unifieddyes.register_color_craft({
output = "ilights:light",
palette = "wallmounted",
type = "shapeless",
neutral_node = "ilights:light",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
-- convert old static nodes to param2 coloring
ilights.colors = {