b60b58b627Saner block modification flag operation for not saving everything always
Perttu Ahola
2011-10-12 10:53:37 +0300
3e975d8f28minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.
Kahrl
2011-09-27 02:38:19 +0200
2ecd53ce09Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
Perttu Ahola
2011-09-26 15:09:04 +0300
561bb64963Support Python 2 and 3 in sectors2sqlite.py.
Kahrl
2011-09-26 13:24:21 +0200
d5899a53fdFix processing of blocks below y=0 in sectors2sqlite.py.
Kahrl
2011-09-26 13:10:22 +0200
b9e680d06cServer user limit configuration option
Perttu Ahola
2011-09-26 11:57:51 +0300
63eca0feb2Merge pull request #10 from joshbeck/master
celeron55
2011-09-24 00:55:05 -0700
ae561d705fFixed null pointer dereference errors found by cppcheck
Joshua Beck
2011-09-24 02:11:43 -0500
bc01ae4cbdFixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23 18:19:47 -0700
319f43e6d2Fixed saplings growing into trees (thanks so much, Kahrl!) Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
Mark Holmquist
2011-09-23 07:27:57 -0700
f19919546dAdding sapling texture
Mark Holmquist
2011-09-16 01:07:50 -0700
85f119e1e6Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
Mark Holmquist
2011-08-16 02:14:49 -0700
8b875d71d1remove content_* things from map.cpp
darkrose
2011-09-23 18:04:48 +1000
789c88509cMove PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
Perttu Ahola
2011-09-23 08:48:58 +0300
bdf54908aaMake client report a newer version number to the server than 2011-07-31 does and make the server enforce it
Perttu Ahola
2011-09-22 20:47:47 +0300
7244f09111Oh well, let's call it just 0.2.20110922
Perttu Ahola
2011-09-22 18:22:04 +0300
ca748ad44cUpdate changelog and version to 0.2.20110922_rc1
Perttu Ahola
2011-09-22 18:15:05 +0300
ae6d83a41eBetter apple tree generation
Perttu Ahola
2011-09-21 23:31:55 +0300
3e012122d1Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
Kahrl
2011-09-21 18:37:29 +0200
36af9bb027Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
Kahrl
2011-09-21 01:42:52 +0200
6599002149fix a numerical problem, but tool is still jittery
Kahrl
2011-09-20 18:25:29 +0200
cbd2bcf102Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
Kahrl
2011-09-20 18:19:26 +0200
eaff4616adfix some normals
Kahrl
2011-09-19 17:11:53 +0200
ab42549b1eWielded tool updates, leaves and glass work now
Kahrl
2011-09-19 17:08:42 +0200
02726f0003Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
Kahrl
2011-09-19 06:37:24 +0200
ae89aa55b9Updated colors.txt (which is used by minetestmapper)
Kahrl
2011-09-15 23:09:00 +0200
63266928a5Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
Kahrl
2011-09-15 00:32:11 +0200
fc92da4324View bobbing is slower in the water.
Kahrl
2011-09-08 23:31:48 +0200
88dc8c694eAdded Iron Apple which heals 4 Hearts
sfan5
2011-09-12 20:10:17 +0200
785a2fd23aChanged the Heal Amount of Apples from 6 to 2
sfan5
2011-09-12 19:44:26 +0200
18771a39cfCommented out debug statements again
Kahrl
2011-09-08 01:24:47 +0200
baf7da9d4aCollected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
Kahrl
2011-09-08 01:08:47 +0200
c0b35fa429Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
Kahrl
2011-09-07 19:21:28 +0200
f31b0a3361Display which tool the player is holding And some simple animation when trying to dig...
JacobF
2011-09-07 10:56:04 -0400
d28ea57083Note about texture atlas
Perttu Ahola
2011-09-07 01:27:04 +0300
8e26c5c066Add note about trans_table_19.
Perttu Ahola
2011-09-07 01:19:48 +0300
5c1074aa7dRemove block file from disk when saved to database
Perttu Ahola
2011-09-06 20:28:45 +0300
bd72091150Pause in unloaded territory instead of collide
JacobF
2011-08-23 22:10:19 -0400
63f1ded167Update version number to something more proper for this stage of development (0.2.201109xx_dev)
Perttu Ahola
2011-09-06 19:22:00 +0300
3c30ab2807Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()
Perttu Ahola
2011-09-06 19:16:36 +0300
bc847e8cc2Fix bug in posix file/directory removal wrapper, as pointed out by kahrl
Perttu Ahola
2011-09-06 17:52:03 +0300
b82952bdbaFix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
Perttu Ahola
2011-09-06 17:13:24 +0300
570a8dbf22allow specifying a fixed seed in the config file for generating the map (fixed_map_seed)
Kahrl
2011-08-31 11:24:50 +0200
c68ea19e8dNow SAOs will reflect changes to their temporary inventory object Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
JacobF
2011-09-01 17:16:55 -0400
e34cef312fFiles to database converter
JacobF
2011-09-04 17:02:50 -0400
d670c831c2These numbers were well exceeding 2^32...
JacobF
2011-09-04 17:01:28 -0400
d1a16f24cfInitial sqlite3 maps. * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there
JacobF
2011-09-02 19:07:14 -0400
2d872ce3faFurnace was crashing stuff again
JacobF
2011-09-02 17:33:06 -0400
e3c58eff1cMerge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
JacobF
2011-09-02 16:59:17 -0400
99de37ff94Update to SQLite 3.7.7.1
JacobF
2011-09-01 18:27:30 -0400
5e3b9e3578* Furnace would say it was overloaded when it had a non-cookable source * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
JacobF
2011-09-01 15:39:15 -0400
134e49cc8eMerged 2 branches because they relied on each other. This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
JacobF
2011-08-25 19:27:50 -0400
cab426ffa3dissector branch: fix for doc/protocol.txt: CONTROLTYPE_DISCO is 3
Kahrl
2011-08-25 21:32:48 +0200
3edf2bb417dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
Kahrl
2011-08-25 21:31:28 +0200