OpenMiner/source/client/scene/AnimationController.cpp

39 lines
1.6 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "AnimationComponent.hpp"
#include "AnimationController.hpp"
#include "InventoryCube.hpp"
void AnimationController::update(entt::DefaultRegistry &registry) {
// FIXME: This shouldn't use InventoryCube but a more generic class
registry.view<InventoryCube, AnimationComponent>().each([](auto, auto &cube, auto &animation) {
if (animation.type == AnimationType::Rotation)
cube.rotate(animation.rotation.angle, {animation.rotation.axisX, animation.rotation.axisY, animation.rotation.axisZ});
});
}