updated several mods

biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
This commit is contained in:
Vanessa Ezekowitz
2017-08-12 20:37:50 -04:00
parent 047a770ad0
commit 4aab7d0dbd
172 changed files with 16298 additions and 7594 deletions

View File

@@ -1,3 +1,5 @@
-- support for i18n
local S = plantlife_i18n.gettext
-- Blossoms and such
local function spawn_apple_under(pos)
@@ -12,7 +14,7 @@ local function spawn_apple_under(pos)
end
minetest.register_node(":"..nature.blossom_node, {
description = "Apple blossoms",
description = S("Apple blossoms"),
drawtype = "allfaces_optional",
tiles = nature.blossom_textures,
paramtype = "light",
@@ -23,7 +25,7 @@ minetest.register_node(":"..nature.blossom_node, {
default.register_leafdecay({
trunks = { nature.blossom_trunk },
leaves = { nature.blossom_node },
leaves = { nature.blossom_node, nature.blossom_leaves },
radius = nature.blossom_decay,
})