Huge update - lots of mods:
areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs, coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores, pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes, vines, worldedit, xban2, maybe some others I didn't think about ;-)
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@@ -448,20 +448,24 @@ end)
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-- to prevent unpopulated map areas
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minetest.register_on_shutdown(function()
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print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
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while true do
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biome_lib:generate_block_with_air_checking(0.1)
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if #biome_lib.blocklist_aircheck == 0 then return end
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if #biome_lib.blocklist_aircheck > 0 then
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print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
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while true do
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biome_lib:generate_block_with_air_checking(0.1)
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if #biome_lib.blocklist_aircheck == 0 then return end
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end
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end
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end)
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minetest.register_on_shutdown(function()
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print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
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while true do
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biome_lib:generate_block_no_aircheck(0.1)
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if #biome_lib.blocklist_no_aircheck == 0 then return end
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if #biome_lib.blocklist_no_aircheck > 0 then
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print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
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while true do
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biome_lib:generate_block_no_aircheck(0.1)
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if #biome_lib.blocklist_no_aircheck == 0 then return end
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end
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end
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end)
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