updated several mods

biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
This commit is contained in:
Vanessa Ezekowitz
2017-08-12 20:37:50 -04:00
parent 047a770ad0
commit 4aab7d0dbd
172 changed files with 16298 additions and 7594 deletions

View File

@@ -38,9 +38,9 @@ function lrfurn.check_right(pos, fdir, long, placer)
return false
elseif minetest.is_protected(pos2, placer:get_player_name()) then
if not long then
minetest.chat_send_player(placer:get_player_name(), "Someone else owns the spot where other end goes!")
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where other end goes!"))
else
minetest.chat_send_player(placer:get_player_name(), "Someone else owns the spot where the middle or far end goes!")
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the middle or far end goes!"))
end
return false
end
@@ -50,7 +50,7 @@ function lrfurn.check_right(pos, fdir, long, placer)
if node3 and node3.name ~= "air" then
return false
elseif minetest.is_protected(pos3, placer:get_player_name()) then
minetest.chat_send_player(placer:get_player_name(), "Someone else owns the spot where the other end goes!")
minetest.chat_send_player(placer:get_player_name(), S("Someone else owns the spot where the other end goes!"))
return false
end
end