reorganized stuff

master
Perttu Ahola 2011-06-26 18:51:57 +03:00
parent af6860f6f4
commit d3d369a63b
4 changed files with 21 additions and 2 deletions

View File

@ -427,6 +427,7 @@ TODO: Use MapBlock::resetUsageTimer() in appropriate places
#include "materials.h"
#include "game.h"
#include "keycode.h"
#include "tile.h"
// This makes textures
ITextureSource *g_texturesource = NULL;

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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern Settings g_settings;
// This makes and maps textures
#include "tile.h"
class ITextureSource;
extern ITextureSource *g_texturesource;
// Global profiler

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@ -755,6 +755,25 @@ void Map::updateLighting(enum LightBank bank,
}
}
/*
Enable this to disable proper lighting for speeding up map
generation for testing or whatever
*/
#if 0
//if(g_settings.get(""))
{
core::map<v3s16, MapBlock*>::Iterator i;
i = blocks_to_update.getIterator();
for(; i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
v3s16 p = block->getPos();
block->setLightingExpired(false);
}
return;
}
#endif
#if 0
{

View File

@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MINERAL_HEADER
#include "inventory.h"
#include "tile.h"
/*
Minerals