57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "Player.hpp"
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#include "ServerBlock.hpp"
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#include "ServerChunk.hpp"
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#include "ServerCommandHandler.hpp"
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#include "World.hpp"
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void ServerChunk::updateLights() {
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if (m_lightmap.updateLights() || m_hasChanged) {
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m_isSent = false;
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m_hasChanged = false;
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}
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}
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void ServerChunk::onBlockPlaced(int x, int y, int z, const Block &block) const {
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const ServerBlock &serverBlock = (ServerBlock &)block;
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serverBlock.onBlockPlaced(glm::ivec3{x + m_x * CHUNK_WIDTH, y + m_y * CHUNK_DEPTH, z + m_z * CHUNK_HEIGHT}, m_world);
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}
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void ServerChunk::tick(World &world, ServerCommandHandler &server) {
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if (!m_tickingBlocks.empty()) {
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for (auto &it : m_tickingBlocks) {
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int z = it.first / (width * height);
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int y = (it.first - z * (width * height)) / width;
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int x = (it.first - z * (width * height)) % width;
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((ServerBlock &)it.second).onTick(
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glm::ivec3{x + m_x * width, y + m_y * depth, z + m_z * height}, *this, world, server);
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}
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}
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}
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