Updated several mods for Minetest 0.4.16
castles modpack, areas, biome_lib, blox, boost_cart, plantlife modpack caverealms, coloredwood, concrete, currency, farming redo, home decor, ilights, mesecons, moreores, pipeworks, signs_lib, technic, unified inventory unified bricks, unified dyes, worldedit, and xban2
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@@ -103,12 +103,12 @@ for _, nodeclass in ipairs(NodeClass) do
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minetest.register_node("blox:stone_"..nodeclass, {
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description = "Blox stone "..nodeclass,
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drawtype = "mesh",
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tiles = {
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{ name = "default_stone.png", color = 0xffffffff },
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},
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overlay_tiles = {
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"blox_stone_"..nodeclass..".png"
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},
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mesh = "blox_block_with_overlay.obj",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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paramtype = "light",
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@@ -123,12 +123,12 @@ for _, nodeclass in ipairs(NodeClass) do
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minetest.register_node("blox:cobble_"..nodeclass, {
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description = "Blox cobble "..nodeclass,
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drawtype = "mesh",
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tiles = {
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{ name = "default_cobble.png", color = 0xffffffff },
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},
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overlay_tiles = {
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"blox_cobble_"..nodeclass..".png"
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},
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mesh = "blox_block_with_overlay.obj",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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paramtype = "light",
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@@ -143,12 +143,12 @@ for _, nodeclass in ipairs(NodeClass) do
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minetest.register_node("blox:wood_"..nodeclass, {
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description = "Blox wood "..nodeclass,
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drawtype = "mesh",
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tiles = {
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{ name = "default_wood.png", color = 0xffffffff },
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},
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overlay_tiles = {
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"blox_wood_"..nodeclass..".png"
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},
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mesh = "blox_block_with_overlay.obj",
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palette = "unifieddyes_palette_extended.png",
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place_param2 = 240,
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paramtype = "light",
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