now it works nicely

master
Perttu Ahola 2011-02-11 20:37:54 +02:00
parent 52d99fef31
commit 21372749f5
5 changed files with 62 additions and 23 deletions

View File

@ -989,7 +989,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
s32 t = (((m_time_of_day.get())%24000)/(24000/d));
u32 dr;
if(t < nightlength/2 || t >= d - nightlength/2)
dr = 400;
dr = 300;
else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
dr = 1000;
else

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@ -39,7 +39,7 @@ void set_default_settings()
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
g_settings.setDefault("new_style_water", "true");
g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
g_settings.setDefault("frametime_graph", "false");

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@ -2077,13 +2077,15 @@ double base_rock_level_2d(u64 seed, v2s16 p)
*/
MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
core::map<v3s16, MapBlock*> &changed_blocks)
core::map<v3s16, MapBlock*> &changed_blocks,
bool force)
{
DSTACK(__FUNCTION_NAME);
/*
Don't generate if already fully generated
*/
if(force == false)
{
MapChunk *chunk = getChunk(chunkpos);
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
@ -2427,7 +2429,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
/*
Make dungeons
*/
u32 dungeons_count = relative_volume / 400000;
u32 dungeons_count = relative_volume / 600000;
u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
if(stone_surface_max_y < WATER_LEVEL)
bruises_count = 0;
@ -2648,7 +2650,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
/*
Make ore veins
*/
for(u32 jj=0; jj<relative_volume/2000; jj++)
for(u32 jj=0; jj<relative_volume/1000; jj++)
{
s16 max_vein_diameter = 3;
@ -2681,7 +2683,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
);
// Randomize mineral
u8 mineral = myrand_range(1, MINERAL_COUNT-1);
u8 mineral;
if(myrand()%3 != 0)
mineral = MINERAL_COAL;
else
mineral = MINERAL_IRON;
/*
Generate some vein starting from orp
@ -2696,7 +2702,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
);
v3f vec = rp - orp;*/
v3s16 maxlen(10, 10, 10);
v3s16 maxlen(5, 5, 5);
v3f vec(
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
@ -3756,8 +3762,37 @@ MapSector * ServerMap::emergeSector(v2s16 p2d,
/*
generateChunk should have generated the sector
*/
assert(0);
//assert(0);
dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
<<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
<<std::endl;
#if 0
dstream<<"WARNING: Creating an empty sector."<<std::endl;
return createSector(p2d);
#endif
#if 1
dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
// Generate chunk
generateChunkRaw(chunkpos, changed_blocks, true);
/*
Return sector if it exists now
*/
sector = getSectorNoGenerateNoEx(p2d);
if(sector != NULL)
return sector;
dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
assert(0);
#endif
/*
Generate directly
*/
@ -4763,7 +4798,7 @@ void ServerMap::saveMapMeta()
createDir(m_savedir);
std::string fullpath = m_savedir + "/meta.txt";
std::string fullpath = m_savedir + "/map_meta.txt";
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
if(os.good() == false)
{
@ -4789,7 +4824,7 @@ void ServerMap::loadMapMeta()
dstream<<"INFO: ServerMap::loadMapMeta(): Loading chunk metadata"
<<std::endl;
std::string fullpath = m_savedir + "/meta.txt";
std::string fullpath = m_savedir + "/map_meta.txt";
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
{
@ -4921,10 +4956,10 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
std::string dir = getSectorDir(pos);
createDir(dir);
std::string fullpath = dir + "/heightmap";
std::string fullpath = dir + "/meta";
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
if(o.good() == false)
throw FileNotGoodException("Cannot open master heightmap");
throw FileNotGoodException("Cannot open sector metafile");
sector->serialize(o, version);
@ -4938,10 +4973,10 @@ MapSector* ServerMap::loadSectorMeta(std::string dirname)
v2s16 p2d = getSectorPos(dirname);
std::string dir = m_savedir + "/sectors/" + dirname;
std::string fullpath = dir + "/heightmap";
std::string fullpath = dir + "/meta";
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
throw FileNotGoodException("Cannot open sector heightmap");
throw FileNotGoodException("Cannot open sector metafile");
ServerMapSector *sector = ServerMapSector::deSerialize
(is, this, p2d, m_sectors);
@ -4975,7 +5010,10 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
{
return false;
}
/*
Load blocks
*/
std::vector<fs::DirListNode> list2 = fs::GetDirListing
(m_savedir+"/sectors/"+sectorsubdir);
std::vector<fs::DirListNode>::iterator i2;

View File

@ -364,7 +364,8 @@ public:
All chunks touching this one can be altered also.
*/
MapChunk* generateChunkRaw(v2s16 chunkpos,
core::map<v3s16, MapBlock*> &changed_blocks);
core::map<v3s16, MapBlock*> &changed_blocks,
bool force=false);
/*
Generate a chunk and its neighbors so that it won't be touched

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@ -661,7 +661,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
float node_water_level = 1.0;
if(new_style_water)
node_water_level = 0.9;
node_water_level = 0.85;
/*
We are including the faces of the trailing edges of the block.
@ -1157,13 +1157,13 @@ void MapBlock::updateMesh(u32 daynight_ratio)
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x0(), pa_water1.y1()),
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x1(), pa_water1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
pa_water1.x1(), pa_water1.y0()),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
pa_water1.x0(), pa_water1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
pa_water1.x1(), pa_water1.y1()),
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x1(), pa_water1.y0()),
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
pa_water1.x0(), pa_water1.y0()),
};