update ambience and unified inventory
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773e67ab4c
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6beee41992
@ -200,17 +200,17 @@ minetest.register_globalstep(function(dtime)
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ok = true -- everything starts off ok
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-- stop current sound if another set active or gain changed
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-- are we playing something already?
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if playing[player_name]
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and playing[player_name].handler then
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-- stop current sound if another set active or gain changed
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if playing[player_name].set ~= set_name
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or (playing[player_name].set == set_name
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and playing[player_name].gain ~= MORE_GAIN) then
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or playing[player_name].gain ~= MORE_GAIN then
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--print ("-- change stop", set_name, playing[player_name].old_handler)
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--print ("-- change stop", set_name, playing[player_name].handler)
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minetest.sound_stop(playing[player_name].old_handler)
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minetest.sound_stop(playing[player_name].handler)
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playing[player_name].set = nil
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playing[player_name].handler = nil
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@ -220,11 +220,9 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- set random chance and reset seed
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-- set random chance
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chance = random(1, 1000)
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math.randomseed(tod + chance)
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-- if chance is lower than set frequency then select set
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if ok and set_name and chance < sound_sets[set_name].frequency then
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@ -249,8 +247,7 @@ minetest.register_globalstep(function(dtime)
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-- set what player is currently listening to
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playing[player_name] = {
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set = set_name, gain = MORE_GAIN,
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handler = handler, old_handler = handler
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set = set_name, gain = MORE_GAIN, handler = handler
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}
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-- set timer to stop sound
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@ -261,17 +258,15 @@ minetest.register_globalstep(function(dtime)
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-- make sure we are stopping same sound we started
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if playing[player_name]
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and playing[player_name].handler
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and playing[player_name].old_handler == handler then
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and playing[player_name].handler == handler then
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--print("-- timed stop", set_name, handler)
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--minetest.sound_stop(playing[player_name].handler)
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minetest.sound_stop(handler)
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-- reset player variables and backup handler
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playing[player_name] = {
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set = nil, gain = nil,
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handler = nil, old_handler = nil
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set = nil, gain = nil, handler = nil
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}
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end
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end)
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@ -501,12 +501,12 @@ sed -i 's/"listcolors\[#00000000;#00000000\]"/""/' $workdir"/mods/unified_invent
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sed -i "/formspec\[n\] = fsdata.formspec/ {
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a \\\tformspec[n+1]=\"style_type[image_button;bgcolor=\"..dreambuilder_theme.btn_color..\"]\"
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a \\\tformspec[n+2]=
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a \\\t\t$LISTCOLORS_HIDE_SLOTS
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a \\\t\t\t\"\"
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a \\\tn = n + 2
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a \\\tformspec[n+2]=${LISTCOLORS_HIDE_SLOTS%..}
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a \\\tn = n + 3
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}" $workdir"/mods/unified_inventory/internal.lua"
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sed -i '0,/n = n+1/s///' $workdir"/mods/unified_inventory/internal.lua"
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sed -i '/pagedef.formspec_prepend/ {
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a \\t\t"no_prepend[]"..default.gui_bg,
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d
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@ -49,6 +49,8 @@ local ui = unified_inventory
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ui.style_full = {
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formspec_x = 1,
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formspec_y = 1,
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formw = 17.75,
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formh = 12.25,
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pagecols = 8,
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pagerows = 10,
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page_x = 10.75,
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@ -80,6 +82,8 @@ ui.style_full = {
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ui.style_lite = {
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formspec_x = 0.6,
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formspec_y = 0.6,
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formw = 14,
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formh = 9.75,
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pagecols = 4,
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pagerows = 6,
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page_x = 10.5,
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@ -42,27 +42,22 @@ function ui.get_formspec(player, page)
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end
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local formspec = {
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"formspec_version[4]size[17.75,12.25]",
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"formspec_version[4]",
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"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
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"no_prepend[]"..default.gui_bg,
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ui.standard_background -- Background
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ui.standard_background
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}
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local n = 4
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if draw_lite_mode then
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formspec[1] = "formspec_version[4]size[14,9.75]"
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formspec[3] = ui.standard_background
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end
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local n = 5
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local perplayer_formspec = ui.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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formspec[n+1]="style_type[image_button;bgcolor="..dreambuilder_theme.btn_color.."]"
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formspec[n+2]=
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"listcolors[#00000000;"..dreambuilder_theme.listcolor_slot_bg_hover..";#00000000]"..
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""
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n = n + 2
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n = n+1
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formspec[n+2]="listcolors[#00000000;"..dreambuilder_theme.listcolor_slot_bg_hover..";#00000000]"
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n = n + 3
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local button_row = 0
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local button_col = 0
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