update castles modpack, boost_cart, homedecor, currency, farming redo,
framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib, technic, unified mesecons, and worldedit created a new tag for this release (this will be standard procedure from now on)
This commit is contained in:
@@ -1,6 +1,6 @@
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--saved state for each player
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local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
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local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
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local gui_nodename1 = {} --mapping of player names to node names
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local gui_nodename2 = {} --mapping of player names to node names
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local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
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local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
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local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
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@@ -10,9 +10,7 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings
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local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
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local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
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local gui_formspec = {} --mapping of player names to formspecs
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local gui_code = {} --mapping of player names to formspecs
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local gui_filename = {} --mapping of player names to file names
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--set default values
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setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
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@@ -27,8 +25,6 @@ setmetatable(gui_count2, {__index = function() return "6" end})
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setmetatable(gui_count3, {__index = function() return "4" end})
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setmetatable(gui_angle, {__index = function() return 90 end})
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setmetatable(gui_filename, {__index = function() return "building" end})
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setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
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setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
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local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
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local axis_values = {"x", "y", "z", "?"}
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@@ -292,17 +288,21 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
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name = "Cylinder",
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privs = combine_we_privs({"hollowcylinder", "cylinder"}),
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get_formspec = function(name)
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local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name]
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local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
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local radius1, radius2 = gui_distance2[name], gui_distance3[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
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return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
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formspec_node("5.5,1.1", nodename) ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
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string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
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string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
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"button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
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"button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
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string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
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string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
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"label[0.25,4;Equal base and top radius creates a cylinder,\n"..
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"zero top radius creates a cone.\nConsult documentation for more information.]"..
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"button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
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"button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
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end,
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})
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@@ -312,7 +312,8 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
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gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
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gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
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gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
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gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
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gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)
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gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)
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worldedit.show_page(name, "worldedit_gui_cylinder")
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local submit = nil
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@@ -324,7 +325,8 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
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if submit then
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local n = worldedit.normalize_nodename(gui_nodename1[name])
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if n then
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minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], n))
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local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
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minetest.chatcommands["/"..submit].func(name, args)
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end
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end
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return true
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@@ -733,26 +735,46 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_lua", {
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name = "Run Lua",
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privs = we_privs("lua"),
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worldedit.register_gui_function("worldedit_gui_cube", {
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name = "Cuboid", -- technically the command is misnamed, I know...
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privs = combine_we_privs({"hollowcube", "cube"}),
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get_formspec = function(name)
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local code = gui_code[name]
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return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
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string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
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"button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
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"button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
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local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
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local node = gui_nodename1[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
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"button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
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formspec_node("5.5,1.1", nodename) ..
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string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
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string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
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string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
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"button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
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"button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
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if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
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gui_code[name] = fields.worldedit_gui_lua_code
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worldedit.show_page(name, "worldedit_gui_lua")
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if fields.worldedit_gui_lua_run then
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minetest.chatcommands["/lua"].func(name, gui_code[name])
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else --fields.worldedit_gui_lua_transform
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minetest.chatcommands["/luatransform"].func(name, gui_code[name])
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worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
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if fields.worldedit_gui_cube_search
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or fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
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gui_nodename1[name] = tostring(fields.worldedit_gui_cube_node)
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gui_distance1[name] = tostring(fields.worldedit_gui_cube_width)
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gui_distance2[name] = tostring(fields.worldedit_gui_cube_height)
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gui_distance3[name] = tostring(fields.worldedit_gui_cube_length)
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worldedit.show_page(name, "worldedit_gui_cube")
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local submit = nil
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if fields.worldedit_gui_cube_submit_hollow then
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submit = "hollowcube"
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elseif fields.worldedit_gui_cube_submit_solid then
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submit = "cube"
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end
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if submit then
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local n = worldedit.normalize_nodename(gui_nodename1[name])
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if n then
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local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
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minetest.chatcommands["/"..submit].func(name, args)
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end
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end
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return true
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end
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@@ -145,13 +145,21 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
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end
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})
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--compatibility with pre-0.4.16 sfinv
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local set_page = sfinv.set_page or function(player, name)
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--assumptions: src pg has no leave callback, dst pg has no enter callback
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local ctx = {page=name}
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sfinv.contexts[player:get_player_name()] = ctx
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sfinv.set_player_inventory_formspec(player, ctx)
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end
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--show the form when the button is pressed and hide it when done
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.worldedit_gui then --main page
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worldedit.show_page(player:get_player_name(), "worldedit_gui")
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return true
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elseif fields.worldedit_gui_exit then --return to original page
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sfinv.set_page(player, "sfinv:crafting")
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set_page(player, "sfinv:crafting")
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return true
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end
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return false
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@@ -163,82 +171,14 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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else --fallback button
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-- FIXME: this is a huge clusterfuck and the back button is broken
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local player_formspecs = {}
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local update_main_formspec = function(name)
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local formspec = player_formspecs[name]
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if not formspec then
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return
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end
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local player = minetest.get_player_by_name(name)
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if not player then --this is in case the player signs off while the media is loading
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return
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end
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if (minetest.check_player_privs(name, {creative=true}) or
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minetest.setting_getbool("creative_mode")) and
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creative then --creative is active, add button to modified formspec
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local creative_formspec = player:get_inventory_formspec()
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local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
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if tab_id == 1 then
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formspec = creative_formspec ..
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"image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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elseif not tab_id then
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formspec = creative_formspec ..
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"image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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else
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return
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end
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else
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formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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end
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player:set_inventory_formspec(formspec)
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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minetest.after(1, function()
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if minetest.get_player_by_name(name) then --ensure the player is still signed in
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player_formspecs[name] = player:get_inventory_formspec()
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minetest.after(0.01, function()
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update_main_formspec(name)
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end)
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end
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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player_formspecs[player:get_player_name()] = nil
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end)
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local gui_player_formspecs = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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gui_player_formspecs[name] = player:get_inventory_formspec()
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worldedit.show_page(name, "worldedit_gui")
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return true
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elseif fields.worldedit_gui_exit then --return to original page
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if gui_player_formspecs[name] then
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player:set_inventory_formspec(gui_player_formspecs[name])
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end
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return true
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else --deal with creative_inventory setting the formspec on every single message
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minetest.after(0.01,function()
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update_main_formspec(name)
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end)
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return false --continue processing in creative inventory
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end
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end)
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worldedit.show_page = function(name, page)
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local player = minetest.get_player_by_name(name)
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if player then
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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else
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error(
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"worldedit_gui requires a supported \"gui management\" mod to be installed\n"..
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"To use the GUI you need to either\n"..
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"* Use minetest_game (at least 0.4.15) or a subgame with compatible sfinv\n"..
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"* Install Unified Inventory or Inventory++\n"..
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"If you do not want to use worldedit_gui, disable it by editing world.mt or from the Main Menu"
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)
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end
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worldedit.register_gui_function("worldedit_gui", {
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Reference in New Issue
Block a user