update castles modpack, boost_cart, homedecor, currency, farming redo,
framed glass, gloopblocks, mesecons, moreblocks, pipeworks, signs_lib, technic, unified mesecons, and worldedit created a new tag for this release (this will be standard procedure from now on)
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@@ -12,7 +12,7 @@ local function register_plant(name, min, max, spawnby, num, enabled)
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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scale = farming.rarety, -- 0.006,
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spread = {x = 100, y = 100, z = 100},
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seed = 329,
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octaves = 3,
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@@ -60,7 +60,7 @@ minetest.register_decoration({
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.06,
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scale = farming.rarety, -- 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 420,
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octaves = 3,
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@@ -73,3 +73,24 @@ minetest.register_decoration({
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num_spawn_by = 1,
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})
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end
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if farming.chili then
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.rarety, -- 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 760,
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octaves = 3,
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persist = 0.6
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},
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y_min = 5,
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y_max = 35,
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decoration = {"farming:chili_8"},
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spawn_by = "group:tree",
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num_spawn_by = 1,
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})
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end
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