updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
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@@ -234,16 +234,22 @@ minetest.register_node("building_blocks:Tarmac_spread", {
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("building_blocks:BWtile", {
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drawtype = "raillike",
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drawtype = "nodebox",
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description = S("Chess board tiling"),
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tiles = {"building_blocks_BWtile.png"},
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tiles = {
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png^[transformR90",
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"building_blocks_BWtile.png",
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"building_blocks_BWtile.png"
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},
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inventory_image = "building_blocks_bwtile_inv.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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node_box = {
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type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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sunlight_propagates = true,
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is_ground_content = true,
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@@ -302,7 +308,7 @@ if minetest.get_modpath("moreblocks") then
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"marble",
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"building_blocks:Marble",
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{
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description = "Marble",
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description = S("Marble"),
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tiles = {"building_blocks_marble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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@@ -313,7 +319,7 @@ if minetest.get_modpath("moreblocks") then
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"hardwood",
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"building_blocks:hardwood",
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{
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description = "Hardwood",
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description = S("Hardwood"),
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tiles = {"building_blocks_hardwood.png"},
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groups = {choppy=1,flammable=1},
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sounds = default.node_sound_wood_defaults(),
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@@ -324,7 +330,7 @@ if minetest.get_modpath("moreblocks") then
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"fakegrass",
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"building_blocks:fakegrass",
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{
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description = "Grass",
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description = S("Grass"),
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tiles = {"default_grass.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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@@ -348,7 +354,7 @@ if minetest.get_modpath("moreblocks") then
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"tar",
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"building_blocks:Tar",
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{
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description = "Tar",
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description = S("Tar"),
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tiles = {"building_blocks_tar.png"},
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groups = {crumbly=1},
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sounds = default.node_sound_stone_defaults(),
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@@ -360,7 +366,7 @@ if minetest.get_modpath("moreblocks") then
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"grate",
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"building_blocks:grate",
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{
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description = "Grate",
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description = S("Grate"),
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tiles = {"building_blocks_grate.png"},
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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@@ -371,7 +377,7 @@ if minetest.get_modpath("moreblocks") then
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"Adobe",
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"building_blocks:Adobe",
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{
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description = "Adobe",
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description = S("Adobe"),
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tiles = {"building_blocks_Adobe.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_stone_defaults(),
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@@ -382,7 +388,7 @@ if minetest.get_modpath("moreblocks") then
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"Roofing",
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"building_blocks:Roofing",
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{
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description = "Roofing",
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description = S("Roofing"),
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tiles = {"building_blocks_Roofing.png"},
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groups = {snappy=3},
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sounds = default.node_sound_stone_defaults(),
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