updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
This commit is contained in:
@@ -6,9 +6,12 @@
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-- License (everything): WTFPL
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-- Contains code from: biome_lib
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-- Looked at code from: default
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-- Looked at code from: default
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-----------------------------------------------------------------------------------------------
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-- support for i18n
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local S = plantlife_i18n.gettext
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abstract_dryplants.grow_juncus = function(pos)
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local juncus_type = math.random(2,3)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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@@ -23,7 +26,7 @@ abstract_dryplants.grow_juncus = function(pos)
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end
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minetest.register_node("dryplants:juncus", {
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description = "Juncus",
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description = S("Juncus"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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@@ -45,8 +48,8 @@ minetest.register_node("dryplants:juncus", {
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},
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on_place = function(itemstack, placer, pointed_thing)
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local playername = placer:get_player_name()
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if minetest.is_protected(pointed_thing.above, playername) or
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minetest.is_protected(pointed_thing.under, playername) then
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if minetest.is_protected(pointed_thing.above, playername) or
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minetest.is_protected(pointed_thing.under, playername) then
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minetest.chat_send_player(playername, "Someone else owns that spot.")
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return
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end
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@@ -65,7 +68,7 @@ minetest.register_node("dryplants:juncus", {
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end,
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})
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minetest.register_node("dryplants:juncus_02", {
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description = "Juncus",
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description = S("Juncus"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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@@ -92,7 +95,7 @@ minetest.register_node("dryplants:juncus_02", {
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-- near water or swamp
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biome_lib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"default:dirt_with_grass",
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--"default:desert_sand",
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--"default:sand",
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"stoneage:grass_with_silex",
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@@ -113,7 +116,7 @@ biome_lib:register_generate_plant({
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-- at dunes/beach
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biome_lib:register_generate_plant({
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surface = {
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--"default:dirt_with_grass",
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--"default:dirt_with_grass",
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--"default:desert_sand",
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"default:sand",
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--"stoneage:grass_with_silex",
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