updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -11,12 +11,8 @@ local modpath = minetest.get_modpath("homedecor")
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local S = homedecor_i18n.gettext
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homedecor = {
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modpath = modpath,
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-- infinite stacks
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expect_infinite_stacks = minetest.settings:get_bool("creative_mode") and not minetest.get_modpath("unified_inventory")
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}
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homedecor = {}
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homedecor.modpath = modpath
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-- Determine if the item being pointed at is the underside of a node (e.g a ceiling)
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function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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