update digilines, technic, unified inventory,
and switched castles to the new modpack form
21
castle_lighting/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Minetest Mods Team
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
23
castle_lighting/README.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
=-=-=-=-=-=-=-=-=-=
|
||||
|
||||
Castles Mod
|
||||
by: Philipbenr And DanDuncombe
|
||||
|
||||
=-=-=-=-=-=-=-=-=-=
|
||||
|
||||
Licence: MIT
|
||||
|
||||
see: LICENSE
|
||||
|
||||
=-=-=-=-=-=-=-=-=-=
|
||||
|
||||
This mod contains medieval lighting sources suitable for a castle. It includes:
|
||||
|
||||
* Small chandelier and hanging chain
|
||||
* Lantern box
|
||||
* Steel floor brasier
|
||||
* Stone pedestal/column brasier.
|
||||
|
||||
If the castle_masonry mod is installed, brasiers will be generated for all enabled material types.
|
||||
|
||||
Brasiers require fuel to generate a flame.
|
267
castle_lighting/brasier.lua
Normal file
@@ -0,0 +1,267 @@
|
||||
if not minetest.get_modpath("fire") then return end
|
||||
|
||||
-- internationalization boilerplate
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
local brasier_longdesc = S("A brasier for producing copious amounts of light and heat.")
|
||||
local brasier_usagehelp = S("To ignite the brasier place a flammable fuel in its inventory slot. A lump of coal will burn for about half an hour.")
|
||||
|
||||
local brasier_nodebox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, 0, -0.25, 0.25, 0.125, 0.25}, -- base
|
||||
{-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
|
||||
{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat
|
||||
{-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge
|
||||
{0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge
|
||||
{-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge
|
||||
{0.25, -0.5, -0.375, 0.375, 0.125, -0.25}, -- leg
|
||||
{-0.375, -0.5, 0.25, -0.25, 0.125, 0.375}, -- leg
|
||||
{0.25, -0.5, 0.25, 0.375, 0.125, 0.375}, -- leg
|
||||
{-0.375, -0.5, -0.375, -0.25, 0.125, -0.25}, -- leg
|
||||
{-0.125, -0.0625, -0.125, 0.125, 0, 0.125}, -- bottom_knob
|
||||
}
|
||||
}
|
||||
local brasier_selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.375, -0.5, -0.375, 0.375, 0.25, 0.375}, -- mid
|
||||
{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat
|
||||
}
|
||||
}
|
||||
|
||||
local brasier_burn = function(pos)
|
||||
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local node_above = minetest.get_node(pos_above)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
|
||||
if timer:is_started() and node_above.name == "fire:permanent_flame" then return end -- already burning, don't burn a new thing.
|
||||
|
||||
local inv = minetest.get_inventory({type="node", pos=pos})
|
||||
local item = inv:get_stack("fuel", 1)
|
||||
local fuel_burned = minetest.get_craft_result({method="fuel", width=1, items={item:peek_item(1)}}).time
|
||||
|
||||
if fuel_burned > 0 and (node_above.name == "air" or node_above.name == "fire:permanent_flame") then
|
||||
item:set_count(item:get_count() - 1)
|
||||
inv:set_stack("fuel", 1, item)
|
||||
|
||||
timer:start(fuel_burned * 60) -- one minute of flame per second of burn time, for balance.
|
||||
|
||||
if node_above.name == "air" then
|
||||
minetest.set_node(pos_above, {name = "fire:permanent_flame"})
|
||||
end
|
||||
else
|
||||
if node_above.name == "fire:permanent_flame" then
|
||||
minetest.set_node(pos_above, {name = "air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local brasier_on_construct = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_size("fuel", 1)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,5.3]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[current_name;fuel;3.5,0;1,1;]" ..
|
||||
"list[current_player;main;0,1.15;8,1;]" ..
|
||||
"list[current_player;main;0,2.38;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,1.15)
|
||||
)
|
||||
end
|
||||
|
||||
local brasier_on_destruct = function(pos, oldnode)
|
||||
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local node_above = minetest.get_node(pos_above)
|
||||
if node_above.name == "fire:permanent_flame" then
|
||||
minetest.set_node(pos_above, {name = "air"})
|
||||
end
|
||||
end
|
||||
|
||||
local brasier_can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("fuel")
|
||||
end
|
||||
|
||||
-- Only allow fuel items to be placed in fuel
|
||||
local brasier_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
minetest.register_node("castle_lighting:brasier_floor", {
|
||||
description = S("Floor Brasier"),
|
||||
_doc_items_longdesc = brasier_longdesc,
|
||||
_doc_items_usagehelp = brasier_usagehelp,
|
||||
tiles = {
|
||||
"castle_steel.png^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)",
|
||||
"castle_steel.png",
|
||||
"castle_steel.png",
|
||||
"castle_steel.png",
|
||||
"castle_steel.png",
|
||||
"castle_steel.png",
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
groups = {cracky=2},
|
||||
paramtype = "light",
|
||||
node_box = brasier_nodebox,
|
||||
selection_box = brasier_selection_box,
|
||||
|
||||
on_construct = brasier_on_construct,
|
||||
on_destruct = brasier_on_destruct,
|
||||
can_dig = brasier_can_dig,
|
||||
allow_metadata_inventory_put = brasier_allow_metadata_inventory_put,
|
||||
on_metadata_inventory_put = brasier_burn,
|
||||
on_timer = brasier_burn,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle_lighting:brasier_floor",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:torch", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
|
||||
hopper:add_container({
|
||||
{"top", "castle_lighting:brasier_floor", "fuel"},
|
||||
{"bottom", "castle_lighting:brasier_floor", "fuel"},
|
||||
{"side", "castle_lighting:brasier_floor", "fuel"},
|
||||
})
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------
|
||||
-- Masonry brasiers
|
||||
|
||||
local materials
|
||||
if minetest.get_modpath("castle_masonry") then
|
||||
materials = castle_masonry.materials
|
||||
else
|
||||
materials = {{name="stonebrick", desc=S("Stonebrick"), tile="default_stone_brick.png", craft_material="default:stonebrick"}}
|
||||
end
|
||||
|
||||
local get_material_properties = function(material)
|
||||
local composition_def
|
||||
local burn_time
|
||||
if material.composition_material ~= nil then
|
||||
composition_def = minetest.registered_nodes[material.composition_material]
|
||||
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.composition_material)}}).time
|
||||
else
|
||||
composition_def = minetest.registered_nodes[material.craft_material]
|
||||
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
|
||||
end
|
||||
|
||||
local tiles = material.tile
|
||||
if tiles == nil then
|
||||
tiles = composition_def.tile
|
||||
elseif type(tiles) == "string" then
|
||||
tiles = {tiles}
|
||||
end
|
||||
|
||||
-- Apply bed of coals to the texture.
|
||||
if table.getn(tiles) == 1 then
|
||||
tiles = {tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)", tiles[1], tiles[1], tiles[1], tiles[1], tiles[1]}
|
||||
else
|
||||
tiles[1] = tiles[1].."^(castle_coal_bed.png^[mask:castle_brasier_bed_mask.png)"
|
||||
end
|
||||
|
||||
local desc = material.desc
|
||||
if desc == nil then
|
||||
desc = composition_def.description
|
||||
end
|
||||
|
||||
return composition_def, burn_time, tiles, desc
|
||||
end
|
||||
|
||||
local pillar_brasier_nodebox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
|
||||
{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- plat
|
||||
{-0.5, 0.375, 0.375, 0.5, 0.5, 0.5}, -- edge
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, -0.375}, -- edge
|
||||
{0.375, 0.375, -0.375, 0.5, 0.5, 0.375}, -- edge
|
||||
{-0.5, 0.375, -0.375, -0.375, 0.5, 0.375}, -- edge
|
||||
{-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support
|
||||
}
|
||||
}
|
||||
|
||||
local pillar_brasier_selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.375, 0.125, -0.375, 0.375, 0.25, 0.375}, -- mid
|
||||
{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5}, -- plat
|
||||
{-0.25,-0.5,-0.25,0.25,0.125,0.25}, -- support
|
||||
}
|
||||
}
|
||||
|
||||
castle_lighting.register_pillar_brasier = function(material)
|
||||
local composition_def, burn_time, tile, desc = get_material_properties(material)
|
||||
if burn_time > 0 or composition_def.groups.puts_out_fire then return end -- No wooden brasiers, snow brasiers, or ice brasiers, alas.
|
||||
|
||||
local crossbrace_connectable_groups = {}
|
||||
for group, val in pairs(composition_def.groups) do
|
||||
crossbrace_connectable_groups[group] = val
|
||||
end
|
||||
crossbrace_connectable_groups.crossbrace_connectable = 1
|
||||
|
||||
local mod_name = minetest.get_current_modname()
|
||||
|
||||
minetest.register_node(mod_name..":"..material.name.."_pillar_brasier", {
|
||||
drawtype = "nodebox",
|
||||
description = S("@1 Brasier", desc),
|
||||
_doc_items_longdesc = brasier_longdesc,
|
||||
_doc_items_usagehelp = brasier_usagehelp,
|
||||
tiles = tile,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = crossbrace_connectable_groups,
|
||||
sounds = composition_def.sounds,
|
||||
|
||||
node_box = pillar_brasier_nodebox,
|
||||
selection_box = pillar_brasier_selection_box,
|
||||
|
||||
on_construct = brasier_on_construct,
|
||||
on_destruct = brasier_on_destruct,
|
||||
can_dig = brasier_can_dig,
|
||||
allow_metadata_inventory_put = brasier_allow_metadata_inventory_put,
|
||||
on_metadata_inventory_put = brasier_burn,
|
||||
on_timer = brasier_burn,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_name..":"..material.name.."_pillar_brasier 5",
|
||||
recipe = {
|
||||
{material.craft_material,"default:torch",material.craft_material},
|
||||
{material.craft_material,material.craft_material,material.craft_material},
|
||||
},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
|
||||
hopper:add_container({
|
||||
{"top", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
|
||||
{"bottom", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
|
||||
{"side", mod_name..":"..material.name.."_pillar_brasier", "fuel"},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for _, material in pairs(materials) do
|
||||
castle_lighting.register_pillar_brasier(material)
|
||||
end
|
6
castle_lighting/depends.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
default
|
||||
intllib?
|
||||
fire?
|
||||
castle_masonry?
|
||||
hopper?
|
||||
doc?
|
1
castle_lighting/description.txt
Normal file
@@ -0,0 +1 @@
|
||||
This mod contains medieval castle lighting solutions
|
100
castle_lighting/init.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
minetest.register_alias("darkage:lamp", "castle_lighting:light")
|
||||
minetest.register_alias("castle:street_light", "castle_lighting:light")
|
||||
minetest.register_alias("castle:light", "castle_lighting:light")
|
||||
minetest.register_alias("castle:chandelier", "castle_lighting:chandelier")
|
||||
minetest.register_alias("castle:chandelier_chain", "castle_lighting:chandelier_chain")
|
||||
|
||||
-- internationalization boilerplate
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP.."/intllib.lua")
|
||||
|
||||
castle_lighting = {}
|
||||
|
||||
dofile(MP.."/brasier.lua")
|
||||
|
||||
minetest.register_node("castle_lighting:light",{
|
||||
drawtype = "glasslike",
|
||||
description = S("Light Block"),
|
||||
sunlight_propagates = true,
|
||||
light_source = 14,
|
||||
tiles = {"castle_street_light.png"},
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
paramtype = "light",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle_lighting:light",
|
||||
recipe = {
|
||||
{"default:stick", "default:glass", "default:stick"},
|
||||
{"default:glass", "default:torch", "default:glass"},
|
||||
{"default:stick", "default:glass", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node( "castle_lighting:chandelier", {
|
||||
drawtype = "plantlike",
|
||||
description = S("Chandelier"),
|
||||
paramtype = "light",
|
||||
wield_image = "castle_chandelier_wield.png",
|
||||
inventory_image = "castle_chandelier_wield.png",
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight_propagates = true,
|
||||
light_source = 14,
|
||||
tiles = {
|
||||
{
|
||||
name = "castle_chandelier.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.0
|
||||
},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.35,-0.375,0.35,-0.35,0.5,-0.35},
|
||||
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle_lighting:chandelier",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:torch","default:torch","default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node( "castle_lighting:chandelier_chain", {
|
||||
drawtype = "plantlike",
|
||||
description = S("Chandelier Chain"),
|
||||
paramtype = "light",
|
||||
wield_image = "castle_chandelier_chain.png",
|
||||
inventory_image = "castle_chandelier_chain.png",
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {"castle_chandelier_chain.png"},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.1,-0.5,0.1,-0.1,0.5,-0.1},
|
||||
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle_lighting:chandelier_chain 4",
|
||||
recipe = {
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"", "", ""},
|
||||
{"","default:steel_ingot",""},
|
||||
}
|
||||
})
|
45
castle_lighting/intllib.lua
Normal file
@@ -0,0 +1,45 @@
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
52
castle_lighting/locale/template.pot
Normal file
@@ -0,0 +1,52 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-03-01 23:52-0700\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: brasier.lua:7
|
||||
msgid "A brasier for producing copious amounts of light and heat."
|
||||
msgstr ""
|
||||
|
||||
#: brasier.lua:8
|
||||
msgid ""
|
||||
"To ignite the brasier place a flammable fuel in its inventory slot. A lump "
|
||||
"of coal will burn for about half an hour."
|
||||
msgstr ""
|
||||
|
||||
#: brasier.lua:107
|
||||
msgid "Floor Brasier"
|
||||
msgstr ""
|
||||
|
||||
#: brasier.lua:156
|
||||
msgid "Stonebrick"
|
||||
msgstr ""
|
||||
|
||||
#: brasier.lua:228
|
||||
msgid "@1 Brasier"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:17
|
||||
msgid "Light Block"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:37
|
||||
msgid "Chandelier"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua:76
|
||||
msgid "Chandelier Chain"
|
||||
msgstr ""
|
1
castle_lighting/mod.conf
Normal file
@@ -0,0 +1 @@
|
||||
name = castle_lighting
|
BIN
castle_lighting/screenshot.png
Normal file
After Width: | Height: | Size: 38 KiB |
17
castle_lighting/textures/LICENSE.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
License Textures: Philipner - CC-BY-SA 3.0
|
||||
|
||||
-castle_chandelier.png
|
||||
-castle_chandelier_chain.png
|
||||
-castle_chandelier_wield.png
|
||||
|
||||
|
||||
--------------------------------------------
|
||||
|
||||
16 px textures based on Castle mod
|
||||
original textures by Philipner
|
||||
|
||||
License Textures: Napiophelios - CC-BY-SA 3.0
|
||||
|
||||
-castle_street_light.png
|
||||
|
||||
--------------------------------------------
|
BIN
castle_lighting/textures/castle_brasier_bed_mask.png
Normal file
After Width: | Height: | Size: 497 B |
BIN
castle_lighting/textures/castle_chandelier.png
Normal file
After Width: | Height: | Size: 360 B |
BIN
castle_lighting/textures/castle_chandelier_chain.png
Normal file
After Width: | Height: | Size: 169 B |
BIN
castle_lighting/textures/castle_chandelier_wield.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
castle_lighting/textures/castle_coal_bed.png
Normal file
After Width: | Height: | Size: 771 B |
BIN
castle_lighting/textures/castle_steel.png
Normal file
After Width: | Height: | Size: 214 B |
BIN
castle_lighting/textures/castle_street_light.png
Normal file
After Width: | Height: | Size: 465 B |