update biome_lib

master
Vanessa Dannenberg 2021-04-08 06:38:09 -04:00
parent 919285cf03
commit 7c86f06f0a
2 changed files with 38 additions and 6 deletions

1
build-date Normal file
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@ -0,0 +1 @@
20210408-0638

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@ -76,12 +76,18 @@ local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
biome_lib.queue_run_ratio = 100 - rr
biome_lib.entries_per_step = math.max(-rr, 1)
-- timer runs in microseconds, but I want the user to supply a time in seconds
biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
-- the timer that manages the block timeout is in microseconds, but the timer
-- that manages the queue wakeup call has to be in seconds, and works best if
-- it takes a little longer than the block timeout interval.
local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300)
biome_lib.block_timeout = t * 1000000
biome_lib.block_queue_wakeup_time = t * 1.1
local time_speed = tonumber(minetest.settings:get("time_speed"))
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local perlin_octaves = 3
local perlin_persistence = 0.6
@ -556,6 +562,25 @@ minetest.register_globalstep(function(dtime)
end
end)
-- Periodically wake-up the queue to give old blocks a chance to time-out
-- if the player isn't currently exploring (i.e. they're just playing in one area)
function biome_lib.wake_up_queue()
if #biome_lib.block_recheck_list > 0
and #biome_lib.block_log == 0 then
-- we move the second element and not the first because we can't be
-- sure if the recheck list's first item is the one currently acted upon
-- (else it'd be the first item in the main block log)
biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
biome_lib.block_recheck_list = {}
biome_lib.queue_idle_flag = false
biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
end
minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
end
biome_lib.wake_up_queue()
-- Play out the entire log all at once on shutdown
-- to prevent unpopulated map areas
@ -773,12 +798,18 @@ if biome_lib.debug_log_level >= 3 then
function biome_lib.show_pending_block_count()
if biome_lib.last_count ~= #biome_lib.block_log then
biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
biome_lib.last_count = #biome_lib.block_log
biome_lib.queue_idle_flag = false
elseif not biome_lib.queue_idle_flag then
biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
biome_lib.dbg("Idling the queue until new mapblocks show up.", 3)
if #biome_lib.block_recheck_list > 0 then
biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
else
biome_lib.dbg("Mapblock queue has run dry.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
end
biome_lib.queue_idle_flag = true
end
minetest.after(1, biome_lib.show_pending_block_count)