101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: ScriptEngine.cpp
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*
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* Description:
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*
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* Created: 20/12/2018 00:42:55
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "LuaCore.hpp"
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#include "LuaGUI.hpp"
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#include "LuaMod.hpp"
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#include "Registry.hpp"
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#include "ScriptEngine.hpp"
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#include "ServerPlayer.hpp"
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#include "ServerWorld.hpp"
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ScriptEngine *ScriptEngine::s_instance = nullptr;
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void ScriptEngine::init() {
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setInstance(this);
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initUsertypes();
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// FIXME: Remove these lines when they're not needed anymore
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m_lua["registry"] = &Registry::getInstance();
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m_lua.open_libraries(
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sol::lib::base,
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sol::lib::math,
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sol::lib::table
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);
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m_lua.safe_script_file("mods/test.lua");
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}
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void ScriptEngine::initUsertypes() {
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m_lua.new_usertype<Registry>("Registry",
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"get_recipe", &Registry::getRecipe
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);
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m_lua.new_usertype<ServerWorld>("World",
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"get_block", &ServerWorld::getBlock
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// "get_data", &ServerWorld::getData,
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// "set_data", &ServerWorld::setData,
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// "get_block_data", &ServerWorld::getBlockData
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);
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m_lua.new_usertype<ServerChunk>("Chunk",
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"get_block", &Chunk::getBlock,
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"get_data", &Chunk::getData
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// "get_block_data", &Chunk::getBlockData
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);
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m_lua.new_usertype<BlockData>("BlockData",
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"inventory", &BlockData::inventory,
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"data", &BlockData::data
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);
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m_lua.new_usertype<ServerPlayer>("Player",
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"inventory", &ServerPlayer::inventory
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);
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m_lua.new_usertype<Inventory>("Inventory",
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"add_stack", &Inventory::addStack,
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"get_stack", &Inventory::getStack,
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"set_stack", &Inventory::setStack
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);
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m_lua.new_usertype<Recipe>("Recipe",
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"type", &Recipe::type,
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"result", &Recipe::result
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);
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m_lua.new_usertype<ItemStack>("ItemStack",
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"amount", &ItemStack::amount,
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"item", &ItemStack::item
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);
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m_lua.new_usertype<Item>("Item",
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"id", &Item::id,
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"name", &Item::name,
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"burn_time", &Item::burnTime
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);
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m_lua.new_usertype<glm::ivec3>("ivec3",
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"x", &glm::ivec3::x,
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"y", &glm::ivec3::y,
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"z", &glm::ivec3::z
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);
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LuaCore::initUsertype(m_lua);
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LuaMod::initUsertype(m_lua);
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LuaGUI::initUsertype(m_lua);
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}
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