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OpenMiner
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OpenMiner
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shaders
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Quentin Bazin
d883467239
[BlockCursor] Replaced blending by old blending.
2020-03-06 00:45:39 +01:00
..
basic.f.glsl
[basic.f.glsl] Small tweaks on InventoryCube shading.
2020-03-05 18:59:26 +01:00
basic.v.glsl
Shaders don't use blockID anymore.
Fixes
#48
.
2020-02-19 19:30:07 +09:00
color.f.glsl
Fix some issues with the comparison of varying variables
2020-02-21 12:22:28 +01:00
fog.f.glsl
[fog.f.glsl] Fixed water transparency.
2020-01-24 13:14:20 +09:00
game.f.glsl
[BlockCursor] Replaced blending by old blending.
2020-03-06 00:45:39 +01:00
game.v.glsl
Fix waving vertex shader
2020-02-24 10:38:08 +01:00
light.f.glsl
[shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed.
2018-06-25 18:42:50 +02:00