"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
This commit is contained in:
362
homedecor/handlers/expansion.lua
Normal file
362
homedecor/handlers/expansion.lua
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@@ -0,0 +1,362 @@
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local S = homedecor.gettext
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-- vectors to place one node next to or behind another
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homedecor.fdir_to_right = {
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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{ 0, 1 },
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}
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homedecor.fdir_to_left = {
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{ -1, 0 },
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{ 0, 1 },
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{ 1, 0 },
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{ 0, -1 },
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}
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homedecor.fdir_to_fwd = {
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{ 0, 1 },
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{ 1, 0 },
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{ 0, -1 },
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{ -1, 0 },
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}
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local placeholder_node = "homedecor:expansion_placeholder"
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minetest.register_node(placeholder_node, {
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description = "Expansion placeholder (you hacker you!)",
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groups = { not_in_creative_inventory=1 },
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drawtype = "airlike",
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paramtype = "light",
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walkable = false,
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selection_box = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
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is_ground_content = false,
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sunlight_propagates = true,
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buildable_to = false,
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})
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--- select which node was pointed at based on it being known, not ignored, buildable_to
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-- returns nil if no node could be selected
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local function select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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--- check if all nodes can and may be build to
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local function is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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-- place one or two nodes if and only if both can be placed
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = fdir })
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node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
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-- do not assume by default, as we still might want to allow overlapping in some cases
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local has_facedir = node2 ~= "air"
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if node2 == "placeholder" then
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and fdir) or nil })
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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if ctrl_node_def and ctrl_node_def.after_place_node then
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ctrl_node_def.after_place_node(pos, placer)
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end
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if not homedecor.expect_infinite_stacks then
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itemstack:take_item()
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end
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end
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return itemstack
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end
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local function rightclick_pointed_thing(pos, placer, itemstack)
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local node = minetest.get_node_or_nil(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.on_rightclick then return false end
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return def.on_rightclick(pos, node, placer, itemstack) or itemstack
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end
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-- Stack one node above another
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-- leave the last argument nil if it's one 2m high node
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function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2)
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end
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-- Stack one door node above another
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-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
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function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local forceright = placer:get_player_control()["sneak"]
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
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if forceright or is_right_wing then
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node1, node2 = node1_right, node2_right
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end
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2)
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end
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function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
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local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
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return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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end
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function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, color)
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local thisnode = minetest.get_node(pos)
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local fdir = thisnode.param2
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local fxd = homedecor.fdir_to_fwd[fdir+1][1]
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local fzd = homedecor.fdir_to_fwd[fdir+1][2]
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local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
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local forwardnode = minetest.get_node(forwardpos)
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local def = minetest.registered_nodes[forwardnode.name]
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local placer_name = placer:get_player_name()
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if not (def and def.buildable_to) then
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minetest.chat_send_player( placer:get_player_name(), "Not enough room - the space for the headboard is occupied!" )
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minetest.set_node(pos, {name = "air"})
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return true
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end
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if minetest.is_protected(forwardpos, placer_name) then
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minetest.chat_send_player( placer:get_player_name(), "Someone already owns the spot where the headboard goes." )
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return true
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end
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minetest.set_node(forwardpos, {name = "air"})
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local lxd = homedecor.fdir_to_left[fdir+1][1]
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local lzd = homedecor.fdir_to_left[fdir+1][2]
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local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
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local leftnode = minetest.get_node(leftpos)
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local rxd = homedecor.fdir_to_right[fdir+1][1]
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local rzd = homedecor.fdir_to_right[fdir+1][2]
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local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
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local rightnode = minetest.get_node(rightpos)
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if leftnode.name == "homedecor:bed_"..color.."_regular" then
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local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
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minetest.set_node(pos, {name = "air"})
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minetest.set_node(leftpos, { name = newname, param2 = fdir})
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elseif rightnode.name == "homedecor:bed_"..color.."_regular" then
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local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
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minetest.set_node(rightpos, {name = "air"})
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minetest.set_node(pos, { name = newname, param2 = fdir})
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end
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
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if string.find(topnode.name, "homedecor:bed_.*_regular$") then
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if fdir == topnode.param2 then
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local newname = string.gsub(thisnode.name, "_regular", "_extended")
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minetest.set_node(pos, { name = newname, param2 = fdir})
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end
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end
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if string.find(bottomnode.name, "homedecor:bed_.*_regular$") then
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if fdir == bottomnode.param2 then
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local newname = string.gsub(bottomnode.name, "_regular", "_extended")
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minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
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end
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end
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end
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function homedecor.unextend_bed(pos, color)
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local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
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local fdir = bottomnode.param2
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if string.find(bottomnode.name, "homedecor:bed_.*_extended$") then
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local newname = string.gsub(bottomnode.name, "_extended", "_regular")
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minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = fdir})
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end
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end
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function homedecor.place_banister(itemstack, placer, pointed_thing)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
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local abovenode = minetest.get_node(abovepos)
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local adef = minetest.registered_nodes[abovenode.name]
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local placer_name = placer:get_player_name()
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if not (adef and adef.buildable_to) then
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minetest.chat_send_player(placer_name, "Not enough room - the upper space is occupied!" )
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return itemstack
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end
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if minetest.is_protected(abovepos, placer_name) then
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minetest.chat_send_player(placer_name, "Someone already owns that spot." )
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return itemstack
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end
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local lxd = homedecor.fdir_to_left[fdir+1][1]
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local lzd = homedecor.fdir_to_left[fdir+1][2]
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local rxd = homedecor.fdir_to_right[fdir+1][1]
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local rzd = homedecor.fdir_to_right[fdir+1][2]
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local fxd = homedecor.fdir_to_fwd[fdir+1][1]
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local fzd = homedecor.fdir_to_fwd[fdir+1][2]
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local below_pos = { x=pos.x, y=pos.y-1, z=pos.z }
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local fwd_pos = { x=pos.x+fxd, y=pos.y, z=pos.z+fzd }
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local left_pos = { x=pos.x+lxd, y=pos.y, z=pos.z+lzd }
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local right_pos = { x=pos.x+rxd, y=pos.y, z=pos.z+rzd }
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local left_fwd_pos = { x=pos.x+lxd+fxd, y=pos.y, z=pos.z+lzd+fzd }
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local right_fwd_pos = { x=pos.x+rxd+fxd, y=pos.y, z=pos.z+rzd+fzd }
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local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
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local left_fwd_above_pos = { x=pos.x+lxd+fxd, y=pos.y+1, z=pos.z+lzd+fzd }
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local right_fwd_below_pos = { x=pos.x+rxd+fxd, y=pos.y-1, z=pos.z+rzd+fzd }
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local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
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local below_node = minetest.get_node(below_pos)
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local fwd_node = minetest.get_node(fwd_pos)
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local left_node = minetest.get_node(left_pos)
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local right_node = minetest.get_node(right_pos)
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local left_fwd_node = minetest.get_node(left_fwd_pos)
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local right_fwd_node = minetest.get_node(right_fwd_pos)
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local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
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local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
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local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
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local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
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local new_place_name = itemstack:get_name()
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local n = 0
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-- try to place a diagonal one on the side of blocks stacked like stairs
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-- or follow an existing diagonal with another.
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if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right")
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and below_node and is_buildable_to(placer_name, below_pos, below_pos))
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or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then
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new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right")
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elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left")
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and below_node and is_buildable_to(placer_name, below_pos, below_pos))
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or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then
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new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left")
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-- try to follow a diagonal with the corresponding horizontal
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-- from the top of a diagonal...
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elseif left_below_node and string.find(left_below_node.name, "homedecor:banister_.*_diagonal") then
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fdir = left_below_node.param2
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new_place_name = string.gsub(left_below_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_below_node and string.find(right_below_node.name, "homedecor:banister_.*_diagonal") then
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fdir = right_below_node.param2
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new_place_name = string.gsub(right_below_node.name, "_diagonal_.-$", "_horizontal")
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-- try to place a horizontal in-line with the nearest diagonal, at the top
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elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = left_fwd_below_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = right_fwd_below_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
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-- try to follow a diagonal with a horizontal, at the bottom of the diagonal
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elseif left_node and string.find(left_node.name, "homedecor:banister_.*_diagonal") then
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fdir = left_node.param2
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new_place_name = string.gsub(left_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_node and string.find(right_node.name, "homedecor:banister_.*_diagonal") then
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fdir = right_node.param2
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new_place_name = string.gsub(right_node.name, "_diagonal_.-$", "_horizontal")
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-- try to place a horizontal in-line with the nearest diagonal, at the bottom
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elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = left_fwd_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal")
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elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal")
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and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
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fdir = right_fwd_node.param2
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pos = fwd_pos
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new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
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-- try to follow a horizontal with another of the same
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elseif left_node and string.find(left_node.name, "homedecor:banister_.*_horizontal") then
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fdir = left_node.param2
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new_place_name = left_node.name
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elseif right_node and string.find(right_node.name, "homedecor:banister_.*_horizontal") then
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fdir = right_node.param2
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new_place_name = right_node.name
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end
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-- manually invert left-right orientation
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if placer:get_player_control()["sneak"] then
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if string.find(new_place_name, "banister_.*_diagonal") then
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new_place_name = string.gsub(new_place_name, "_left", "_right")
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else
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new_place_name = string.gsub(new_place_name, "_right", "_left")
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end
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = new_place_name, param2 = fdir})
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
|
279
homedecor/handlers/furnaces.lua
Normal file
279
homedecor/handlers/furnaces.lua
Normal file
@@ -0,0 +1,279 @@
|
||||
-- This code supplies an oven/stove. Basically it's just a copy of the default furnace with different textures.
|
||||
|
||||
local S = homedecor.gettext
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then return end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function make_formspec(furnacedef, percent)
|
||||
local fire
|
||||
|
||||
if percent and (percent > 0) then
|
||||
fire = ("%s^[lowpart:%d:%s"):format(
|
||||
furnacedef.fire_bg,
|
||||
(100-percent),
|
||||
furnacedef.fire_fg
|
||||
)
|
||||
else
|
||||
fire = "default_furnace_fire_bg.png"
|
||||
end
|
||||
|
||||
local w = furnacedef.output_width
|
||||
local h = math.ceil(furnacedef.output_slots / furnacedef.output_width)
|
||||
|
||||
return "size["..math.max(8, 6 + w)..",9]"..
|
||||
"image[2,2;1,1;"..fire.."]"..
|
||||
"list[current_name;fuel;2,3;1,1;]"..
|
||||
"list[current_name;src;2,1;1,1;]"..
|
||||
"list[current_name;dst;5,1;"..w..","..h..";]"..
|
||||
"list[current_player;main;0,5;8,4;]"
|
||||
end
|
||||
|
||||
--[[
|
||||
furnacedef = {
|
||||
description = "Oven",
|
||||
tiles = { ... },
|
||||
tiles_active = { ... },
|
||||
^ +Y -Y +X -X +Z -Z
|
||||
tile_format = "oven_%s%s.png",
|
||||
^ First '%s' replaced by one of "top", "bottom", "side", "front".
|
||||
^ Second '%s' replaced by "" for inactive, and "_active" for active "front"
|
||||
^ "side" is used for left, right and back.
|
||||
^ tiles_active for front is set
|
||||
output_slots = 4,
|
||||
output_width = 2,
|
||||
cook_speed = 1,
|
||||
^ Higher values cook stuff faster.
|
||||
extra_nodedef_fields = { ... },
|
||||
^ Stuff here is copied verbatim into both active and inactive nodedefs
|
||||
^ Useful for overriding drawtype, etc.
|
||||
}
|
||||
]]
|
||||
|
||||
local function make_tiles(tiles, fmt, active)
|
||||
if not fmt then return tiles end
|
||||
tiles = { }
|
||||
for i,side in ipairs{"top", "bottom", "side", "side", "side", "front"} do
|
||||
if active and (i == 6) then
|
||||
tiles[i] = fmt:format(side, "_active")
|
||||
else
|
||||
tiles[i] = fmt:format(side, "")
|
||||
end
|
||||
end
|
||||
return tiles
|
||||
end
|
||||
|
||||
local furnace_can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel")
|
||||
and inv:is_empty("dst")
|
||||
and inv:is_empty("src")
|
||||
end
|
||||
|
||||
function homedecor.register_furnace(name, furnacedef)
|
||||
furnacedef.fire_fg = furnacedef.fire_bg or "default_furnace_fire_fg.png"
|
||||
furnacedef.fire_bg = furnacedef.fire_bg or "default_furnace_fire_bg.png"
|
||||
|
||||
furnacedef.output_slots = furnacedef.output_slots or 4
|
||||
furnacedef.output_width = furnacedef.output_width or 2
|
||||
|
||||
furnacedef.cook_speed = furnacedef.cook_speed or 1
|
||||
|
||||
local description = furnacedef.description or "Furnace"
|
||||
|
||||
local furnace_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", make_formspec(furnacedef, 0))
|
||||
meta:set_string("infotext", description)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("dst", furnacedef.output_slots)
|
||||
end
|
||||
|
||||
local furnace_allow_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", S("%s is empty"):format(description))
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
local furnace_allow_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
if to_list == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", S("%s is empty"):format(description))
|
||||
end
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif to_list == "src" then
|
||||
return count
|
||||
elseif to_list == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local def = {
|
||||
description = description,
|
||||
tiles = make_tiles(furnacedef.tiles, furnacedef.tile_format, false),
|
||||
groups = furnacedef.groups or {cracky=2},
|
||||
sounds = furnacedef.sounds or default.node_sound_wood_defaults(),
|
||||
on_construct = furnace_construct,
|
||||
can_dig = furnace_can_dig,
|
||||
allow_metadata_inventory_put = furnace_allow_put,
|
||||
allow_metadata_inventory_move = furnace_allow_move,
|
||||
inventory = { lockable = true }
|
||||
}
|
||||
|
||||
local def_active = {
|
||||
description = description .. " (active)",
|
||||
tiles = make_tiles(furnacedef.tiles_active, furnacedef.tile_format, true),
|
||||
light_source = 8,
|
||||
drop = "homedecor:" .. name,
|
||||
groups = furnacedef.groups or {cracky=2, not_in_creative_inventory=1},
|
||||
sounds = furnacedef.sounds or default.node_sound_stone_defaults(),
|
||||
on_construct = furnace_construct,
|
||||
can_dig = furnace_can_dig,
|
||||
allow_metadata_inventory_put = furnace_allow_put,
|
||||
allow_metadata_inventory_move = furnace_allow_move,
|
||||
inventory = { lockable = true }
|
||||
}
|
||||
|
||||
if furnacedef.extra_nodedef_fields then
|
||||
for k, v in pairs(furnacedef.extra_nodedef_fields) do
|
||||
def[k] = v
|
||||
def_active[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
local name_active = name.."_active"
|
||||
|
||||
homedecor.register(name, def)
|
||||
homedecor.register(name_active, def_active)
|
||||
|
||||
local name, name_active = "homedecor:"..name, "homedecor:"..name_active
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {name, name_active, name.."_locked", name_active.."_locked"},
|
||||
label = "furnaces",
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.get_meta(pos)
|
||||
for i, name in ipairs({
|
||||
"fuel_totaltime",
|
||||
"fuel_time",
|
||||
"src_totaltime",
|
||||
"src_time"
|
||||
}) do
|
||||
if meta:get_string(name) == "" then
|
||||
meta:set_float(name, 0.0)
|
||||
end
|
||||
end
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local srclist = inv:get_list("src")
|
||||
local cooked = nil
|
||||
local aftercooked
|
||||
|
||||
if srclist then
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
end
|
||||
|
||||
local was_active = false
|
||||
|
||||
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
|
||||
was_active = true
|
||||
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
|
||||
meta:set_float("src_time", meta:get_float("src_time") + furnacedef.cook_speed)
|
||||
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
|
||||
-- check if there's room for output in "dst" list
|
||||
if inv:room_for_item("dst",cooked.item) then
|
||||
-- Put result in "dst" list
|
||||
inv:add_item("dst", cooked.item)
|
||||
-- take stuff from "src" list
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
end
|
||||
meta:set_string("src_time", 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- XXX: Quick patch, make it better in the future.
|
||||
local locked = node.name:find("_locked$") and "_locked" or ""
|
||||
local desc = minetest.registered_nodes[name..locked].description
|
||||
|
||||
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
|
||||
local percent = math.floor(meta:get_float("fuel_time") /
|
||||
meta:get_float("fuel_totaltime") * 100)
|
||||
meta:set_string("infotext",S("%s active: %d%%"):format(desc,percent))
|
||||
swap_node(pos,name_active..locked)
|
||||
meta:set_string("formspec", make_formspec(furnacedef, percent))
|
||||
return
|
||||
end
|
||||
|
||||
local fuel = nil
|
||||
local afterfuel
|
||||
local cooked = nil
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local srclist = inv:get_list("src")
|
||||
|
||||
if srclist then
|
||||
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
end
|
||||
if fuellist then
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
end
|
||||
|
||||
if (not fuel) or (fuel.time <= 0) then
|
||||
meta:set_string("infotext",desc..S(": Out of fuel"))
|
||||
swap_node(pos, name..locked)
|
||||
meta:set_string("formspec", make_formspec(furnacedef, 0))
|
||||
return
|
||||
end
|
||||
|
||||
if cooked.item:is_empty() then
|
||||
if was_active then
|
||||
meta:set_string("infotext",S("%s is empty"):format(desc))
|
||||
swap_node(pos, name..locked)
|
||||
meta:set_string("formspec", make_formspec(furnacedef, 0))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if not inv:room_for_item("dst", cooked.item) then
|
||||
meta:set_string("infotext", desc..S(": output bins are full"))
|
||||
swap_node(pos, name..locked)
|
||||
meta:set_string("formspec", make_formspec(furnacedef, 0))
|
||||
return
|
||||
end
|
||||
|
||||
meta:set_string("fuel_totaltime", fuel.time)
|
||||
meta:set_string("fuel_time", 0)
|
||||
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
22
homedecor/handlers/init.lua
Normal file
22
homedecor/handlers/init.lua
Normal file
@@ -0,0 +1,22 @@
|
||||
local handlerpath = homedecor.modpath .. "/handlers/"
|
||||
|
||||
-- nodebox arithmetics and helpers
|
||||
-- (please keep non-generic nodeboxes with their node definition)
|
||||
dofile(handlerpath.."nodeboxes.lua")
|
||||
|
||||
-- expand and unexpand decor
|
||||
dofile(handlerpath.."expansion.lua")
|
||||
|
||||
-- register nodes that cook stuff
|
||||
dofile(handlerpath.."furnaces.lua")
|
||||
|
||||
-- inventory related functionality, like initialization, ownership and spawning locked versions
|
||||
dofile(handlerpath.."inventory.lua")
|
||||
|
||||
-- glue it all together into a registration function
|
||||
dofile(handlerpath.."registration.lua")
|
||||
|
||||
-- some nodes have particle spawners
|
||||
dofile(handlerpath.."water_particles.lua")
|
||||
|
||||
dofile(handlerpath.."sit.lua")
|
173
homedecor/handlers/inventory.lua
Normal file
173
homedecor/handlers/inventory.lua
Normal file
@@ -0,0 +1,173 @@
|
||||
local S = homedecor.gettext
|
||||
|
||||
local default_can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
return meta:get_inventory():is_empty("main")
|
||||
end
|
||||
|
||||
local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||
local default_inventory_formspecs = {
|
||||
["4"]="size[8,6]".. background ..
|
||||
"list[context;main;2,0;4,1;]"..
|
||||
"list[current_player;main;0,2;8,4;]",
|
||||
|
||||
["6"]="size[8,6]".. background ..
|
||||
"list[context;main;1,0;6,1;]"..
|
||||
"list[current_player;main;0,2;8,4;]",
|
||||
|
||||
["8"]="size[8,6]".. background ..
|
||||
"list[context;main;0,0;8,1;]"..
|
||||
"list[current_player;main;0,2;8,4;]",
|
||||
|
||||
["12"]="size[8,7]".. background ..
|
||||
"list[context;main;1,0;6,2;]"..
|
||||
"list[current_player;main;0,3;8,4;]",
|
||||
|
||||
["16"]="size[8,7]".. background ..
|
||||
"list[context;main;0,0;8,2;]"..
|
||||
"list[current_player;main;0,3;8,4;]",
|
||||
|
||||
["24"]="size[8,8]".. background ..
|
||||
"list[context;main;0,0;8,3;]"..
|
||||
"list[current_player;main;0,4;8,4;]",
|
||||
|
||||
["32"]="size[8,9]".. background ..
|
||||
"list[context;main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
default.get_hotbar_bg(0,4.85),
|
||||
|
||||
["50"]="size[10,10]".. background ..
|
||||
"list[context;main;0,0;10,5;]"..
|
||||
"list[current_player;main;1,6;8,4;]",
|
||||
}
|
||||
|
||||
local function get_formspec_by_size(size)
|
||||
--TODO heuristic to use the "next best size"
|
||||
local formspec = default_inventory_formspecs[tostring(size)]
|
||||
return formspec or default_inventory_formspecs
|
||||
end
|
||||
|
||||
----
|
||||
-- handle inventory setting
|
||||
-- inventory = {
|
||||
-- size = 16,
|
||||
-- formspec = …,
|
||||
-- locked = false,
|
||||
-- lockable = true,
|
||||
-- }
|
||||
--
|
||||
function homedecor.handle_inventory(name, def, original_def)
|
||||
local inventory = def.inventory
|
||||
if not inventory then return end
|
||||
def.inventory = nil
|
||||
|
||||
if inventory.size then
|
||||
local on_construct = def.on_construct
|
||||
def.on_construct = function(pos)
|
||||
local size = inventory.size
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:get_inventory():set_size("main", size)
|
||||
meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
|
||||
if on_construct then on_construct(pos) end
|
||||
end
|
||||
end
|
||||
|
||||
def.can_dig = def.can_dig or default_can_dig
|
||||
def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", S("%s moves stuff in %s at %s"):format(
|
||||
player:get_player_name(), name, minetest.pos_to_string(pos)
|
||||
))
|
||||
end
|
||||
def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
|
||||
minetest.log("action", S("%s moves stuff to %s at %s"):format(
|
||||
player:get_player_name(), name, minetest.pos_to_string(pos)
|
||||
))
|
||||
end
|
||||
def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
|
||||
minetest.log("action", S("%s takes stuff from %s at %s"):format(
|
||||
player:get_player_name(), name, minetest.pos_to_string(pos)
|
||||
))
|
||||
end
|
||||
|
||||
local locked = inventory.locked
|
||||
if locked then
|
||||
local after_place_node = def.after_place_node
|
||||
def.after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = placer:get_player_name() or ""
|
||||
|
||||
meta:set_string("owner", owner)
|
||||
meta:set_string("infotext", S("%s (owned by %s)"):format(def.infotext or def.description, owner))
|
||||
return after_place_node and after_place_node(pos, placer)
|
||||
end
|
||||
|
||||
local allow_move = def.allow_metadata_inventory_move
|
||||
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local playername = player:get_player_name()
|
||||
|
||||
if (playername ~= owner) then
|
||||
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
|
||||
playername, name, owner, minetest.pos_to_string(pos)
|
||||
))
|
||||
return 0
|
||||
end
|
||||
|
||||
return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
or count
|
||||
end
|
||||
|
||||
local allow_put = def.allow_metadata_inventory_put
|
||||
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local playername = player:get_player_name()
|
||||
|
||||
if (playername ~= owner) then
|
||||
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
|
||||
playername, name, owner, minetest.pos_to_string(pos)
|
||||
))
|
||||
return 0
|
||||
end
|
||||
return allow_put and allow_put(pos, listname, index, stack, player)
|
||||
or stack:get_count()
|
||||
end
|
||||
|
||||
local allow_take = def.allow_metadata_inventory_take
|
||||
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local playername = player:get_player_name()
|
||||
|
||||
if (playername ~= owner) then
|
||||
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
|
||||
playername, name, owner, minetest.pos_to_string(pos)
|
||||
))
|
||||
return 0
|
||||
end
|
||||
return allow_take and allow_take(pos, listname, index, stack, player)
|
||||
or stack:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
local lockable = inventory.lockable
|
||||
if lockable then
|
||||
local locked_def = table.copy(original_def)
|
||||
locked_def.description = S("Locked %s"):format(def.description or name)
|
||||
|
||||
local locked_inventory = locked_def.inventory
|
||||
locked_inventory.locked = true
|
||||
locked_inventory.lockable = nil -- avoid loops of locked locked stuff
|
||||
|
||||
local locked_name = name .. "_locked"
|
||||
homedecor.register(locked_name, locked_def)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "homedecor:" .. locked_name,
|
||||
recipe = { "homedecor:" .. name, "default:steel_ingot" }
|
||||
})
|
||||
end
|
||||
|
||||
end
|
62
homedecor/handlers/nodeboxes.lua
Normal file
62
homedecor/handlers/nodeboxes.lua
Normal file
@@ -0,0 +1,62 @@
|
||||
-- please keep any non-generic nodeboxe with its node definition
|
||||
-- this file should not accumulate any left over nodeboxes
|
||||
-- but is meant to host any abstractions or calculations based on nodeboxes
|
||||
|
||||
-- a box is defined as {x1, y1, z1, x2, y2, z2}
|
||||
homedecor.box = {
|
||||
-- slab starting from -x (after rotation: left)
|
||||
slab_x = function(depth) return { -0.5, -0.5, -0.5, -0.5+depth, 0.5, 0.5 } end,
|
||||
-- bottom slab (starting from -y) with height optionally shifted upwards
|
||||
slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end,
|
||||
-- slab starting from -z (+z with negative depth)
|
||||
slab_z = function(depth)
|
||||
-- for consistency with the other functions here, we have to assume that a "z" slab starts from -z and extends by depth,
|
||||
-- but since conventionally a lot of nodes place slabs against +z for player convenience, we define
|
||||
-- a "negative" depth as a depth extending from the other side, i.e. +z
|
||||
if depth > 0 then
|
||||
-- slab starting from -z
|
||||
return { -0.5, -0.5, -0.5, 0.5, 0.5, -0.5+depth }
|
||||
else
|
||||
-- slab starting from +z (z1=0.5-(-depth))
|
||||
return { -0.5, -0.5, 0.5+depth, 0.5, 0.5, 0.5 }
|
||||
end
|
||||
end,
|
||||
bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end,
|
||||
cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
|
||||
}
|
||||
|
||||
homedecor.nodebox = {
|
||||
-- { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
|
||||
-- can be used in-place as:
|
||||
-- { type="regular" },
|
||||
regular = { type="regular" },
|
||||
null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
|
||||
corner_xz = function(depth_x, depth_z) return {
|
||||
type="fixed",
|
||||
fixed={
|
||||
homedecor.box.slab_x(depth_x),
|
||||
homedecor.box.slab_z(depth_z),
|
||||
-- { -0.5, -0.5, -0.5, 0.5-depth, 0.5, -0.5+depth } -- slab_x without the overlap, but actually looks a bit worse
|
||||
}
|
||||
} end,
|
||||
}
|
||||
|
||||
local mt = {}
|
||||
mt.__index = function(table, key)
|
||||
local ref = homedecor.box[key]
|
||||
local ref_type = type(ref)
|
||||
if ref_type == "function" then
|
||||
return function(...)
|
||||
return { type = "fixed", fixed = ref(...) }
|
||||
end
|
||||
elseif ref_type == "table" then
|
||||
return { type = "fixed", fixed = ref }
|
||||
elseif ref_type == "nil" then
|
||||
error(key .. "could not be found among nodebox presets and functions")
|
||||
end
|
||||
error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
|
||||
end
|
||||
setmetatable(homedecor.nodebox, mt)
|
||||
|
||||
|
||||
|
95
homedecor/handlers/registration.lua
Normal file
95
homedecor/handlers/registration.lua
Normal file
@@ -0,0 +1,95 @@
|
||||
homedecor = homedecor or {}
|
||||
local S = homedecor.gettext
|
||||
local placeholder_node = "homedecor:expansion_placeholder"
|
||||
|
||||
--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
|
||||
function homedecor.register(name, original_def)
|
||||
local def = table.copy(original_def)
|
||||
|
||||
def.drawtype = def.drawtype
|
||||
or (def.mesh and "mesh")
|
||||
or (def.node_box and "nodebox")
|
||||
|
||||
def.paramtype = def.paramtype or "light"
|
||||
|
||||
-- avoid facedir for some drawtypes as they might be used internally for something else
|
||||
-- even if undocumented
|
||||
if not (def.drawtype == "glasslike_framed"
|
||||
or def.drawtype == "raillike"
|
||||
or def.drawtype == "plantlike"
|
||||
or def.drawtype == "firelike") then
|
||||
|
||||
def.paramtype2 = def.paramtype2 or "facedir"
|
||||
end
|
||||
|
||||
homedecor.handle_inventory(name, def, original_def)
|
||||
|
||||
local infotext = def.infotext
|
||||
--def.infotext = nil -- currently used to set locked refrigerator infotexts
|
||||
|
||||
if infotext then
|
||||
local on_construct = def.on_construct
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", infotext)
|
||||
if on_construct then on_construct(pos) end
|
||||
end
|
||||
end
|
||||
|
||||
local expand = def.expand
|
||||
def.expand = nil
|
||||
local after_unexpand = def.after_unexpand
|
||||
def.after_unexpand = nil
|
||||
|
||||
if expand then
|
||||
-- dissallow rotating only half the expanded node by default
|
||||
-- unless we know better
|
||||
def.on_rotate = def.on_rotate
|
||||
or (def.mesh and expand.top and screwdriver.rotate_simple)
|
||||
or screwdriver.disallow
|
||||
|
||||
def.on_place = def.on_place or function(itemstack, placer, pointed_thing)
|
||||
if expand.top then
|
||||
return homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top)
|
||||
elseif expand.right then
|
||||
return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.right, true)
|
||||
elseif expand.forward then
|
||||
return homedecor.stack_sideways(itemstack, placer, pointed_thing, itemstack:get_name(), expand.forward, false)
|
||||
end
|
||||
end
|
||||
def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
|
||||
if expand.top and expand.forward ~= "air" then
|
||||
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
|
||||
local node = minetest.get_node(top_pos).name
|
||||
if node == expand.top or node == placeholder_node then
|
||||
minetest.remove_node(top_pos)
|
||||
end
|
||||
end
|
||||
|
||||
local fdir = oldnode.param2
|
||||
if not fdir or fdir > 3 then return end
|
||||
|
||||
if expand.right and expand.forward ~= "air" then
|
||||
local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
|
||||
local node = minetest.get_node(right_pos).name
|
||||
if node == expand.right or node == placeholder_node then
|
||||
minetest.remove_node(right_pos)
|
||||
end
|
||||
end
|
||||
if expand.forward and expand.forward ~= "air" then
|
||||
local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
|
||||
local node = minetest.get_node(forward_pos).name
|
||||
if node == expand.forward or node == placeholder_node then
|
||||
minetest.remove_node(forward_pos)
|
||||
end
|
||||
end
|
||||
|
||||
if after_unexpand then
|
||||
after_unexpand(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- register the actual minetest node
|
||||
minetest.register_node("homedecor:" .. name, def)
|
||||
end
|
32
homedecor/handlers/sit.lua
Normal file
32
homedecor/handlers/sit.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
function homedecor.sit(pos, node, clicker)
|
||||
do return end -- delete it when the engine is stabler for the player's physics
|
||||
local meta = minetest.get_meta(pos)
|
||||
local param2 = node.param2
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if name == meta:get_string("is_sit") then
|
||||
meta:set_string("is_sit", "")
|
||||
pos.y = pos.y-0.5
|
||||
clicker:setpos(pos)
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
else
|
||||
meta:set_string("is_sit", clicker:get_player_name())
|
||||
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
clicker:setpos(pos)
|
||||
default.player_attached[name] = true
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
if param2 == 0 then
|
||||
clicker:set_look_yaw(3.15)
|
||||
elseif param2 == 1 then
|
||||
clicker:set_look_yaw(7.9)
|
||||
elseif param2 == 2 then
|
||||
clicker:set_look_yaw(6.28)
|
||||
elseif param2 == 3 then
|
||||
clicker:set_look_yaw(4.75)
|
||||
else return end
|
||||
end
|
||||
end
|
115
homedecor/handlers/water_particles.lua
Normal file
115
homedecor/handlers/water_particles.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
-- variables taken by the start... function
|
||||
--
|
||||
-- pos and node are as usual, from e.g. on_rightclick.
|
||||
--
|
||||
-- in the { particledef } table:
|
||||
--
|
||||
-- outletx/y/z are the exact coords of the starting point
|
||||
-- for the spawner, relative to the center of the node
|
||||
--
|
||||
-- velocityx/y/z are the speed of the particles,
|
||||
-- (x and z are relative to a node placed while looking north/facedir 0)
|
||||
-- negative Y values flow downward.
|
||||
--
|
||||
-- spread is the radius from the starting point,
|
||||
-- along X and Z only, to randomly spawn particles.
|
||||
--
|
||||
-- soundname is the filename (without .ogg) of the sound file
|
||||
-- to be played along with the particle stream
|
||||
|
||||
function homedecor.start_particle_spawner(pos, node, particledef, soundname)
|
||||
|
||||
local this_spawner_meta = minetest.get_meta(pos)
|
||||
local id = this_spawner_meta:get_int("active")
|
||||
local s_handle = this_spawner_meta:get_int("sound")
|
||||
|
||||
if id ~= 0 then
|
||||
if s_handle then
|
||||
minetest.after(0, function(s_handle)
|
||||
minetest.sound_stop(s_handle)
|
||||
end, s_handle)
|
||||
end
|
||||
minetest.delete_particlespawner(id)
|
||||
this_spawner_meta:set_int("active", nil)
|
||||
this_spawner_meta:set_int("sound", nil)
|
||||
return
|
||||
end
|
||||
|
||||
local fdir = node.param2
|
||||
|
||||
if fdir and fdir < 4 and (not id or id == 0) then
|
||||
|
||||
local outletx = particledef.outlet.x
|
||||
local outlety = particledef.outlet.y
|
||||
local outletz = particledef.outlet.z
|
||||
local velocityx = particledef.velocity_x
|
||||
local velocityy = particledef.velocity_y
|
||||
local velocityz = particledef.velocity_z
|
||||
local spread = particledef.spread
|
||||
|
||||
local minx_t = { outletx - spread, -outletz - spread, outletx - spread, outletz - spread }
|
||||
local maxx_t = { outletx + spread, -outletz + spread, outletx + spread, outletz + spread }
|
||||
local minz_t = { -outletz - spread, outletx - spread, outletz - spread, outletx - spread }
|
||||
local maxz_t = { -outletz + spread, outletx + spread, outletz + spread, outletx + spread }
|
||||
|
||||
local minvelx_t = { velocityx.min, velocityz.min, -velocityx.max, -velocityz.max }
|
||||
local maxvelx_t = { velocityx.max, velocityz.max, -velocityx.min, -velocityz.min }
|
||||
local minvelz_t = { velocityz.min, velocityx.min, -velocityz.max, velocityx.min }
|
||||
local maxvelz_t = { velocityz.max, velocityx.max, -velocityz.min, velocityx.max }
|
||||
|
||||
local minx = minx_t[fdir + 1]
|
||||
local maxx = maxx_t[fdir + 1]
|
||||
local minz = minz_t[fdir + 1]
|
||||
local maxz = maxz_t[fdir + 1]
|
||||
|
||||
local minvelx = minvelx_t[fdir + 1]
|
||||
local minvelz = minvelz_t[fdir + 1]
|
||||
local maxvelx = maxvelx_t[fdir + 1]
|
||||
local maxvelz = maxvelz_t[fdir + 1]
|
||||
|
||||
id = minetest.add_particlespawner({
|
||||
amount = 60,
|
||||
time = 0,
|
||||
collisiondetection = true,
|
||||
minpos = {x=pos.x - minx, y=pos.y + outlety, z=pos.z - minz},
|
||||
maxpos = {x=pos.x - maxx, y=pos.y + outlety, z=pos.z - maxz},
|
||||
minvel = {x = minvelx, y = velocityy, z = minvelz},
|
||||
maxvel = {x = maxvelx, y = velocityy, z = maxvelz},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=-0.05, z=0},
|
||||
minexptime = 2,
|
||||
maxexptime = 4,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = "homedecor_water_particle.png",
|
||||
})
|
||||
s_handle = minetest.sound_play(soundname, {
|
||||
pos = pos,
|
||||
max_hear_distance = 5,
|
||||
loop = true
|
||||
})
|
||||
this_spawner_meta:set_int("active", id)
|
||||
this_spawner_meta:set_int("sound", s_handle)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function homedecor.stop_particle_spawner(pos)
|
||||
local this_spawner_meta = minetest.get_meta(pos)
|
||||
local id = this_spawner_meta:get_int("active")
|
||||
local s_handle = this_spawner_meta:get_int("sound")
|
||||
|
||||
if id ~= 0 then
|
||||
minetest.delete_particlespawner(id)
|
||||
end
|
||||
|
||||
if s_handle then
|
||||
minetest.after(0, function(s_handle)
|
||||
minetest.sound_stop(s_handle)
|
||||
end, s_handle)
|
||||
end
|
||||
|
||||
this_spawner_meta:set_int("active", nil)
|
||||
this_spawner_meta:set_int("sound", nil)
|
||||
end
|
||||
|
Reference in New Issue
Block a user