add cool_trees modpack (all components)

update castles, farming redo, maptools, mesecons,
moreblocks, moreores, signs_lib, technic,
unified inventory, and worldedit
This commit is contained in:
Vanessa Dannenberg 2019-11-03 13:17:36 -05:00
parent 0386428872
commit 97197e3d98
197 changed files with 12794 additions and 3157 deletions

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@ -25,10 +25,14 @@ Mod settings can allow for the basic castle masonry forms to be made for the fol
* Desert stone brick
* Sandstone
* Sandstone brick
* Desert Sandstone
* Desert Sandstone brick
* Silver Sandstone
* Silver Sandstone brick
* Stone
* Stone brick
* Castle wall
* Wood
* Snow
* Ice
* Obsidian Brick
* Obsidian Brick

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@ -40,6 +40,12 @@ end
if read_setting("castle_masonry_desertstonebrick", true) then
table.insert(castle_masonry.materials, {name="desertstonebrick", desc=S("Desert Stone Brick"), tile="default_desert_stone_brick.png", craft_material="default:desert_stonebrick"})
end
if read_setting("castle_masonry_desertsandstonebrick", true) then
table.insert(castle_masonry.materials, {name="desertsandstonebrick", desc=S("Desert Sandstone Brick"), tile="default_desert_sandstone_brick.png", craft_material="default:desert_sandstone_brick"})
end
if read_setting("castle_masonry_silversandstonebrick", true) then
table.insert(castle_masonry.materials, {name="silversandstonebrick", desc=S("Silver Sandstone Brick"), tile="default_silver_sandstone_brick.png", craft_material="default:silver_sandstone_brick"})
end
if read_setting("castle_masonry_stone", true) then
table.insert(castle_masonry.materials, {name="stone", desc=S("Stone"), tile="default_stone.png", craft_material="default:stone"})
end
@ -49,6 +55,12 @@ end
if read_setting("castle_masonry_desertstone", true) then
table.insert(castle_masonry.materials, {name="desertstone", desc=S("Desert Stone"), tile="default_desert_stone.png", craft_material="default:desert_stone"})
end
if read_setting("castle_masonry_desertsandstone", true) then
table.insert(castle_masonry.materials, {name="desertsandstone", desc=S("Desert Sandstone"), tile="default_desert_sandstone.png", craft_material="default:desert_sandstone"})
end
if read_setting("castle_masonry_silversandstone", true) then
table.insert(castle_masonry.materials, {name="silversandstone", desc=S("Silver Sandstone"), tile="default_silver_sandstone.png", craft_material="default:silver_sandstone"})
end
if read_setting("castle_masonry_wood", false) then
table.insert(castle_masonry.materials, {name="wood", desc=S("Wood"), tile="default_wood.png", craft_material="group:wood", composition_material="default:wood"})
end

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@ -5,9 +5,13 @@ castle_masonry_cobble (Cobble) bool true
castle_masonry_stonebrick (Stone Brick) bool true
castle_masonry_sandstonebrick (Sandstone Brick) bool true
castle_masonry_desertstonebrick (Desert Stone Brick) bool true
castle_masonry_desertsandstonebrick (Desert Sandstone Brick) bool true
castle_masonry_silversandstonebrick (Silver Sandstone Brick) bool true
castle_masonry_stone (Stone) bool true
castle_masonry_sandstone (Sandstone) bool true
castle_masonry_desertstone (Desert Stone) bool true
castle_masonry_desertsandstone (Desert Sandstone) bool true
castle_masonry_silversandstone (Silver Sandstone) bool true
castle_masonry_wood (Wood) bool false
castle_masonry_ice (Ice) bool false
castle_masonry_snow (Snow) bool false
@ -17,4 +21,4 @@ castle_masonry_obsidianbrick (Obsidian Brick) bool false
castle_masonry_pillar (Pillars) bool true
castle_masonry_arrowslit (Arrow slits) bool true
castle_masonry_murderhole (Murder holes and machicolations) bool true
castle_masonry_murderhole (Murder holes and machicolations) bool true

3
cool_trees/LICENSE.md Normal file
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@ -0,0 +1,3 @@
Models, icons and textures by runs.
License: GPLv3

1
cool_trees/README.md Normal file
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@ -0,0 +1 @@
# cool_trees

275
cool_trees/bamboo/init.lua Normal file
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@ -0,0 +1,275 @@
--
-- Bamboo
--
-- Thanks to VanessaE, Tenplus1, paramat and all others who
-- contribute to this mod
local modname = "bamboo"
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
bamboo = {}
-- bamboo stalk with leaves
local ai = {name = "air", param1 = 000}
local bt = {name = "bamboo:trunk", param1 = 255}
local bf = {name = "bamboo:trunk", param1 = 255, force_place = true}
local fd = {name = "default:dirt", param1 = 255, force_place = true}
local lp = {name = "bamboo:leaves", param1 = 255}
local lr = {name = "bamboo:leaves", param1 = 100}
bamboo.bambootree = {
size = {x = 3, y = 18, z = 3},
data = {
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
lr, lr, lr,
lr, lp, lr,
ai, lp, ai,
ai, ai, ai,
ai, fd, ai,
ai, bf, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
lr, bt, lr,
lr, lp, lr,
ai, lp, ai,
ai, lr, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
lr, lr, lr,
lr, lp, lr,
ai, lp, ai,
ai, ai, ai,
},
yslice_prob = {
{ypos = 3, prob = 127},
{ypos = 4, prob = 127},
{ypos = 5, prob = 127},
{ypos = 6, prob = 127},
{ypos = 7, prob = 127},
{ypos = 8, prob = 127},
{ypos = 9, prob = 127},
{ypos = 10, prob = 127},
{ypos = 11, prob = 127},
{ypos = 12, prob = 127},
},
}
local function grow_new_bambootree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
bamboo.bambootree, "0", nil, false)
end
--
-- Decoration
--
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.001,
spread = {x = 240, y = 240, z = 240},
seed = 2776,
octaves = 3,
persist = 0.65
},
biomes = {"grassland"},
y_min = 2,
y_max = 20,
schematic = bamboo.bambootree,
flags = "place_center_x, place_center_z",
})
--
-- Nodes
--
-- Bamboo (thanks to Nelo-slay on DeviantArt for the free Bamboo base image)
minetest.register_node("bamboo:trunk", {
description = S("Bamboo"),
drawtype = "plantlike",
tiles = {"bamboo.png"},
inventory_image = "bamboo.png",
wield_image = "bamboo.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 1, flammable = 2, tree = 1},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
-- bamboo wood
minetest.register_node("bamboo:wood", {
description = S("Bamboo Wood"),
tiles = {"bamboo_floor.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- bamboo stalk leaves
minetest.register_node("bamboo:leaves", {
description = S("Bamboo Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"bamboo_leaves.png"},
inventory_image = "bamboo_leaves.png",
wield_image = "bamboo_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"bamboo:sprout"}, rarity = 10},
{items = {"bamboo:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- Bamboo Sprout
minetest.register_node("bamboo:sprout", {
description = S("Bamboo Sprout"),
drawtype = "plantlike",
tiles = {"bamboo_sprout.png"},
inventory_image = "bamboo_sprout.png",
wield_image = "bamboo_sprout.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {
snappy = 3, attached_node = 1, flammable = 2,
dig_immediate = 3, ethereal_sapling = 1
},
sounds = default.node_sound_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0, 4 / 16}
},
on_use = minetest.item_eat(2),
grown_height = 11,
on_timer = grow_new_bambootree_tree,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
})
-- crafts
minetest.register_craft({
output = "bamboo:wood 4",
recipe = {{"bamboo:trunk"}}
})
default.register_leafdecay({
trunks = {"bamboo:trunk"},
leaves = {"bamboo:leaves"},
radius = 3,
})
minetest.register_lbm({
name = "bamboo:convert_bambootree_sprouts_to_node_timer",
nodenames = {"bamboo:sprout"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"bamboo:sprout", grow_new_bambootree_tree, "soil"},
})
end
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"bamboo_trunk",
"bamboo:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"bamboo_floor.png"},
S("Bamboo Stair"),
S("Bamboo Slab"),
default.node_sound_wood_defaults()
)
end
-- stairsplus/moreblocks
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("bamboo", "wood", "bamboo:wood", {
description = "Bamboo",
tiles = {"bamboo_floor.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end

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@ -0,0 +1,7 @@
# textdomain: bamboo
Bamboo=Bambú
Bamboo Leaves=Hojas de bambú
Bamboo Sprout=Brote de bambú
Bamboo Wood=Tablas de bambú
Bamboo Stair=Escaleras de bambú
Bamboo Slab=Losa de bambú

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@ -0,0 +1,4 @@
name = bamboo
description = Bamboo Tree for Grassland
depends = default
optional_depends = stairs, bonemeal, moreblocks

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259
cool_trees/birch/init.lua Normal file
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@ -0,0 +1,259 @@
--
-- Birch Tree
--
local modname = "birch"
local modpath = minetest.get_modpath(modname)
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
birch = {}
-- birch tree
local ai = {name = "air", param1 = 000}
local tr = {name = "birch:trunk", param1 = 255, force_place = true}
local lp = {name = "birch:leaves", param1 = 255}
local lr = {name = "birch:leaves", param1 = 255}
birch.birchtree = {
size = {x = 5, y = 7, z = 5},
data = {
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lr, lp, lp, lp, lr,
lr, lp, lp, lp, lr,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lp, lp, lp, lp, lp,
lp, lp, lp, lp, lp,
ai, lr, lp, lr, ai,
ai, ai, lp, ai, ai,
ai, ai, tr, ai, ai,
ai, ai, tr, ai, ai,
ai, ai, tr, ai, ai,
lp, lp, tr, lp, lp,
lp, lp, tr, lp, lp,
ai, lp, tr, lp, ai,
ai, lp, lp, lp, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lp, lp, lp, lp, lp,
lp, lp, lp, lp, lp,
ai, lr, lp, lr, ai,
ai, ai, lp, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lr, lp, lp, lp, lr,
lr, lp, lp, lp, lr,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
},
yslice_prob = {
{ypos = 1, prob = 127}
},
}
local function grow_new_birch_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, birch.birchtree, "0", nil, false)
end
--
-- Decoration
--
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.001,
spread = {x = 255, y = 255, z = 255},
seed = 2,
octaves = 3,
persist = 0.67
},
biomes = {"grassland"},
y_min = 10,
y_max = 80,
schematic = birch.birchtree,
flags = "place_center_x, place_center_z",
})
--
-- Nodes
--
minetest.register_node("birch:sapling", {
description = S("Birch Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"birch_sapling.png"},
inventory_image = "birch_sapling.png",
wield_image = "birch_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_birch_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"birch:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- birch trunk
minetest.register_node("birch:trunk", {
description = S("Birch Trunk"),
tiles = {
"birch_trunk_top.png",
"birch_trunk_top.png",
"birch_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
is_ground_content = false,
--on_rightclick = function(pos, node, player, itemstack, pointed_thing)
--minetest.item_place_node(itemstack, player, pointed_thing, nil)
--end
})
-- birch wood
minetest.register_node("birch:wood", {
description = S("Birch Wood"),
tiles = {"birch_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- birch tree leaves
minetest.register_node("birch:leaves", {
description = S("Birch Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"birch_leaves.png"},
inventory_image = "birch_leaves.png",
wield_image = "birch_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"birch:sapling"}, rarity = 20},
{items = {"birch:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "birch:wood 4",
recipe = {{"birch:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "birch:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "birch:wood",
burntime = 7,
})
minetest.register_lbm({
name = "birch:convert_birch_saplings_to_node_timer",
nodenames = {"birch:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"birch:trunk"},
leaves = {"birch:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"birch_trunk",
"birch:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"birch_wood.png"},
S("Birch Tree Stair"),
S("Birch Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"birch:sapling", grow_new_birch_tree, "soil"},
})
end

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@ -0,0 +1,10 @@
# textdomain: birch
Birch Sapling=Retoño de abedul
Birch Trunk=Madera de abedul
Birch Wood=Tablas de abedul
Birch Leaves=Hojas de abedul
Birch Tree Stair=Escaleras de abedul
Birch Tree Slab=Losa de abedul
Inner Birch Tree Stair=Escaleras de abedul interior
Outer Birch Tree Stair=Escaleras de abedul exterior
Birch Slab=Losa de abedul

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@ -0,0 +1,4 @@
name = birch
description = Birch Tree for Grassland
depends = default
optional_depends = stairs, bonemeal

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@ -0,0 +1,271 @@
--
-- Cherrytree
--
local modname = "cherrytree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Cherry Fruit
minetest.register_node("cherrytree:cherries", {
description = S("Cherries"),
drawtype = "plantlike",
tiles = {"cherrytree_cherries.png"},
inventory_image = "cherrytree_cherries.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "cherrytree:cherries", param2 = 1})
end,
})
-- Cherrytree
local function grow_new_cherrytree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/cherrytree.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 32,
schematic = modpath.."/schematics/cherrytree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("cherrytree:sapling", {
description = S("Cherrytree Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"cherrytree_sapling.png"},
inventory_image = "cherrytree_sapling.png",
wield_image = "cherrytree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_cherrytree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"cherrytree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("cherrytree:trunk", {
description = S("Cherrytree Trunk"),
tiles = {
"cherrytree_trunk_top.png",
"cherrytree_trunk_top.png",
"cherrytree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
--minetest.item_place_node(itemstack, player, pointed_thing, nil)
end
})
-- cherrytree wood
minetest.register_node("cherrytree:wood", {
description = S("Cherrytree Wood"),
tiles = {"cherrytree_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- cherrytree tree leaves
minetest.register_node("cherrytree:blossom_leaves", {
description = S("Cherrytree Blossom Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"cherrytree_blossom_leaves.png"},
inventory_image = "cherrytree_blossom_leaves.png",
wield_image = "cherrytree_blossom_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"cherrytree:sapling"}, rarity = 20},
{items = {"cherrytree:blossom_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- cherrytree tree leaves
minetest.register_node("cherrytree:leaves", {
description = S("Cherrytree Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"cherrytree_leaves.png"},
inventory_image = "cherrytree_leaves.png",
wield_image = "cherrytree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"cherrytree:sapling"}, rarity = 20},
{items = {"cherrytree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "cherrytree:wood 4",
recipe = {{"cherrytree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "cherrytree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "cherrytree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "cherrytree:convert_cherrytree_saplings_to_node_timer",
nodenames = {"cherrytree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"cherrytree:trunk"},
leaves = {"cherrytree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"cherrytree_trunk",
"cherrytree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"cherrytree_wood.png"},
S("Cherry Tree Stair"),
S("Cherry Tree Slab"),
default.node_sound_wood_defaults()
)
end
-- Chance to convert to normal leaves and cherry fruits
minetest.register_abm({
nodenames = {"cherrytree:blossom_leaves"},
neighbors = {},
interval = 600.0, -- Run every 10 minuts
chance = 50, -- Select every 1 in 50 nodes
action = function(pos, node, active_object_count, active_object_count_wider)
if node.param2 == 1 then -- ignore manually placed leaves
return
end
math.randomseed(os.time())
local is_fruit = math.random(10)
if is_fruit == 10 then
minetest.set_node(pos, {name = "cherrytree:cherries"})
else
minetest.set_node(pos, {name = "cherrytree:leaves"})
end
end
})
--Support for bonemeal
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"cherrytree:sapling", grow_new_cherrytree_tree, "soil"},
})
end

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@ -0,0 +1,12 @@
# textdomain: cherrytree
Cherries=Cerezas
Cherrytree Trunk=Madera de cerezo
Cherrytree Wood=Tablas de cerezo
Cherrytree Leaves=Hojas de cerezo
Cherrytree Blossom Leaves=Flores de cerezo
Cherrytree Tree Sapling=Retoño de cerezo
Cherry Tree Stair=Escaleras de cerezo
Cherry Tree Slab=Losa de cerezo
Inner Cherrytree Stair=Escaleras de cerezo interior
Outer Cherrytree Stair=Escaleras de cerezo exterior
Cherrytree Slab=Losa de cerezo

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@ -0,0 +1,4 @@
name = cherrytree
description = Cherry Tree for Decidious Forest
depends = default
optional_depends = stairs, bonemeal

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@ -0,0 +1,224 @@
schematic = {
size = {x=6, y=7, z=5},
yslice_prob = {
{ypos=0, prob=254},
{ypos=1, prob=254},
{ypos=2, prob=254},
{ypos=3, prob=254},
{ypos=4, prob=254},
{ypos=5, prob=254},
{ypos=6, prob=254},
},
data = {
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:trunk", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:trunk", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:trunk", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:trunk", prob=254, param2=3},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:trunk", prob=254, param2=3},
{name="cherrytree:trunk", prob=254, param2=3},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:trunk", prob=254, param2=3},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="cherrytree:blossom_leaves", prob=126, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="cherrytree:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
},
}

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--
-- Chestnuttree
--
local modname = "chestnuttree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
--Chesnut Bur
minetest.register_node("chestnuttree:bur", {
description = S("Chestnut Bur"),
drawtype = "plantlike",
tiles = {"chestnuttree_bur.png"},
inventory_image = "chestnuttree_bur.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "chestnuttree:bur", param2 = 1})
end,
})
--Chesnut Fruit
minetest.register_craftitem("chestnuttree:fruit", {
description = S("Chestnut"),
inventory_image = "chestnuttree_fruit.png",
on_use = minetest.item_eat(2),
groups = {flammable = 2, food = 2},
})
minetest.register_craft({
output = "chestnuttree:fruit",
recipe = {
{'chestnuttree:bur'}
}
})
-- chestnuttree
local function grow_new_chestnuttree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-6}, modpath.."/schematics/chestnuttree.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.00005,
scale = 0.00004,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"grassland"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/chestnuttree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
place_offset_y = 1,
})
end
--
-- Nodes
--
minetest.register_node("chestnuttree:sapling", {
description = S("Chestnut Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"chestnuttree_sapling.png"},
inventory_image = "chestnuttree_sapling.png",
wield_image = "chestnuttree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_chestnuttree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"chestnuttree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("chestnuttree:trunk", {
description = S("Chestnut Tree Trunk"),
tiles = {
"chestnuttree_trunk_top.png",
"chestnuttree_trunk_top.png",
"chestnuttree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- chestnuttree wood
minetest.register_node("chestnuttree:wood", {
description = S("Chestnut Tree Wood"),
tiles = {"chestnuttree_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- chestnuttree tree leaves
minetest.register_node("chestnuttree:leaves", {
description = S("Chestnut Tree Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"chestnuttree_leaves.png"},
inventory_image = "chestnuttree_leaves.png",
wield_image = "chestnuttree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"chestnuttree:sapling"}, rarity = 20},
{items = {"chestnuttree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "chestnuttree:wood 4",
recipe = {{"chestnuttree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "chestnuttree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "chestnuttree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "chestnuttree:convert_chestnuttree_saplings_to_node_timer",
nodenames = {"chestnuttree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"chestnuttree:trunk"},
leaves = {"chestnuttree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"chestnuttree_trunk",
"chestnuttree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"chestnuttree_wood.png"},
S("Chestnut Tree Stair"),
S("Chestnut Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"chestnuttree:sapling", grow_new_chestnuttree_tree, "soil"},
})
end

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# textdomain: chestnuttree
Chestnut=Castaña
Chestnut Bur=Zurrón de castaña
Chestnut Tree Inner Stair=Escalera interior de castaño
Chestnut Tree Leaves=Hojas de castaño
Chestnut Tree Outer Stair=Escalera exterior de castaño
Chestnut Tree Slab=Losa de castaño
Chestnut Tree Stair=Escalera de castaño
Chestnut Tree Sapling=Retoño de castaño
Chestnut Tree Trunk=Madera de castaño
Chestnut Tree Wood=Tablas de castaño

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name = chestnuttree
description = Chesnut Tree for Grassland
depends = default
optional_depends = stairs, bonemeal

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--
-- Clementinetree
--
local modname = "clementinetree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("clementinetree:clementine", {
description = S("Clementine"),
drawtype = "plantlike",
tiles = {"clementinetree_clementine.png"},
inventory_image = "clementinetree_clementine.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "clementinetree:clementine", param2 = 1})
end,
})
-- clementinetree
local function grow_new_clementinetree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/clementinetree.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00004,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/clementinetree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("clementinetree:sapling", {
description = S("Clementine Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"clementinetree_sapling.png"},
inventory_image = "clementinetree_sapling.png",
wield_image = "clementinetree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_clementinetree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"clementinetree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("clementinetree:trunk", {
description = S("Clementine Tree Trunk"),
tiles = {
"clementinetree_trunk_top.png",
"clementinetree_trunk_top.png",
"clementinetree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- clementinetree wood
minetest.register_node("clementinetree:wood", {
description = S("Clementine Tree Wood"),
tiles = {"clementinetree_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- clementinetree tree leaves
minetest.register_node("clementinetree:leaves", {
description = S("Clementine Tree Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"clementinetree_leaves.png"},
inventory_image = "clementinetree_leaves.png",
wield_image = "clementinetree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"clementinetree:sapling"}, rarity = 20},
{items = {"clementinetree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "clementinetree:wood 4",
recipe = {{"clementinetree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "clementinetree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "clementinetree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "clementinetree:convert_clementinetree_saplings_to_node_timer",
nodenames = {"clementinetree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"clementinetree:trunk"},
leaves = {"clementinetree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"clementinetree_trunk",
"clementinetree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"clementinetree_wood.png"},
S("Clementine Tree Stair"),
S("Clementine Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"clementinetree:sapling", grow_new_clementinetree_tree, "soil"},
})
end

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# textdomain: clementinetree
Clementine=Clementina
Clementine Tree Inner Stair=Escalera interior de clementinero
Clementine Tree Leaves=Hojas de clementinero
Clementine Tree Outer Stair=Escalera exterior de clementinero
Clementine Tree Slab=Losa de clementinero
Clementine Tree Stair=Escalera de clementinero
Clementine Tree Sapling=Retoño de clementinero
Clementine Tree Trunk=Madera de clementinero
Clementine Tree Wood=Tablas de clementinero

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name = clementinetree
description = Clementine Tree for Decidious Forest
depends = default
optional_depends = stairs, bonemeal

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schematic = {
size = {x=5, y=6, z=5},
yslice_prob = {
{ypos=0, prob=254},
{ypos=1, prob=254},
{ypos=2, prob=254},
{ypos=3, prob=254},
{ypos=4, prob=254},
{ypos=5, prob=254},
},
data = {
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:clementine", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:clementine", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:clementine", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:trunk", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:trunk", prob=254, param2=21},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:clementine", prob=254, param2=1},
{name="clementinetree:leaves", prob=126, param2=1},
{name="clementinetree:trunk", prob=254, param2=20},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:clementine", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:trunk", prob=254, param2=20},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:clementine", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="clementinetree:clementine", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:clementine", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="clementinetree:leaves", prob=126, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="clementinetree:leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
},
}

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262
cool_trees/ebony/init.lua Normal file
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--
-- Ebony
--
local modname = "ebony"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Ebony
local function grow_new_ebony_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/ebony.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
height = 2,
y_min = 1,
y_max = 62,
schematic = modpath.."/schematics/ebony.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("ebony:sapling", {
description = S("Ebony Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"ebony_sapling.png"},
inventory_image = "ebony_sapling.png",
wield_image = "ebony_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_ebony_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebony:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("ebony:trunk", {
description = S("Ebony Trunk"),
tiles = {
"ebony_trunk_top.png",
"ebony_trunk_top.png",
"ebony_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
--minetest.item_place_node(itemstack, player, pointed_thing, nil)
end
})
-- ebony wood
minetest.register_node("ebony:wood", {
description = S("Ebony Wood"),
tiles = {"ebony_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- ebony tree leaves
minetest.register_node("ebony:leaves", {
description = S("Ebony Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"ebony_leaves.png"},
inventory_image = "ebony_leaves.png",
wield_image = "ebony_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"ebony:sapling"}, rarity = 20},
{items = {"ebony:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Creeper/Vines...
--
minetest.register_node("ebony:creeper", {
description = S("Ebony Creeper"),
drawtype = "nodebox",
walkable = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ebony_creeper.png"},
inventory_image = "ebony_creeper.png",
wield_image = "ebony_creeper.png",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.49, 0.5, 0.5, 0.5}
},
groups = {
snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("ebony:creeper_leaves", {
description = S("Ebony Creeper with Leaves"),
drawtype = "nodebox",
walkable = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ebony_creeper_leaves.png"},
inventory_image = "ebony_creeper_leaves.png",
wield_image = "ebony_creeper_leaves.png",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.49, 0.5, 0.5, 0.5}
},
groups = {
snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("ebony:liana", {
description = S("Ebony Liana"),
drawtype = "nodebox",
walkable = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ebony_liana.png"},
inventory_image = "ebony_liana.png",
wield_image = "ebony_liana.png",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.0, 0.5, 0.5, 0.0}
},
groups = {
snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1,
},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "ebony:wood 4",
recipe = {{"ebony:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "ebony:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "ebony:wood",
burntime = 7,
})
minetest.register_lbm({
name = "ebony:convert_ebony_saplings_to_node_timer",
nodenames = {"ebony:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"ebony:trunk"},
leaves = {"ebony:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"ebony_trunk",
"ebony:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebony_wood.png"},
S("Ebony Stair"),
S("Ebony Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebony:sapling", grow_new_ebony_tree, "soil"},
})
end

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# textdomain: ebony
Ebony Trunk=Madera de ébano
Ebony Wood=Tablas de ébano
Ebony Leaves=Hojas de ébano
Ebony Creeper=Enredadera de ébano
Ebony Creeper with Leaves=Enredadera colgante con hojas de ébano
Ebony Liana=Liana de ébano
Ebony Tree Sapling=Retoño de árbol de ébano
Ebony Stair=Escaleras de ébano
Inner Ebony Stair=Escaleras de ébano interior
Outer Ebony Stair=Escaleras de ébano exterior
Ebony Slab=Losa de ébano

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name = ebony
description = Ebony Tree for Rainforest Biome
depends = default
optional_depends = stairs, bonemeal

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--
-- Jacaranda
--
local modname = "jacaranda"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Jacaranda
local function grow_new_jacaranda_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/jacaranda.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
y_min = 1,
y_max = 32,
schematic = modpath.."/schematics/jacaranda.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("jacaranda:sapling", {
description = S("Jacaranda Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"jacaranda_sapling.png"},
inventory_image = "jacaranda_sapling.png",
wield_image = "jacaranda_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_jacaranda_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"jacaranda:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("jacaranda:trunk", {
description = S("Jacaranda Trunk"),
tiles = {
"jacaranda_trunk_top.png",
"jacaranda_trunk_top.png",
"jacaranda_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
--minetest.item_place_node(itemstack, player, pointed_thing, nil)
end
})
-- jacaranda wood
minetest.register_node("jacaranda:wood", {
description = S("Jacaranda Wood"),
tiles = {"jacaranda_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- jacaranda tree leaves
minetest.register_node("jacaranda:blossom_leaves", {
description = S("Jacaranda Blossom Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"jacaranda_blossom_leaves.png"},
inventory_image = "jacaranda_blossom_leaves.png",
wield_image = "jacaranda_blossom_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"jacaranda:sapling"}, rarity = 20},
{items = {"jacaranda:blossom_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "jacaranda:wood 4",
recipe = {{"jacaranda:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "jacaranda:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "jacaranda:wood",
burntime = 7,
})
minetest.register_lbm({
name = "jacaranda:convert_jacaranda_saplings_to_node_timer",
nodenames = {"jacaranda:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"jacaranda:trunk"},
leaves = {"jacaranda:blossom_leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"jacaranda_trunk",
"jacaranda:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"jacaranda_wood.png"},
S("Jacaranda Tree Stair"),
S("Jacaranda Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"jacaranda:sapling", grow_new_jacaranda_tree, "soil"},
})
end

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# textdomain: jacaranda
Jacaranda Trunk=Madera de jacaranda
Jacaranda Wood=Tablas de jacaranda
Jacaranda Blossom Leaves=Flores de jacaranda
Jacaranda Tree Sapling=Retoño de jacaranda
Jacaranda Tree Stair=Escaleras de jacaranda
Jacaranda Tree Slab=Losa de jacaranda
Inner Jacaranda Tree Stair=Escaleras de jacaranda interior
Outer Jacaranda Tree Stair=Escaleras de jacaranda exterior
Jacaranda Slab=Losa de jacaranda

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name = jacaranda
description = Jacaranda for jungles
depends = default
optional_depends = stairs, bonemeal

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schematic = {
size = {x=7, y=8, z=7},
yslice_prob = {
{ypos=0, prob=254},
{ypos=1, prob=254},
{ypos=2, prob=254},
{ypos=3, prob=254},
{ypos=4, prob=254},
{ypos=5, prob=254},
{ypos=6, prob=254},
{ypos=7, prob=254},
},
data = {
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:trunk", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:trunk", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:trunk", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:trunk", prob=254, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:trunk", prob=254, param2=3},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:trunk", prob=254, param2=3},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:trunk", prob=254, param2=3},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="jacaranda:blossom_leaves", prob=128, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="jacaranda:blossom_leaves", prob=254, param2=1},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
},
}

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221
cool_trees/larch/init.lua Normal file
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--
-- Larch
--
local modname = "larch"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Larch
local function grow_new_larch_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/larch.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_coniferous_litter"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.0005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"coniferous_forest"},
y_min = 1,
y_max = 32,
place_offset_y = 1,
schematic = modpath.."/schematics/larch.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("larch:sapling", {
description = S("Larch Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"larch_sapling.png"},
inventory_image = "larch_sapling.png",
wield_image = "larch_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_larch_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"larch:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("larch:trunk", {
description = S("Larch Trunk"),
tiles = {
"larch_trunk_top.png",
"larch_trunk_top.png",
"larch_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.item_place_node(itemstack, player, pointed_thing, nil)
end
})
-- larch wood
minetest.register_node("larch:wood", {
description = S("Larch Wood"),
tiles = {"larch_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- larch tree leaves
minetest.register_node("larch:leaves", {
description = S("Larch Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"larch_leaves.png"},
inventory_image = "larch_leaves.png",
wield_image = "larch_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"larch:sapling"}, rarity = 20},
{items = {"larch:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("larch:moss", {
description = S("Larch Moss"),
drawtype = "nodebox",
walkable = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"larch_moss.png"},
inventory_image = "larch_moss.png",
wield_image = "larch_moss.png",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.49, 0.5, 0.5, 0.5}
},
groups = {
snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1,
falling_node = 1
},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "larch:wood 4",
recipe = {{"larch:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "larch:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "larch:wood",
burntime = 7,
})
minetest.register_lbm({
name = "larch:convert_larch_saplings_to_node_timer",
nodenames = {"larch:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"larch:trunk"},
leaves = {"larch:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"larch_trunk",
"larch:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"larch_wood.png"},
S("Larch Tree Stair"),
S("Larch Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"larch:sapling", grow_new_larch_tree, "soil"},
})
end

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# textdomain: larch
Larch Sapling=Retoño de alerce
Larch Trunk=Madera de alerce
Larch Wood=Tablas de alerce
Larch Leaves=Hojas de alerce

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name = larch
description = Larch Tree
optional_depends = stairs, bonemeal

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--
-- Lemontree
--
local modname = "lemontree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Lemon Fruit
minetest.register_node("lemontree:lemon", {
description = S("Lemon"),
drawtype = "plantlike",
tiles = {"lemontree_lemon.png"},
inventory_image = "lemontree_lemon.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "lemontree:lemon", param2 = 1})
end,
})
-- lemontree
local function grow_new_lemontree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/lemontree.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/lemontree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("lemontree:sapling", {
description = S("Lemon Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"lemontree_sapling.png"},
inventory_image = "lemontree_sapling.png",
wield_image = "lemontree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_lemontree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"lemontree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("lemontree:trunk", {
description = S("Lemon Tree Trunk"),
tiles = {
"lemontree_trunk_top.png",
"lemontree_trunk_top.png",
"lemontree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if minetest.get_modpath("cork") ~= nil then
cork.get_cork(pos, node, player, itemstack, pointed_thing)
end
end,
})
-- lemontree wood
minetest.register_node("lemontree:wood", {
description = S("Lemon Tree Wood"),
tiles = {"lemontree_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- lemontree tree leaves
minetest.register_node("lemontree:leaves", {
description = S("Lemon Tree Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"lemontree_leaves.png"},
inventory_image = "lemontree_leaves.png",
wield_image = "lemontree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"lemontree:sapling"}, rarity = 20},
{items = {"lemontree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "lemontree:wood 4",
recipe = {{"lemontree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "lemontree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "lemontree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "lemontree:convert_lemontree_saplings_to_node_timer",
nodenames = {"lemontree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"lemontree:trunk"},
leaves = {"lemontree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"lemontree_trunk",
"lemontree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"lemontree_wood.png"},
S("Lemon Tree Stair"),
S("Lemon Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"lemontree:sapling", grow_new_lemontree_tree, "soil"},
})
end
if minetest.get_modpath("cork") ~= nil then
minetest.register_node("lemontree:trunk_nobark", {
description = S("Lemon Tree Trunk"),
tiles = {
"lemontree_trunk_top.png",
"lemontree_trunk_top.png",
"lemontree_trunk_nobark.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
minetest.register_craft({
output = "lemontree:wood 4",
recipe = {{"lemontree:trunk_nobark"}}
})
minetest.register_craft({
type = "fuel",
recipe = "lemontree:trunk_nobark",
burntime = 25,
})
end

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# textdomain: lemontree
Lemon Tree Inner Stair=Escalera interior de limonero
Lemon Tree Leaves=Hojas de limonero
Lemon Tree Outer Stair=Escalera exterior de limonero
Lemon Tree Sapling=Retoño de limonero
Lemon Tree Slab=Losa de limonero
Lemon Tree Stair=Escalera de limonero
Lemon Tree Trunk=Madera de limonero
Lemon Tree Wood=Tablas de limonero
Lemon=Limón

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name = lemontree
description = Lemon Tree for Decidious Forest
depends = default
optional_depends = stairs, bonemeal

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