currency/shop.lua

369 lines
12 KiB
Lua

local S = minetest.get_translator("currency")
currency.shop = {}
if minetest.global_exists("default") then
default.shop = currency.shop
end
currency.shop.current_shop = {}
currency.shop.formspec = {
customer = function(pos)
local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local formspec = "size[8,9.5]"..
"label[0,0;" .. S("Customer gives (pay here!)") .. "]"..
"list[current_player;customer_gives;0,0.5;3,2;]"..
"label[0,2.5;" .. S("Customer gets:") .. "]"..
"list[current_player;customer_gets;0,3;3,2;]"..
"label[5,0;" .. S("Owner wants:") .. "]"..
"list["..list_name..";owner_wants;5,0.5;3,2;]"..
"label[5,2.5;" .. S("Owner gives:") .. "]"..
"list["..list_name..";owner_gives;5,3;3,2;]"..
"list[current_player;main;0,5.5;8,4;]"..
"button[3,2;2,1;exchange;" .. S("Exchange") .. "]"
return formspec
end,
owner = function(pos)
local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local formspec = "size[8,9.5]"..
"label[0,0;" .. S("Customers gave:") .. "]"..
"list["..list_name..";customers_gave;0,0.5;3,2;]"..
"label[0,2.5;" .. S("Your stock:") .. "]"..
"list["..list_name..";stock;0,3;3,2;]"..
"label[4,0;" .. S("You want:") .. "]"..
"list["..list_name..";owner_wants;4,0.5;3,2;]"..
"label[4,2.5;" .. S("In exchange, you give:") .. "]"..
"list["..list_name..";owner_gives;4,3;3,2;]"..
"label[0,5;" .. S("Owner, Use (E)+Place (right mouse button) for customer interface") .. "]"..
"list[current_player;main;0,5.5;8,4;]"
return formspec
end,
}
local have_pipeworks = minetest.global_exists("pipeworks")
currency.shop.check_privilege = function(listname,playername,meta)
--[[if listname == "pl1" then
if playername ~= meta:get_string("pl1") then
return false
elseif meta:get_int("pl1step") ~= 1 then
return false
end
end
if listname == "pl2" then
if playername ~= meta:get_string("pl2") then
return false
elseif meta:get_int("pl2step") ~= 1 then
return false
end
end]]
return true
end
currency.shop.give_inventory = function(inv,list,playername)
player = minetest.get_player_by_name(playername)
if player then
for k,v in ipairs(inv:get_list(list)) do
player:get_inventory():add_item("main",v)
inv:remove_item(list,v)
end
end
end
currency.shop.cancel = function(meta)
--[[currency.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
currency.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
meta:set_string("pl1","")
meta:set_string("pl2","")
meta:set_int("pl1step",0)
meta:set_int("pl2step",0)]]
end
currency.shop.exchange = function(meta)
--[[currency.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2"))
currency.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1"))
meta:set_string("pl1","")
meta:set_string("pl2","")
meta:set_int("pl1step",0)
meta:set_int("pl2step",0)]]
end
local check_stock = function(
pos
)
local meta = minetest.get_meta(
pos
)
local minv = meta:get_inventory(
)
local gives = minv:get_list(
"owner_gives"
)
local can_exchange = true
for i, item in pairs(
gives
) do
if not minv:contains_item(
"stock",
item
) then
can_exchange = false
end
end
local owner = meta:get_string(
"owner"
)
if can_exchange then
meta:set_string(
"infotext",
S(
"Exchange shop (owned by @1)",
owner
)
)
local applicable = "currency:shop"
local node = minetest.get_node(
pos
)
if node.name == applicable then
return
end
node.name = applicable
minetest.swap_node(
pos,
node
)
else
meta:set_string(
"infotext",
S(
"Exchange shop (owned by @1)",
owner
) .. ", " .. S(
"out of stock"
)
)
local applicable = "currency:shop_empty"
local node = minetest.get_node(
pos
)
if node.name == applicable then
return
end
node.name = applicable
minetest.swap_node(
pos,
node
)
end
end
minetest.register_node("currency:shop", {
description = S("Shop"),
paramtype2 = "facedir",
tiles = {"shop_top.png",
"shop_top.png",
"shop_side.png",
"shop_side.png",
"shop_side.png",
"shop_front.png"},
inventory_image = "shop_front.png",
groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
sounds = currency.node_sound_wood_defaults(),
after_place_node = function(pos, placer, itemstack)
local owner = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Exchange shop (owned by @1)", owner))
meta:set_string("owner", owner)
--[[meta:set_string("pl1","")
meta:set_string("pl2","")]]
local inv = meta:get_inventory()
inv:set_size("customers_gave", 3*2)
inv:set_size("stock", 3*2)
inv:set_size("owner_wants", 3*2)
inv:set_size("owner_gives", 3*2)
if have_pipeworks then pipeworks.after_place(pos) end
check_stock(
pos
)
end,
after_dig_node = (have_pipeworks and pipeworks and pipeworks.after_dig),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local result = inv:add_item("stock",stack)
check_stock(
pos
)
return result
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("stock", stack)
end,
input_inventory = "customers_gave",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
on_rightclick = function(pos, node, clicker, itemstack)
clicker:get_inventory():set_size("customer_gives", 3*2)
clicker:get_inventory():set_size("customer_gets", 3*2)
currency.shop.current_shop[clicker:get_player_name()] = pos
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.owner(pos))
else
minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.customer(pos))
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
on_metadata_inventory_move = check_stock,
on_metadata_inventory_put = check_stock,
on_metadata_inventory_take = check_stock,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
end
})
minetest.register_node("currency:shop_empty", {
description = S("Shop") .. " (" .. S("out of stock") .. ")",
paramtype2 = "facedir",
tiles = {"shop_top.png",
"shop_top.png",
"shop_side_empty.png",
"shop_side_empty.png",
"shop_side_empty.png",
"shop_front_empty.png"},
drop = "currency:shop",
groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = currency.node_sound_wood_defaults(),
after_dig_node = (have_pipeworks and pipeworks and pipeworks.after_dig),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local result = inv:add_item("stock",stack)
check_stock(
pos
)
return result
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("stock", stack)
end,
input_inventory = "customers_gave",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
on_rightclick = function(pos, node, clicker, itemstack)
clicker:get_inventory():set_size("customer_gives", 3*2)
clicker:get_inventory():set_size("customer_gets", 3*2)
currency.shop.current_shop[clicker:get_player_name()] = pos
local meta = minetest.get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.owner(pos))
else
minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",currency.shop.formspec.customer(pos))
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
on_metadata_inventory_move = check_stock,
on_metadata_inventory_put = check_stock,
on_metadata_inventory_take = check_stock,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
end
})
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname == "currency:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then
local name = sender:get_player_name()
local pos = currency.shop.current_shop[name]
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == name then
minetest.chat_send_player(name, S("This is your own shop, you can't exchange to yourself!"))
else
local minv = meta:get_inventory()
local pinv = sender:get_inventory()
local invlist_tostring = function(invlist)
local out = {}
for i, item in pairs(invlist) do
out[i] = item:to_string()
end
return out
end
local wants = minv:get_list("owner_wants")
local gives = minv:get_list("owner_gives")
if wants == nil or gives == nil then return end -- do not crash the server
-- Check if we can exchange
local can_exchange = true
local owners_fault = false
for i, item in pairs(wants) do
if not pinv:contains_item("customer_gives",item) then
can_exchange = false
end
end
for i, item in pairs(gives) do
if not minv:contains_item("stock",item) then
can_exchange = false
owners_fault = true
end
end
if can_exchange then
for i, item in pairs(wants) do
pinv:remove_item("customer_gives",item)
minv:add_item("customers_gave",item)
end
for i, item in pairs(gives) do
minv:remove_item("stock",item)
pinv:add_item("customer_gets",item)
end
minetest.chat_send_player(name, S("Exchanged!"))
check_stock(
pos
)
else
if owners_fault then
minetest.chat_send_player(name, S("Exchange can not be done, contact the shop owner."))
else
minetest.chat_send_player(name, S("Exchange can not be done, check if you put all items!"))
end
end
end
end
end)