Updated several mods for Minetest 0.4.16
castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack caverealms, coloredwood, concrete, currency, farming redo, home decor, ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory unified bricks, unified dyes, worldedit, and xban2
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@@ -186,7 +186,7 @@ function caverealms:nodeupdate_single(p, delay)
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end
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if minetest.get_item_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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if not caverealms:check_attached_node(p, n) then
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caverealms:drop_attached_node(p)
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caverealms:nodeupdate(p)
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end
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@@ -86,10 +86,10 @@ minetest.register_node("caverealms:thin_ice", {
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--alternate version for stalactites
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minetest.register_node("caverealms:hanging_thin_ice", {
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description = "Thin Ice",
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description = "Thin Ice (hanging)",
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tiles = {"caverealms_thin_ice.png"},
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is_ground_content = true,
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groups = {cracky=3},
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groups = {cracky=3, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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drawtype = "glasslike",
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