Huge update - lots of mods:

areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
This commit is contained in:
Vanessa Ezekowitz
2017-01-31 19:39:31 -05:00
parent 2922421f4a
commit 39f5cba27e
277 changed files with 31735 additions and 8666 deletions

View File

@@ -1,19 +1,18 @@
-- Various kinds of window shutters
local S = homedecor.gettext
local S = homedecor_i18n.gettext
local shutters = {
{"oak", "Unpainted oak", "#bf8a51:200" },
{"mahogany", "Mahogany", "#822606:200" },
{"red", "Red", "#d00000:150" },
{"yellow", "Yellow", "#ffff00:150" },
{"forest_green", "Forest green", "#006000:150" },
{"light_blue", "Light blue", "#1963c7:150" },
{"violet", "Violet", "#6000ff:150" },
{"black", "Black", "#000000:200" },
{"dark_grey", "Dark grey", "#202020:200" },
{"grey", "Grey", "#c0c0c0:150" },
{"white", "White", "#ffffff:150" },
"mahogany",
"red",
"yellow",
"forest_green",
"light_blue",
"violet",
"black",
"dark_grey",
"grey",
"white",
}
local shutter_cbox = {
@@ -23,30 +22,85 @@ local shutter_cbox = {
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
}
for i in ipairs(shutters) do
local name = shutters[i][1]
local desc = shutters[i][2]
local hue = shutters[i][3]
local inv = "homedecor_window_shutter_inv.png^[colorize:#a87034:150"
local tile = "homedecor_window_shutter.png^[colorize:"..hue
local inv = "homedecor_window_shutter_inv.png^[colorize:"..hue
homedecor.register("shutter", {
mesh = "homedecor_window_shutter.obj",
tiles = {
{ name = "homedecor_window_shutter.png", color = 0xffa87034 }
},
description = S("Wooden Shutter"),
inventory_image = inv,
wield_image = inv,
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = homedecor.fix_rotation,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "homedecor:shutter_colored", "wallmounted")
end
})
homedecor.register("shutter_"..name, {
mesh = "homedecor_window_shutter.obj",
tiles = { tile },
description = S("Wooden Shutter ("..desc..")"),
inventory_image = inv,
wield_image = inv,
paramtype2 = "wallmounted",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
-- collision_box doesn't accept type="wallmounted", but node_box
-- does. Said nodeboxes create a custom collision box but are
-- invisible themselves because drawtype="mesh".
})
end
homedecor.register("shutter_colored", {
mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter.png" },
description = S("Wooden Shutter"),
inventory_image = "homedecor_window_shutter_inv.png",
wield_image = "homedecor_window_shutter_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = { snappy = 3 , not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = homedecor.fix_rotation,
after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
unifieddyes.on_rightclick(pos, node, clicker,
itemstack, pointed_thing, "homedecor:shutter_colored", "wallmounted")
end,
drop = "homedecor:shutter"
})
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
minetest.register_alias("homedecor:shutter_oak", "homedecor:shutter")
-- convert to param2 coloring
homedecor.old_shutter_nodes = {}
for _, color in ipairs(shutters) do
table.insert(homedecor.old_shutter_nodes, "homedecor:shutter_"..color)
end
minetest.register_lbm({
name = "homedecor:convert_shutters",
label = "Convert shutter static nodes to use param2 color",
run_at_every_load = true,
nodenames = homedecor.old_shutter_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
if color == "mahogany" then
color = "dark_red"
elseif color == "forest_green" then
color = "dark_green"
elseif color == "light_blue" then
color = "medium_cyan"
elseif color == "red" then
color = "medium_red"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local param2 = paletteidx + node.param2
minetest.set_node(pos, { name = "homedecor:shutter_colored", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})