update castles, cool_trees, plantlife, basic_materials, bees, bonemeal,
homedecor, currency, digilines, farming redo, item_drop, maptools,
mesecons, moreblocks, moreores, moretrees, pipeworks, signs_lib,
stained_glass, technic, titanium, unified_inventory, unifieddyes,and
worldedit.
added Tenplus1's ambience mod
2020-11-01 13:02:30 -05:00
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local S = minetest.get_translator("building_blocks")
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updated boost cart, homedecor modpack, castles modpack, currency, farming-redo,
maptools, mesecons, moreblocks, moreores, pipeworks, quartz
2017-10-27 15:13:31 -04:00
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minetest.register_craftitem("building_blocks:sticks", {
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description = S("Small bundle of sticks"),
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image = "building_blocks_sticks.png",
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on_place_on_ground = minetest.craftitem_place_item,
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})
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minetest.register_craftitem("building_blocks:tar_base", {
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description = S("Tar base"),
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image = "building_blocks_tar_base.png",
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})
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minetest.register_tool("building_blocks:knife", {
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description = S("Tar Knife"),
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inventory_image = "building_blocks_knife.png",
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
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fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
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}
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},
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update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
2019-04-24 18:59:36 -04:00
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})
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