211 lines
7.1 KiB
C++
211 lines
7.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include <glm/gtc/matrix_transform.hpp>
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#include <gk/core/input/GamePad.hpp>
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#include <gk/core/Mouse.hpp>
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#include "ClientPlayer.hpp"
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#include "ClientWorld.hpp"
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#include "GameKey.hpp"
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#include "Registry.hpp"
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ClientPlayer *ClientPlayer::s_instance = nullptr;
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ClientPlayer::ClientPlayer(gk::Camera &camera) : m_camera(camera) {
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// FIXME: Warning: Duplicated in ServerCommandHandler.hpp
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m_x = 14;
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m_y = 14;
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m_z = 18;
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m_cameraLocalPos = gk::Vector3d{0., 0., 1.625};
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m_viewAngleH = -90.;
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m_viewAngleV = 0.01;
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m_viewAngleRoll = 0.;
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updateDir();
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m_camera.setDPosition(m_x + m_cameraLocalPos.x, m_y + m_cameraLocalPos.y, m_z + m_cameraLocalPos.z);
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}
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void ClientPlayer::turnH(double angle) {
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m_viewAngleH = (m_viewAngleH + angle >= -180. && m_viewAngleH + angle < 0.) ?
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m_viewAngleH + angle : fmod(m_viewAngleH + angle, 360.);
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if (m_viewAngleH >= 180.) m_viewAngleH -= 360.;
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updateDir();
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}
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void ClientPlayer::turnViewV(double angle) {
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m_viewAngleV = std::max(std::min(m_viewAngleV + angle, 90.), -90.);
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updateDir();
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}
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void ClientPlayer::updateDir() {
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double ch = cos(m_viewAngleH * RADIANS_PER_DEGREES);
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double sh = sin(m_viewAngleH * RADIANS_PER_DEGREES);
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double cv = cos(m_viewAngleV * RADIANS_PER_DEGREES);
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double sv = sin(m_viewAngleV * RADIANS_PER_DEGREES);
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double cr = cos(m_viewAngleRoll * RADIANS_PER_DEGREES);
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double sr = sin(m_viewAngleRoll * RADIANS_PER_DEGREES);
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m_forwardDir = gk::Vector3d{ch * cv, sh * cv, sv};
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m_camera.setDirection(m_forwardDir);
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m_camera.setUpVector(gk::Vector3d{sh * sr - ch * sv * cr, -ch * sr - sh * sv * cr, cv * cr});
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}
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void ClientPlayer::move(double direction) {
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direction += m_viewAngleH;
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m_velocity.x = 0.04 * cos(direction * RADIANS_PER_DEGREES);
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m_velocity.y = 0.04 * sin(direction * RADIANS_PER_DEGREES);
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}
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void ClientPlayer::processInputs() {
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if(gk::GamePad::isKeyPressed(GameKey::Jump) && !m_isJumping) {
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m_isJumping = true;
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m_velocity.z = m_jumpSpeed;
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}
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if(gk::GamePad::isKeyPressed(GameKey::Fly)) {
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m_velocity.z = 0.1;
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}
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if(gk::GamePad::isKeyPressed(GameKey::Sneak)) {
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m_velocity.z = -0.1;
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}
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if(gk::GamePad::isKeyPressed(GameKey::Up)) move(0.0);
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else if(gk::GamePad::isKeyPressed(GameKey::Down)) move(180.0);
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if(gk::GamePad::isKeyPressed(GameKey::Left)) move(90.0);
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else if(gk::GamePad::isKeyPressed(GameKey::Right)) move(-90.0);
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if (gk::GamePad::isKeyPressed(GameKey::Left) && gk::GamePad::isKeyPressed(GameKey::Up)) move(45.0);
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if (gk::GamePad::isKeyPressed(GameKey::Right) && gk::GamePad::isKeyPressed(GameKey::Up)) move(-45.0);
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if (gk::GamePad::isKeyPressed(GameKey::Left) && gk::GamePad::isKeyPressed(GameKey::Down)) move(135.0);
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if (gk::GamePad::isKeyPressed(GameKey::Right) && gk::GamePad::isKeyPressed(GameKey::Down)) move(-135.0);
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if (gk::GamePad::isKeyPressed(GameKey::Sprint)) {
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m_velocity.x *= 1.5;
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m_velocity.y *= 1.5;
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}
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}
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void ClientPlayer::updatePosition(const ClientWorld &world) {
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ClientChunk *chunk = (ClientChunk *)world.getChunkAtBlockPos(m_x, m_y, m_z);
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if (chunk && chunk->isInitialized()) {
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if (!Config::isFlyModeEnabled) {
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m_velocity.z -= m_gravity; // Gravity
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if (m_velocity.z < -m_jumpSpeed) // Limit max vertical speed to jump speed
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m_velocity.z = -m_jumpSpeed;
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}
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}
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else {
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// Block player until the chunk loads
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m_velocity = glm::dvec3{0, 0, 0};
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}
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if (!Config::isNoClipEnabled)
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checkCollisions(world);
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if (!Config::isFlyModeEnabled && m_velocity.z != 0) {
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m_velocity.x *= 0.75;
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m_velocity.y *= 0.75;
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}
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setPosition(m_x + m_velocity.x, m_y + m_velocity.y, m_z + m_velocity.z);
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m_velocity.x = 0;
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m_velocity.y = 0;
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if (Config::isFlyModeEnabled)
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m_velocity.z = 0;
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}
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void ClientPlayer::setPosition(double x, double y, double z) {
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m_x = x;
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m_y = y;
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m_z = z;
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Player::setPosition(x, y, z);
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gk::Vector3d camPos = m_cameraLocalPos;
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m_camera.setDPosition(m_x + camPos.x, m_y + camPos.y, m_z + camPos.z);
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}
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void ClientPlayer::checkCollisions(const ClientWorld &world) {
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__) || defined(__ANDROID__)
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const double PLAYER_HEIGHT = 1.8;
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double eyeheight = m_z + PLAYER_HEIGHT - 1.4;
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// testPoint(world, glm::dvec3(m_x, m_y, m_z), m_velocity);
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testPoint(world, m_x - 0.2, m_y - 0.2, eyeheight - PLAYER_HEIGHT - 0.4, m_velocity);
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testPoint(world, m_x + 0.2, m_y - 0.2, eyeheight - PLAYER_HEIGHT - 0.4, m_velocity);
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testPoint(world, m_x - 0.2, m_y + 0.2, eyeheight - PLAYER_HEIGHT - 0.4, m_velocity);
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testPoint(world, m_x + 0.2, m_y + 0.2, eyeheight - PLAYER_HEIGHT - 0.4, m_velocity);
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testPoint(world, m_x - 0.2, m_y - 0.2, eyeheight - 0.4, m_velocity);
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testPoint(world, m_x + 0.2, m_y - 0.2, eyeheight - 0.4, m_velocity);
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testPoint(world, m_x - 0.2, m_y + 0.2, eyeheight - 0.4, m_velocity);
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testPoint(world, m_x + 0.2, m_y + 0.2, eyeheight - 0.4, m_velocity);
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#else
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for (double z = m_z + m_hitbox.z ; z <= m_z + (m_hitbox.z + m_hitbox.sizeZ) + 0.1 ; z += 0.9) {
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for (double y = m_y + m_hitbox.y ; y <= m_y + (m_hitbox.y + m_hitbox.sizeY) + 0.1 ; y += 0.2) {
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for (double x = m_x + m_hitbox.x ; x <= m_x + (m_hitbox.x + m_hitbox.sizeX) + 0.1 ; x += 0.2) {
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if (x == m_x + m_hitbox.x || x == m_x + (m_hitbox.x + m_hitbox.sizeX)
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|| y == m_y + m_hitbox.y || y == m_y + (m_hitbox.y + m_hitbox.sizeY)
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|| z == m_z + m_hitbox.z || z == m_z + (m_hitbox.z + m_hitbox.sizeZ))
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testPoint(world, x, y, z, m_velocity);
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}
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}
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}
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#endif
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}
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bool passable(const ClientWorld &world, double x, double y, double z) {
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u32 blockID = world.getBlock(x, y, z);
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const Block &block = Registry::getInstance().getBlock(blockID);
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return !blockID || block.drawType() == BlockDrawType::Liquid || block.drawType() == BlockDrawType::XShape;
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}
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void ClientPlayer::testPoint(const ClientWorld &world, double x, double y, double z, glm::dvec3 &vel) {
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// FIXME: Temporary fix, find the real problem!!!
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if (x < 1) --x;
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if (y < 1) --y;
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if (z < 1) --z;
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if(!passable(world, x + vel.x, y, z)) vel.x = 0;
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if(!passable(world, x, y + vel.y, z)) vel.y = 0;
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if(!passable(world, x, y, z + vel.z)) {
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if(vel.z < 0 && m_isJumping) m_isJumping = false;
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vel.z = 0;
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}
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}
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