Update all core mods
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@@ -55,7 +55,7 @@ minetest.register_node("caverealms:glow_ore", {
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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light_source = 10,
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light_source = 12,
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paramtype = "light",
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})
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@@ -66,7 +66,7 @@ minetest.register_node("caverealms:glow_emerald_ore", {
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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light_source = 10,
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light_source = 12,
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paramtype = "light",
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})
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@@ -144,7 +144,7 @@ for i in ipairs(glow_gem_size) do
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is_ground_content = true,
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groups = {cracky=3, oddly_breakable_by_hand=1},
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sounds = default.node_sound_glass_defaults(),
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light_source = 11,
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light_source = 12,
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paramtype = "light",
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drawtype = "plantlike",
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walkable = false,
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@@ -204,7 +204,7 @@ minetest.register_node("caverealms:stone_with_moss", {
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description = "Cave Stone with Moss",
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tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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drop = 'default:cobble',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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@@ -216,8 +216,10 @@ minetest.register_node("caverealms:stone_with_lichen", {
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description = "Cave Stone with Lichen",
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tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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drop = 'default:cobble',
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light_source = 2,
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paramtype = "light",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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@@ -228,7 +230,9 @@ minetest.register_node("caverealms:stone_with_algae", {
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description = "Cave Stone with Algae",
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tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"},
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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light_source = 2,
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paramtype = "light",
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drop = 'default:cobble',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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@@ -285,7 +289,7 @@ minetest.register_node("caverealms:mycena", {
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wield_image = "caverealms_mycena.png",
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is_ground_content = true,
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groups = {oddly_breakable_by_hand=3},
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light_source = 6,
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light_source = 8,
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paramtype = "light",
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drawtype = "plantlike",
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walkable = false,
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@@ -323,3 +327,25 @@ minetest.register_node("caverealms:mushroom_gills", {
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drawtype = "plantlike",
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paramtype = "light",
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})
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local obsidian_glow = {7, 5, 2, 0}
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for i in ipairs(obsidian_glow) do
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if i == 1 then
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nodename = "caverealms:obsidian"
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else
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nodename = "caverealms:obsidian_" .. i
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end
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minetest.register_node(nodename, {
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description = "Obsidian",
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tiles = {"default_obsidian.png"},
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is_ground_content = true,
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sounds = default.node_sound_stone_defaults(),
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groups = {
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cracky=1, level=2, not_in_creative_inventory = 1
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},
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light_source = obsidian_glow[i],
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drop = "default:obsidian",
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paramtype = "light",
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})
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end
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