OpenMiner/source/player.cpp
2013-03-02 03:43:37 +01:00

99 lines
2.3 KiB
C++

/*---------------------------------------------------------------------------------
KubKraft
Copyright (C) 2012 Quent42340 <quent42340@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
---------------------------------------------------------------------------------*/
#include <iostream>
#include <string>
#include <cmath>
#include <cstring>
#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "init.h"
#include "types.h"
#include "player.h"
using namespace std;
Player::Player(float x, float y, float z, float angle) {
m_x = x;
m_y = y;
m_eyeheight = 0.8 + z;
m_angleH = angle;
m_angleV = 0.0f;
}
void Player::move(float distance, float direction) {
direction += m_angleH;
m_y += distance * sin(direction * M_PI / 180.0);
m_x += distance * cos(direction * M_PI / 180.0);
}
void Player::turnH(float angle) {
m_angleH += angle;
while(m_angleH >= 180.0f) {
m_angleH -= 360.0f;
}
while(m_angleH < -180.0f) {
m_angleH += 360.0f;
}
}
void Player::turnV(float angle) {
m_angleV += angle;
if(89.9f < m_angleV) {
m_angleV = 89.9f;
}
else if(-89.9f > m_angleV) {
m_angleV = -89.9f;
}
}
void Player::fly() {
if(m_eyeheight < 256) m_eyeheight += 0.05;
}
void Player::land() {
/*if(m_eyeheight > 0.8)*/ m_eyeheight -= 0.05;
}
void Player::watch() {
gluLookAt(
// Eye position
m_x, m_y, m_eyeheight,
// Point targeted
pointTargetedx(),
pointTargetedy(),
pointTargetedz(),
// z is the vertical
0, 0, 1);
//cout << "Eyepos: (" << int(m_x) << " ; " << int(m_y) << " ; " << int(m_eyeheight) << ")" << endl;
//cout << "Pt targeted: (" << pointTargetedx() << " ; " << pointTargetedy() << " ; " << pointTargetedz() << ")" << endl;
}