Huge update - lots of mods:
areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs, coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores, pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes, vines, worldedit, xban2, maybe some others I didn't think about ;-)
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@@ -9,12 +9,11 @@
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local modpath = minetest.get_modpath("homedecor")
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local S = homedecor_i18n.gettext
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homedecor = {
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modpath = modpath,
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-- Boilerplate to support localized strings if intllib mod is installed.
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gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
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-- infinite stacks
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expect_infinite_stacks = minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory")
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}
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@@ -32,9 +31,6 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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itemstack, pointed_thing)
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return
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end
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local pitch = placer:get_look_pitch()
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local fdir = core.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local above = pointed_thing.above
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local under = pointed_thing.under
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@@ -50,7 +46,6 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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if undef and undef.buildable_to then
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pos = pointed_thing.under
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node = unode
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iswall = false
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end
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if core.is_protected(pos, placer:get_player_name()) then
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@@ -66,20 +61,46 @@ function homedecor.find_ceiling(itemstack, placer, pointed_thing)
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return isceiling, pos
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end
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-- call this function to reset the rotation of a "wallmounted" object on place
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function homedecor.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/4) then
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fdir = 0
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elseif pitch > math.pi/4 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling (e.g. a desk lamp)
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function homedecor.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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screwdriver = screwdriver or {}
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homedecor.plain_wood = "homedecor_generic_wood_plain.png^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#a7682020:100)"
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homedecor.mahogany_wood = "(homedecor_generic_wood_plain.png^[colorize:#401010:125)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#66493880:200)"
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homedecor.white_wood = "(homedecor_generic_wood_plain.png^[colorize:#e0f0ff:200)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#ffffff:200)"
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homedecor.dark_wood = "(homedecor_generic_wood_plain.png^[colorize:#140900:200)^"..
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"(homedecor_generic_wood_boards_overlay.png^[colorize:#21110180:180)"
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homedecor.plain_wood = { name = "homedecor_generic_wood_plain.png", color = 0xffa76820 }
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homedecor.mahogany_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff7d2506 }
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homedecor.white_wood = "homedecor_generic_wood_plain.png"
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homedecor.dark_wood = { name = "homedecor_generic_wood_plain.png", color = 0xff39240f }
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homedecor.lux_wood = { name = "homedecor_generic_wood_luxury.png", color = 0xff643f23 }
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homedecor.color_black = 0xff303030
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homedecor.color_dark_grey = 0xff606060
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homedecor.color_med_grey = 0xffa0a0a0
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-- load different handler subsystems
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dofile(modpath.."/handlers/init.lua")
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@@ -131,4 +152,4 @@ dofile(modpath.."/wardrobe.lua")
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dofile(modpath.."/crafts.lua")
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print("[HomeDecor] " .. homedecor.gettext("Loaded!"))
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print("[HomeDecor] " .. S("Loaded!"))
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