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mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"caverealms:hot_cobble"},
max_light = 12,
min_light = 0,
chance = 7000,
active_object_count = 2,
max_height = -8000,
on_spawn = function(self, pos)
self.hp_max = 70
self.health = 70
self.damage = 5
self.shoot_interval = 1.5
self.dogshoot_switch = 0
end
})