updated several mods to use newer unified dyes API

blox, bobblocks, coloredwood, framedglass, homedecor, ilights,
plasticbox, stained_glass, unifiedbricks, and of course unified dyes.
This commit is contained in:
Vanessa Ezekowitz
2017-02-04 20:11:09 -05:00
parent eba6f42678
commit 921c05da0d
22 changed files with 285 additions and 432 deletions

View File

@@ -123,13 +123,9 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
groups = {cracky=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:stone_"..nodeclass)
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:cobble_"..nodeclass, {
@@ -144,13 +140,9 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=creative},
groups = {cracky=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:cobble_"..nodeclass)
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:wood_"..nodeclass, {
@@ -165,13 +157,9 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:wood_"..nodeclass)
end,
after_dig_node = unifieddyes.after_dig_node
})
end
@@ -184,13 +172,9 @@ minetest.register_node("blox:wood_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:wood_tinted")
end,
after_dig_node = unifieddyes.after_dig_node
})
@@ -201,13 +185,9 @@ minetest.register_node("blox:cobble_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:cobble_tinted")
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:stone_tinted", {
@@ -217,13 +197,9 @@ minetest.register_node("blox:stone_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:stone_tinted")
end,
after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:stone_square", {
@@ -233,13 +209,9 @@ minetest.register_node("blox:stone_square", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "blox:stone_square")
end,
after_dig_node = unifieddyes.after_dig_node
})
-- Crafting