updated several mods

biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
This commit is contained in:
Vanessa Ezekowitz
2017-08-12 20:37:50 -04:00
parent 047a770ad0
commit 4aab7d0dbd
172 changed files with 16298 additions and 7594 deletions

View File

@@ -1,3 +1,3 @@
homedecor
moreblocks
moreblocks?
unifieddyes

View File

@@ -12,12 +12,14 @@ minetest.register_node("plasticbox:plasticbox", {
after_place_node = unifieddyes.recolor_on_place,
})
stairsplus:register_all("plasticbox", "plasticbox", "plasticbox:plasticbox", {
description = "Plastic",
tiles = {"plasticbox_white.png"},
groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
})
if minetest.global_exists("stairsplus") then
stairsplus:register_all("plasticbox", "plasticbox", "plasticbox:plasticbox", {
description = "Plastic",
tiles = {"plasticbox_white.png"},
groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_stone_defaults(),
})
end
minetest.register_craft( {
output = "plasticbox:plasticbox 4",