Huge update - lots of mods:
areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs, coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores, pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes, vines, worldedit, xban2, maybe some others I didn't think about ;-)
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@@ -1,19 +1,18 @@
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-- Various kinds of window shutters
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local S = homedecor.gettext
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local S = homedecor_i18n.gettext
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local shutters = {
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{"oak", "Unpainted oak", "#bf8a51:200" },
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{"mahogany", "Mahogany", "#822606:200" },
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{"red", "Red", "#d00000:150" },
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{"yellow", "Yellow", "#ffff00:150" },
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{"forest_green", "Forest green", "#006000:150" },
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{"light_blue", "Light blue", "#1963c7:150" },
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{"violet", "Violet", "#6000ff:150" },
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{"black", "Black", "#000000:200" },
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{"dark_grey", "Dark grey", "#202020:200" },
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{"grey", "Grey", "#c0c0c0:150" },
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{"white", "White", "#ffffff:150" },
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"mahogany",
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"red",
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"yellow",
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"forest_green",
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"light_blue",
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"violet",
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"black",
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"dark_grey",
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"grey",
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"white",
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}
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local shutter_cbox = {
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@@ -23,30 +22,85 @@ local shutter_cbox = {
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wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
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}
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for i in ipairs(shutters) do
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local name = shutters[i][1]
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local desc = shutters[i][2]
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local hue = shutters[i][3]
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local inv = "homedecor_window_shutter_inv.png^[colorize:#a87034:150"
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local tile = "homedecor_window_shutter.png^[colorize:"..hue
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local inv = "homedecor_window_shutter_inv.png^[colorize:"..hue
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homedecor.register("shutter", {
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mesh = "homedecor_window_shutter.obj",
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tiles = {
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{ name = "homedecor_window_shutter.png", color = 0xffa87034 }
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},
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description = S("Wooden Shutter"),
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inventory_image = inv,
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wield_image = inv,
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paramtype2 = "wallmounted",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = shutter_cbox,
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node_box = shutter_cbox,
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after_place_node = homedecor.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:shutter_colored", "wallmounted")
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end
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})
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homedecor.register("shutter_"..name, {
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mesh = "homedecor_window_shutter.obj",
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tiles = { tile },
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description = S("Wooden Shutter ("..desc..")"),
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inventory_image = inv,
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wield_image = inv,
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paramtype2 = "wallmounted",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = shutter_cbox,
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node_box = shutter_cbox,
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-- collision_box doesn't accept type="wallmounted", but node_box
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-- does. Said nodeboxes create a custom collision box but are
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-- invisible themselves because drawtype="mesh".
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})
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end
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homedecor.register("shutter_colored", {
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mesh = "homedecor_window_shutter.obj",
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tiles = { "homedecor_window_shutter.png" },
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description = S("Wooden Shutter"),
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inventory_image = "homedecor_window_shutter_inv.png",
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wield_image = "homedecor_window_shutter_inv.png",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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groups = { snappy = 3 , not_in_creative_inventory = 1},
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sounds = default.node_sound_wood_defaults(),
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selection_box = shutter_cbox,
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node_box = shutter_cbox,
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after_place_node = homedecor.fix_rotation,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:shutter_colored", "wallmounted")
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end,
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drop = "homedecor:shutter"
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})
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minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
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minetest.register_alias("homedecor:shutter_oak", "homedecor:shutter")
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-- convert to param2 coloring
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homedecor.old_shutter_nodes = {}
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for _, color in ipairs(shutters) do
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table.insert(homedecor.old_shutter_nodes, "homedecor:shutter_"..color)
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end
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minetest.register_lbm({
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name = "homedecor:convert_shutters",
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label = "Convert shutter static nodes to use param2 color",
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run_at_every_load = true,
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nodenames = homedecor.old_shutter_nodes,
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action = function(pos, node)
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local name = node.name
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local color = string.sub(name, string.find(name, "_") + 1)
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if color == "mahogany" then
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color = "dark_red"
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elseif color == "forest_green" then
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color = "dark_green"
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elseif color == "light_blue" then
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color = "medium_cyan"
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elseif color == "red" then
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color = "medium_red"
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end
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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local param2 = paletteidx + node.param2
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minetest.set_node(pos, { name = "homedecor:shutter_colored", param2 = param2 })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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