updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -1,3 +1,5 @@
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-- support for i18n
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local S = plantlife_i18n.gettext
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-- Blossoms and such
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local function spawn_apple_under(pos)
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@@ -12,7 +14,7 @@ local function spawn_apple_under(pos)
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end
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minetest.register_node(":"..nature.blossom_node, {
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description = "Apple blossoms",
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description = S("Apple blossoms"),
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drawtype = "allfaces_optional",
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tiles = nature.blossom_textures,
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paramtype = "light",
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@@ -23,7 +25,7 @@ minetest.register_node(":"..nature.blossom_node, {
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default.register_leafdecay({
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trunks = { nature.blossom_trunk },
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leaves = { nature.blossom_node },
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leaves = { nature.blossom_node, nature.blossom_leaves },
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radius = nature.blossom_decay,
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})
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@@ -1,2 +1,3 @@
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default
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plantlife_i18n
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moretrees?
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@@ -6,6 +6,9 @@
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local current_mod_name = minetest.get_current_modname()
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nature = {}
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-- support for i18n
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local S = plantlife_i18n.gettext
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nature.blossomqueue = {}
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nature.blossomqueue_max = 1000
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@@ -44,4 +47,4 @@ dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
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dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
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dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
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minetest.log("info", "[Nature Classic] loaded!")
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minetest.log("info", S("[Nature Classic] loaded!"))
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