update biome_lib
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@ -588,3 +588,43 @@ And this particular one is mapped slightly differently from the others:
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(Note the +150 and +50 offsets)
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==================
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Default game nodes
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==================
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Although this project was intended to be used with minetest_game, it can be
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configured to work with something else instead. All you need to do is provide
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the names of the nodes in your game you want biome_lib's internals to use.
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Put these settings in your game's minetest.conf (or your client's own config,
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if desired). You'll need to set all of them.
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biome_lib_default_grow_through_nodes
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Comma-separated list of things that a spawned node is allowed to grow
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through. Air is always added to whatever you specify.
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Default: air, default:snow
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biome_lib_default_water_nodes
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Comma-separated list of nodes that should be treated as water for the sake
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of looking for neighboring "wet" ground.
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Default: default:water_source, default:water_flowing,
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default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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Comma-separated list of nodes that should be considered "wet" if one of
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the aforementioned water nodes is nearby.
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Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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Comma-separated list of nodes that something must be sitting on to be
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able to actively change from one thing to another (such as a sapling
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growing into a tree), to be used for ALL growable nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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Comma-separated list of nodes to use as the "root" of something that can
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gradually climb up a wall, to be used for ALL such nodes, if the calling
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mod doesn't provide its own lists.
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Default: "default:dirt_with_grass"
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@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
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It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
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**Dependencies**: default from minetest_game
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**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
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**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
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[More Trees](https://github.com/minetest-mods/moretrees)
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@ -20,8 +20,8 @@ function biome_lib:grow_plants(opts)
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local options = opts
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options.height_limit = options.height_limit or 5
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options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
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options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
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options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
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options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
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options.seed_diff = options.seed_diff or 0
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local n
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@ -55,7 +55,7 @@ function biome_lib:grow_plants(opts)
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if options.need_wall and options.verticals_list then
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walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
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end
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if (n_top.name == "air" or n_top.name == "default:snow")
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if biome_lib.default_grow_through_nodes[n_top.name]
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and (not options.need_wall or (options.need_wall and walldir)) then
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if options.grow_vertically and walldir then
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if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
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@ -9,8 +9,6 @@
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biome_lib = {}
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biome_lib.air = {name = "air"}
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plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
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biome_lib.blocklist_aircheck = {}
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biome_lib.blocklist_no_aircheck = {}
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@ -32,6 +30,41 @@ biome_lib.total_no_aircheck_calls = 0
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biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
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local function tableize(s)
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return string.split(string.trim(string.gsub(s, " ", "")))
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end
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local c1 minetest.settings:get("biome_lib_default_grow_through_nodes")
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biome_lib.default_grow_through_nodes = {["air"] = true}
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if c1 then
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for _, i in ipairs(tableize(c1)) do
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biome_lib.default_grow_through_nodes[i] = true
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end
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else
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biome_lib.default_grow_through_nodes["default:snow"] = true
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end
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local c2 minetest.settings:get("biome_lib_default_water_nodes")
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biome_lib.default_water_nodes = {}
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if c2 then
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for _, i in ipairs(tableize(c2)) do
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biome_lib.default_water_nodes[i] = true
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end
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else
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biome_lib.default_water_nodes["default:water_source"] = true
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biome_lib.default_water_nodes["default:water_flowing"] = true
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biome_lib.default_water_nodes["default:river_water_source"] = true
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biome_lib.default_water_nodes["default:river_water_flowing"] = true
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end
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local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
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local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
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local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
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biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
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biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.global_exists("intllib") then
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@ -45,12 +78,12 @@ else
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end
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biome_lib.intllib = S
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local DEBUG = false --... except if you want to spam the console with debugging info :-)
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local DEBUG = minetest.settings:get_bool("biome_lib_debug", false)
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function biome_lib:dbg(msg)
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if DEBUG then
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print("[Plantlife] "..msg)
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minetest.log("verbose", "[Plantlife] "..msg)
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print("[Biome Lib] "..msg)
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minetest.log("verbose", "[Biome Lib] "..msg)
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end
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end
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@ -296,6 +329,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
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end
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function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
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local items_added = 0
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biome_lib:set_defaults(biome)
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@ -316,10 +350,10 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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local num_in_biome_nodes = #in_biome_nodes
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if num_in_biome_nodes == 0 then
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return
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return 0
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end
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for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
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for i = 1, math.min(biome.max_count/25, num_in_biome_nodes) do
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local tries = 0
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local spawned = false
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while tries < 2 and not spawned do
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@ -388,7 +422,9 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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tries = tries + 1
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end
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end
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if spawned then items_added = items_added + 1 end
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end
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return items_added
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end
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-- Primary mapgen spawner, for mods that can work with air checking enabled on
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@ -411,14 +447,21 @@ function biome_lib:generate_block_with_air_checking()
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biome_lib.surface_nodes_aircheck.blockhash =
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minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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biome_lib.actioncount_aircheck.blockhash = 1
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if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
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biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
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end
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else
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if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
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-- [1] is biome, [2] is node/function/model
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biome_lib:populate_surfaces(
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local added = biome_lib:populate_surfaces(
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
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biome_lib.surface_nodes_aircheck.blockhash, true)
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if added > 0 then
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biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
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". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
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end
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biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
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else
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table.remove(biome_lib.blocklist_aircheck, 1)
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@ -617,11 +660,11 @@ function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
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local currentsurface = minetest.get_node(pos).name
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if currentsurface == "default:water_source" and
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if biome_lib.default_water_nodes[currentsurface] and
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#minetest.find_nodes_in_area(
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{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
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vector.new(pos),
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{"default:dirt", "default:dirt_with_grass", "default:sand"}
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biome_lib.default_wet_surfaces
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) == 0 then
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return -- On water but no ground nearby
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end
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@ -682,12 +725,9 @@ function biome_lib:replace_object(pos, replacement, grow_function, walldir, seed
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end
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end
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dofile(biome_lib.modpath .. "/search_functions.lua")
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assert(loadfile(biome_lib.modpath .. "/growth.lua"))(time_scale)
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-- Check for infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
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@ -705,10 +745,29 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
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return minetest.registered_nodes[nodename][fieldname]
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end
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print("[Biome Lib] Loaded")
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if DEBUG then
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biome_lib.last_count_air = 0
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biome_lib.last_count_no_air = 0
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function biome_lib.show_pending_block_counts()
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if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
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or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
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biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i",
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#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
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biome_lib.last_count_air = #biome_lib.blocklist_aircheck
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biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
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end
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minetest.after(1, biome_lib.show_pending_block_counts)
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end
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biome_lib.show_pending_block_counts()
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minetest.after(0, function()
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print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
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print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
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print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
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print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
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end)
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end
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print("[Biome Lib] Loaded")
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@ -1,4 +1,3 @@
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name = biome_lib
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min_minetest_version = 5.2.0
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depends = default
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optional_depends = intllib
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optional_depends = default, intllib
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@ -56,11 +56,11 @@ end
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-- split into individual mapblocks to reduce lag
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minetest.register_on_generated(function(minp, maxp, blockseed)
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for x = 0, 5 do
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for x = 0, 4 do
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local minx = minp.x + x*16
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for y = 0, 5 do
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for y = 0, 4 do
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local miny = minp.y + y*16
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for z = 0, 5 do
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for z = 0, 4 do
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local minz = minp.z + z*16
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local bmin = {x=minx, y=miny, z=minz}
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