[Renderer] Deleted, code moved to Application. [Transformable] Transformations are now applied to model matrix in applyTransform. [ResourceHandler|TextureLoader|XMLFile] Added. [Debug|Exception] Updated.
31 lines
753 B
C++
31 lines
753 B
C++
/*
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* =====================================================================================
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*
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* Filename: ItemWidget.cpp
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*
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* Description:
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*
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* Created: 21/06/2018 01:11:11
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "ItemWidget.hpp"
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ItemWidget::ItemWidget(u16 id) {
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m_id = id;
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m_image.load("texture-blocks");
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m_image.setClipRect(m_id * 16, 0, 16, 16);
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m_image.setScale(2.0f / 3.0f, 2.0f / 3.0f, 1.0f);
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}
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void ItemWidget::draw(RenderTarget &target, RenderStates states) const {
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applyTransform(states);
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// FIXME: Image act weirdly when created in the constructor...
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target.draw(m_image, states);
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}
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