updated several mods

biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)

I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.

Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing.  If you don't, a few mods will fail to load
due to recent changes in their dependencies.
This commit is contained in:
Vanessa Ezekowitz
2017-08-12 20:37:50 -04:00
parent 047a770ad0
commit 4aab7d0dbd
172 changed files with 16298 additions and 7594 deletions

View File

@@ -6,9 +6,12 @@
-- License (everything): WTFPL
-- Contains code from: biome_lib
-- Looked at code from: default
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
-- support for i18n
local S = plantlife_i18n.gettext
abstract_dryplants.grow_juncus = function(pos)
local juncus_type = math.random(2,3)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
@@ -23,7 +26,7 @@ abstract_dryplants.grow_juncus = function(pos)
end
minetest.register_node("dryplants:juncus", {
description = "Juncus",
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
@@ -45,8 +48,8 @@ minetest.register_node("dryplants:juncus", {
},
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then
if minetest.is_protected(pointed_thing.above, playername) or
minetest.is_protected(pointed_thing.under, playername) then
minetest.chat_send_player(playername, "Someone else owns that spot.")
return
end
@@ -65,7 +68,7 @@ minetest.register_node("dryplants:juncus", {
end,
})
minetest.register_node("dryplants:juncus_02", {
description = "Juncus",
description = S("Juncus"),
drawtype = "plantlike",
visual_scale = math.sqrt(8),
paramtype = "light",
@@ -92,7 +95,7 @@ minetest.register_node("dryplants:juncus_02", {
-- near water or swamp
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:dirt_with_grass",
--"default:desert_sand",
--"default:sand",
"stoneage:grass_with_silex",
@@ -113,7 +116,7 @@ biome_lib:register_generate_plant({
-- at dunes/beach
biome_lib:register_generate_plant({
surface = {
--"default:dirt_with_grass",
--"default:dirt_with_grass",
--"default:desert_sand",
"default:sand",
--"stoneage:grass_with_silex",