"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
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41
nature_classic/init.lua
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41
nature_classic/init.lua
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-- Nature Classic mod
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-- Originally by neko259
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-- Nature is slowly capturing the world!
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local current_mod_name = minetest.get_current_modname()
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nature = {}
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nature.blossomqueue = {}
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nature.blossomqueue_max = 1000
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nature.blossom_node = "nature:blossom"
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nature.blossom_leaves = "default:leaves"
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nature.blossom_textures = { "default_leaves.png^nature_blossom.png" }
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if minetest.get_modpath("moretrees") then
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nature.blossom_node = "moretrees:apple_blossoms"
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nature.blossom_leaves = "moretrees:apple_tree_leaves"
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nature.blossom_textures = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
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minetest.register_alias("nature:blossom", "default:leaves")
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end
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nature.leaves_blossom_chance = 15
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nature.blossom_leaves_chance = 5
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nature.blossom_delay = 3600
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nature.apple_delay = 3600
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nature.apple_chance = 10
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nature.apple_spread = 2
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nature.meta_blossom_time = "blossom_time"
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nature.blossom_duration = nature.blossom_delay
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function dumppos(pos)
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return "("..pos.x..","..pos.y..","..pos.z..")"
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end
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dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
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dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
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dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
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minetest.log("info", "[Nature Classic] loaded!")
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