Huge update - lots of mods:

areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs,
coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores,
pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes,
vines, worldedit, xban2, maybe some others I didn't think about ;-)
This commit is contained in:
Vanessa Ezekowitz
2017-01-31 19:39:31 -05:00
parent 2922421f4a
commit 39f5cba27e
277 changed files with 31735 additions and 8666 deletions

View File

@@ -448,20 +448,24 @@ end)
-- to prevent unpopulated map areas
minetest.register_on_shutdown(function()
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while true do
biome_lib:generate_block_with_air_checking(0.1)
if #biome_lib.blocklist_aircheck == 0 then return end
if #biome_lib.blocklist_aircheck > 0 then
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while true do
biome_lib:generate_block_with_air_checking(0.1)
if #biome_lib.blocklist_aircheck == 0 then return end
end
end
end)
minetest.register_on_shutdown(function()
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
while true do
biome_lib:generate_block_no_aircheck(0.1)
if #biome_lib.blocklist_no_aircheck == 0 then return end
if #biome_lib.blocklist_no_aircheck > 0 then
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
while true do
biome_lib:generate_block_no_aircheck(0.1)
if #biome_lib.blocklist_no_aircheck == 0 then return end
end
end
end)