updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -1,3 +1,3 @@
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homedecor
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moreblocks
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moreblocks?
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unifieddyes
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@@ -12,12 +12,14 @@ minetest.register_node("plasticbox:plasticbox", {
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after_place_node = unifieddyes.recolor_on_place,
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})
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stairsplus:register_all("plasticbox", "plasticbox", "plasticbox:plasticbox", {
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description = "Plastic",
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tiles = {"plasticbox_white.png"},
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groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1},
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sounds = default.node_sound_stone_defaults(),
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})
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if minetest.global_exists("stairsplus") then
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stairsplus:register_all("plasticbox", "plasticbox", "plasticbox:plasticbox", {
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description = "Plastic",
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tiles = {"plasticbox_white.png"},
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groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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minetest.register_craft( {
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output = "plasticbox:plasticbox 4",
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