updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -1,2 +1,3 @@
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default
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biome_lib
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plantlife_i18n
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biome_lib
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@@ -10,6 +10,8 @@ abstract_molehills = {}
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dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
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-- support for i18n
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local S = plantlife_i18n.gettext
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-----------------------------------------------------------------------------------------------
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-- NoDe
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-----------------------------------------------------------------------------------------------
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@@ -22,7 +24,7 @@ local mh_cbox = {
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minetest.register_node("molehills:molehill",{
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drawtype = "mesh",
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mesh = "molehill_molehill.obj",
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description = "Mole Hill",
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description = S("Mole Hill"),
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inventory_image = "molehills_side.png",
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tiles = { "molehills_dirt.png" },
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paramtype = "light",
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@@ -74,5 +76,5 @@ biome_lib:register_generate_plant({
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)
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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print("[Mod] "..title.." ["..version.."] ["..mname.."]"..S("Loaded..."))
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-----------------------------------------------------------------------------------------------
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