dreambuilder_game/settingtypes.txt

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# This file contains settings of dreambuilder_game that can be changed in
# minetest.conf
# In creative mode players are able to dig all kind of blocks nearly
# instantly, and have access to unlimited resources.
# Some of the functionality is only available if this setting is present
# at startup.
creative_mode (Creative mode) bool false
# Flammable nodes will be ignited by nearby igniters. Spreading fire may
# cause severe destruction.
# Spreading fire nodes will disappear when fire is disabled, but
# 'permanent_flame' nodes are unaffected.
enable_fire (Fire) bool true
# Enable flame sound.
flame_sound (Flame sound) bool true
# Enable lavacooling.
enable_lavacooling (Lavacooling) bool true
# If enabled, steel tools, torches and cobblestone will be given to new
# players.
give_initial_stuff (Give initial items) bool false
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if more than half of the players are
# in beds.
enable_bed_night_skip (Skip night when sleeping) bool true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall (Tall fences and walls) bool false
# When TNT explodes, it destroys nearby nodes and damages nearby players.
# This setting is disabled by default on servers.
enable_tnt (TNT) bool true
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode (Bones mode) enum bones bones,drop,keep
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bones share time) int 1200 0
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early (Earlier bones share time) int 300 0
# Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool false
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false
# If enabled, use the engine's spawn search which does not check for a
# suitable starting biome.
engine_spawn (Use engine spawn search) bool false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds (River source node sounds) bool false
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather (Enable weather) bool true
# Theme settings:
# Formspecs will use this color for the background if for some reason the
# standard background image either doesn't show on a particular form, or if a
#form uses one with transparent parts.
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dreambuilder_theme_form_bgcolor (Dreambuilder theme, fallback form background color) string `#F0F0F0FF
# Plain text buttons will be this color
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dreambuilder_theme_btn_color (Dreambuilder theme, text button color) string #B0B0B0FF
# Mods that use an editable "textarea" widget will have this for the font
# color on top of whatever text drop shadow Minetest is configured to show.
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dreambuilder_theme_editor_text_color (Dreambuilder theme, textarea font color) string #000000FF
# Mods that use an editable "textarea" widget but lack a background image will
# use this for the background color.
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dreambuilder_theme_editor_bg_color (Dreambuilder theme, textarea background color) string #F0F0F0FF
# On forms that have inventory slots but which don't use background image,
# this color will be used for the slots.
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dreambuilder_theme_listcolor_slot_bg_normal (Dreambuilder theme, inventory slot main color) string #FFFFFF30
# On forms that have inventory slots, this color will be used when hovering
#the mouse over a slot.
dreambuilder_theme_listcolor_slot_bg_hover (Dreambuilder theme, inventory slot mouseover color) string #E0E0E0
# On forms that have inventory slots but which don't use background image,
# this color will be used for the slots' borders.
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dreambuilder_theme_listcolor_slot_border (Dreambuilder theme, inventory slot border color) string #606060
# Where possible, tooltips will use this background color.
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dreambuilder_theme_tooltip_bgcolor (Dreambuilder theme, tooltip background color) string #A0A0A0
# Where possible, tooltips' font will use this color, on top of whatever drop
# shadow is configured for Minetest in general.
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dreambuilder_theme_tooltip_fontcolor (Dreambuilder theme, tooltip font color) string #FFF
# If this is set to true, all forms/GUI will darken the rest of the window
# when they are shown.
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dreambuilder_theme_window_darken (Dreambuilder theme, formspecs darken the whole window) bool false
# If this is set to true, editable textarea widgets will be given a dark
# border.
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dreambuilder_theme_editor_border (Dreambuilder theme, textarea border) bool false
# If this is set to true, standard image buttons will have a dark, hardcoded
# gradient background. If false, buttons will have a relatively flat
# background color instead.
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dreambuilder_theme_image_button_borders (Dreambuilder theme, use dark image button background) bool false