update signs_lib and basic_signs
This commit is contained in:
parent
5556c8b83e
commit
9ba0eebc72
@ -9,44 +9,70 @@ dofile(basic_signs.path .. "/crafting.lua")
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local S, NS = dofile(basic_signs.path .. "/intllib.lua")
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basic_signs.gettext = S
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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function basic_signs.check_for_floor(pointed_thing)
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if pointed_thing.above.x == pointed_thing.under.x
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and pointed_thing.above.z == pointed_thing.under.z
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and pointed_thing.above.y > pointed_thing.under.y then
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return true
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end
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end
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function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing, widefont)
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local playername = placer:get_player_name()
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local pt_name = minetest.get_node(pointed_thing.under).name
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local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
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local widefont = widefont or ""
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if minetest.is_protected(pointed_thing.under, playername) then
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minetest.record_protection_violation(pointed_thing.under, playername)
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return itemstack
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end
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local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
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if minetest.registered_nodes[pt_name] and
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minetest.registered_nodes[pt_name].on_rightclick and
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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else
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local lookdir = placer:get_look_dir()
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print(dump(lookdir))
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local newparam2 = minetest.dir_to_facedir(lookdir)
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if node.param2 == 0 then
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minetest.swap_node(pos, {name = "basic_signs:hanging_sign", param2 = newparam2})
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elseif node.param2 == 1 then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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minetest.swap_node(pos, {name = "default:sign_wall_wood"..widefont.."_onpole", param2 = node.param2})
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elseif signs_lib.check_for_ceiling(pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood"..widefont.."_hanging", param2 = newparam2})
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elseif basic_signs.check_for_floor(pointed_thing) then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign"..widefont, param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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if not creative.is_enabled_for(playername) then
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itemstack:take_item()
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end
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return itemstack
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end
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local def
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minetest.override_item("default:sign_wall_wood", {
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after_place_node = basic_signs.determine_sign_type
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})
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def = table.copy(minetest.registered_items["default:sign_wall_wood"])
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def.description = "Wooden wall sign (wide font)"
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def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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def.horiz_scaling = signs_lib.standard_hscale / 2
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def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing, "_widefont")
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end
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signs_lib.register_sign("default:sign_wall_wood_widefont", def)
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def = table.copy(minetest.registered_items["default:sign_wall_steel"])
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def.description = "Steel wall sign (wide font)"
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def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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def.horiz_scaling = signs_lib.standard_hscale / 2
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signs_lib.register_sign("default:sign_wall_steel_widefont", def)
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signs_lib.register_sign("basic_signs:sign_wall_locked", {
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description = S("Locked Sign"),
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tiles = {
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@ -56,10 +82,18 @@ signs_lib.register_sign("basic_signs:sign_wall_locked", {
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inventory_image = "basic_signs_sign_wall_locked_inv.png",
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locked = true,
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entity_info = "standard",
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allow_hanging = true
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})
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minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
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def = table.copy(minetest.registered_items["basic_signs:sign_wall_locked"])
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def.description = S("Locked Sign (wide font)")
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def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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def.horiz_scaling = signs_lib.standard_hscale / 2
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signs_lib.register_sign("basic_signs:sign_wall_locked_widefont", def)
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-- array : color, translated color, default text color
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local sign_colors = {
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@ -93,12 +127,23 @@ for i, color in ipairs(sign_colors) do
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mesh = "signs_lib_standard_wall_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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allow_hanging = true
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})
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def = table.copy(minetest.registered_items["basic_signs:sign_wall_steel_"..color[1]])
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def.description = S("Sign (@1, steel, wide font)", color[2])
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def.horiz_scaling = signs_lib.standard_hscale / 2
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def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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signs_lib.register_sign("basic_signs:sign_wall_steel_widefont_"..color[1], def)
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
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minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
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end
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local wgroups = table.copy(signs_lib.standard_wood_groups)
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wgroups.not_in_creative_inventory = 1
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signs_lib.register_sign("basic_signs:yard_sign", {
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description = "Wooden yard sign",
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paramtype2 = "facedir",
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@ -114,31 +159,19 @@ signs_lib.register_sign("basic_signs:yard_sign", {
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mesh = "basic_signs_yard_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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groups = wgroups,
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drop = "default:sign_wall_wood",
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allow_onpole = false
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})
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signs_lib.register_sign("basic_signs:hanging_sign", {
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description = "Wooden sign, hanging",
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paramtype2 = "facedir",
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selection_box = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true),
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mesh = "basic_signs_hanging_sign.obj",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden_edges.png",
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"basic_signs_ceiling_hangers.png"
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},
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inventory_image = "default_sign_wood.png",
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entity_info = {
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mesh = "basic_signs_hanging_sign_entity.obj",
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yaw = signs_lib.standard_yaw
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},
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drop = "default:sign_wall_wood",
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allow_onpole = false
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})
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def = table.copy(minetest.registered_items["basic_signs:yard_sign"])
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def.description = "Wooden yard sign (wide font)"
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def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
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def.horiz_scaling = signs_lib.standard_hscale / 2
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def.groups = wgroups
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minetest.register_node("basic_signs:yard_sign_widefont", def)
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
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minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
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minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign")
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Before Width: | Height: | Size: 155 B |
@ -611,6 +611,14 @@ function signs_lib.check_for_pole(pos, pointed_thing)
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end
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end
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function signs_lib.check_for_ceiling(pointed_thing)
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if pointed_thing.above.x == pointed_thing.under.x
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and pointed_thing.above.z == pointed_thing.under.z
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and pointed_thing.above.y < pointed_thing.under.y then
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return true
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end
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end
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function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
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local playername = placer:get_player_name()
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local def = minetest.registered_items[itemstack:get_name()]
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@ -622,6 +630,10 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
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if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
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elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
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local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
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end
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if locked then
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local meta = minetest.get_meta(pos)
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@ -711,13 +723,13 @@ function signs_lib.register_sign(name, rdef)
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end
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def.paramtype = rdef.paramtype or "light"
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def.paramtype2 = rdef.paramtype2 or "wallmounted"
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def.drawtype = rdef.drawtype or "mesh"
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def.mesh = rdef.mesh or "signs_lib_standard_wall_sign.obj"
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def.wield_image = rdef.wield_image or def.inventory_image
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def.drop = rdef.drop or name
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def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
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def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
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def.paramtype2 = rdef.paramtype2 or "wallmounted"
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if rdef.on_rotate then
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def.on_rotate = rdef.on_rotate
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@ -754,6 +766,9 @@ function signs_lib.register_sign(name, rdef)
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offset = 0.35
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end
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opdef.selection_box = rdef.onpole_selection_box or opdef.selection_box
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opdef.node_box = rdef.onpole_node_box or opdef.selection_box
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if opdef.paramtype2 == "wallmounted" then
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opdef.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
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opdef.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
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@ -780,6 +795,31 @@ function signs_lib.register_sign(name, rdef)
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minetest.register_node(":"..name.."_onpole", opdef)
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table.insert(signs_lib.lbm_restore_nodes, name.."_onpole")
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end
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if rdef.allow_hanging then
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local hdef = table.copy(def)
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hdef.paramtype2 = "facedir"
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local hcbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
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hdef.selection_box = rdef.hanging_selection_box or hcbox
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hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
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hdef.groups.not_in_creative_inventory = 1
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hdef.tiles[3] = "signs_lib_hangers.png"
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hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
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hdef.on_rotate = nil
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if hdef.entity_info then
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hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
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hdef.entity_info.yaw = signs_lib.standard_yaw
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end
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minetest.register_node(":"..name.."_hanging", hdef)
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table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
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end
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end
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-- restore signs' text after /clearobjects and the like, the next time
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@ -17,9 +17,9 @@ v -0.437500 -0.312500 0.031250
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v -0.437500 -0.312500 -0.031250
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v -0.437500 0.312500 0.031250
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v -0.437500 0.312500 -0.031250
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v 0.500000 0.312500 0.000000
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v 0.500000 0.312500 -0.000000
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v 0.500000 0.500000 0.000000
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v -0.500000 0.312500 0.000000
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v -0.500000 0.312500 -0.000000
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v -0.500000 0.500000 0.000000
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vt 0.468750 0.812500
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vt 0.031250 0.812500
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@ -47,8 +47,8 @@ vn 0.0000 0.0000 -1.0000
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vn 0.0000 -0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 1.0000 0.0000 0.0000
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vn -1.0000 0.0000 0.0000
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vn 1.0000 -0.0000 0.0000
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vn -1.0000 -0.0000 0.0000
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g Cube_Cube_front-back
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s off
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f 8/1/1 4/2/1 2/3/1 6/4/1
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@ -7,7 +7,8 @@ signs_lib.register_sign("default:sign_wall_wood", {
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"signs_lib_sign_wall_wooden.png",
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"signs_lib_sign_wall_wooden_edges.png",
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},
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entity_info = "standard"
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entity_info = "standard",
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allow_hanging = true,
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})
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signs_lib.register_sign("default:sign_wall_steel", {
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@ -20,9 +21,16 @@ signs_lib.register_sign("default:sign_wall_steel", {
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groups = signs_lib.standard_steel_groups,
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sounds = signs_lib.standard_steel_sign_sounds,
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locked = true,
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entity_info = "standard"
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entity_info = "standard",
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allow_hanging = true,
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})
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minetest.register_alias("signs:sign_hanging", "default:sign_wall_wood_hanging")
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minetest.register_alias("basic_signs:hanging_sign", "default:sign_wall_wood_hanging")
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
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table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
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-- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
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table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
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BIN
signs_lib/textures/signs_lib_hangers.png
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BIN
signs_lib/textures/signs_lib_hangers.png
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After Width: | Height: | Size: 173 B |
BIN
signs_lib/textures/signs_lib_wide_font_overlay_inv.png
Normal file
BIN
signs_lib/textures/signs_lib_wide_font_overlay_inv.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 979 B |
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