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@ -9,27 +9,16 @@
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biome_lib = {}
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biome_lib.air = {name = "air"}
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biome_lib.blocklist_aircheck = {}
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biome_lib.blocklist_no_aircheck = {}
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biome_lib.surface_nodes_aircheck = {}
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biome_lib.surface_nodes_no_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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biome_lib.actioncount_aircheck = {}
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biome_lib.actioncount_no_aircheck = {}
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biome_lib.block_log = {}
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biome_lib.actionslist_aircheck = {}
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biome_lib.actionslist_no_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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biome_lib.total_no_aircheck_calls = 0
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biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
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local function tableize(s)
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return string.split(string.trim(string.gsub(s, " ", "")))
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end
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@ -328,7 +317,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
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return true
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end
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function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
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function biome_lib.populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
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local items_added = 0
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biome_lib:set_defaults(biome)
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@ -392,13 +381,16 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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if objtype == "table" then
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if nodes_or_function_or_model.axiom then
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biome_lib:generate_tree(p_top, nodes_or_function_or_model)
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biome_lib:dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top))
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spawned = true
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else
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local fdir = nil
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if biome.random_facedir then
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fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
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end
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minetest.swap_node(p_top, { name = nodes_or_function_or_model[math.random(#nodes_or_function_or_model)], param2 = fdir })
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local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)]
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minetest.swap_node(p_top, { name = n, param2 = fdir })
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biome_lib:dbg("Node \""..n.."\" was randomly picked from a list and placed at "..minetest.pos_to_string(p_top))
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spawned = true
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end
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elseif objtype == "string" and
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@ -408,13 +400,16 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
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end
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minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
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biome_lib:dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top))
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spawned = true
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elseif objtype == "function" then
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nodes_or_function_or_model(pos)
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biome_lib:dbg("A function was run on surface node at "..minetest.pos_to_string(pos))
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spawned = true
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elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
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format(nodes_or_function_or_model)),pos) then
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spawned = true
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biome_lib:dbg("An obsolete string-specified function was run on surface node at "..minetest.pos_to_string(p_top))
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else
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biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
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end
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@ -427,104 +422,78 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
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return items_added
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end
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-- Primary mapgen spawner, for mods that can work with air checking enabled on
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-- a surface during the initial map read stage.
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-- Primary log read-out/mapgen spawner
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function biome_lib:generate_block_with_air_checking()
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if not biome_lib.blocklist_aircheck[1] then
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return
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end
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function biome_lib.generate_block()
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if not biome_lib.block_log[1] then return end -- the block log is empty
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local minp = biome_lib.blocklist_aircheck[1][1]
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local maxp = biome_lib.blocklist_aircheck[1][2]
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local minp = biome_lib.block_log[1][1]
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local maxp = biome_lib.block_log[1][2]
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local airflag = biome_lib.block_log[1][3]
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local pos_hash = minetest.hash_node_position(minp)
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-- use the block hash as a unique key into the surface nodes
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-- tables, so that we can write the tables thread-safely.
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local blockhash = minetest.hash_node_position(minp)
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if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
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biome_lib.surface_nodes_aircheck.blockhash =
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minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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biome_lib.actioncount_aircheck.blockhash = 1
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if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
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biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
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if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
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biome_lib.pos_hash = {}
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biome_lib.pos_hash.surface_node_list = airflag
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and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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biome_lib.pos_hash.action_index = 1
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if #biome_lib.pos_hash.surface_node_list > 0 then
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biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp)..
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" has "..#biome_lib.pos_hash.surface_node_list..
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" surface nodes to work on (airflag="..dump(airflag)..")")
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end
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elseif not (airflag and biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index])
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and not (not airflag and biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index]) then
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-- the block is finished, remove it
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if #biome_lib.pos_hash.surface_node_list > 0 then
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biome_lib:dbg("Deleted mapblock "..minetest.pos_to_string(minp).." from the block log")
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end
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table.remove(biome_lib.block_log, 1)
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biome_lib.pos_hash = nil
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else
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if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
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-- [1] is biome, [2] is node/function/model
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local added = biome_lib:populate_surfaces(
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
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biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
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biome_lib.surface_nodes_aircheck.blockhash, true)
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if added > 0 then
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biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
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". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
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-- below, [1] is biome, [2] is the thing to be added
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local added = 0
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if airflag then
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if biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index] then
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added = biome_lib.populate_surfaces(
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biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][1],
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biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][2],
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biome_lib.pos_hash.surface_node_list, true)
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biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
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end
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biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
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else
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table.remove(biome_lib.blocklist_aircheck, 1)
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biome_lib.surface_nodes_aircheck.blockhash = nil
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biome_lib.actioncount_aircheck.blockhash = nil
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if biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index] then
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added = biome_lib.populate_surfaces(
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biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][1],
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biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][2],
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biome_lib.pos_hash.surface_node_list, false)
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biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
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end
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end
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end
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end
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-- Secondary mapgen spawner, for mods that require disabling of
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-- checking for air during the initial map read stage.
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function biome_lib:generate_block_no_aircheck()
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if not biome_lib.blocklist_no_aircheck[1] then
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return
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end
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local minp = biome_lib.blocklist_no_aircheck[1][1]
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local maxp = biome_lib.blocklist_no_aircheck[1][2]
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local blockhash = minetest.hash_node_position(minp)
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if not biome_lib.surface_nodes_no_aircheck.blockhash then
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biome_lib.surface_nodes_no_aircheck.blockhash =
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minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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biome_lib.actioncount_no_aircheck.blockhash = 1
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else
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if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then
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biome_lib:populate_surfaces(
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biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
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biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
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biome_lib.surface_nodes_no_aircheck.blockhash, false)
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biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
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else
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table.remove(biome_lib.blocklist_no_aircheck, 1)
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biome_lib.surface_nodes_no_aircheck.blockhash = nil
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biome_lib.actioncount_no_aircheck.blockhash = nil
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if added > 0 then
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biome_lib:dbg("biome_lib.populate_surfaces ran on mapblock at "..
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minetest.pos_to_string(minp)..". Entry #"..
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(biome_lib.pos_hash.action_index-1).." added "..added.." items.")
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end
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end
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end
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-- "Play" them back, populating them with new stuff in the process
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local step_duration = tonumber(minetest.settings:get("dedicated_server_step"))
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biome_lib.dtime_limit = tonumber(minetest.settings:get("biome_lib_dtime_limit")) or 0.5
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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minetest.register_globalstep(function(dtime)
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if dtime >= step_duration + 0.1 -- don't attempt to populate if lag is already too high
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or math.random(100) > biome_lib.queue_run_ratio
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or (#biome_lib.blocklist_aircheck == 0 and #biome_lib.blocklist_no_aircheck == 0) then
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if math.random(100) > biome_lib.queue_run_ratio
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or dtime > biome_lib.dtime_limit then
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return
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end
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biome_lib.globalstep_start_time = minetest.get_us_time()
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biome_lib.globalstep_runtime = 0
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while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
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and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
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if #biome_lib.blocklist_aircheck > 0 then
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biome_lib:generate_block_with_air_checking()
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end
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if #biome_lib.blocklist_no_aircheck > 0 then
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biome_lib:generate_block_no_aircheck()
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end
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biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
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for s = 1, biome_lib.entries_per_step do
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biome_lib.generate_block()
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end
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end)
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@ -532,26 +501,14 @@ end)
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-- to prevent unpopulated map areas
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minetest.register_on_shutdown(function()
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if #biome_lib.blocklist_aircheck == 0 then
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if #biome_lib.block_log == 0 then
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return
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end
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print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
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while #biome_lib.blocklist_aircheck > 0 do
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biome_lib:generate_block_with_air_checking(0.1)
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end
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end)
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minetest.register_on_shutdown(function()
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if #biome_lib.blocklist_aircheck == 0 then
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return
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end
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print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
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print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
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while #biome_lib.blocklist_no_aircheck > 0 do
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biome_lib:generate_block_no_aircheck(0.1)
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print("[biome_lib] Stand by, playing out the rest of the mapblock log")
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print("(there are "..#biome_lib.block_log.." entries)...")
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while #biome_lib.block_log > 0 do
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biome_lib.generate_block()
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end
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end)
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@ -746,22 +703,17 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
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end
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if DEBUG then
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biome_lib.last_count_air = 0
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biome_lib.last_count_no_air = 0
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biome_lib.last_count = 0
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function biome_lib.show_pending_block_counts()
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if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck
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or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then
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biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i",
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#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck))
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biome_lib.last_count_air = #biome_lib.blocklist_aircheck
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biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck
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function biome_lib.show_pending_block_count()
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if biome_lib.last_count ~= #biome_lib.block_log then
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biome_lib:dbg("Pending block count: "..#biome_lib.block_log)
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biome_lib.last_count = #biome_lib.block_log
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end
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minetest.after(1, biome_lib.show_pending_block_counts)
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minetest.after(1, biome_lib.show_pending_block_count)
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end
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biome_lib.show_pending_block_counts()
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biome_lib.show_pending_block_count()
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minetest.after(0, function()
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print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
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